ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I can't play my DK as an effective DPS anymore for PvE. So what was improved ?they didnt get nerfed ROFL! everything was increased in damage. So you cant spam standard of might? Did you notice the part that said they adjusted skills that were causing performance issues in pvp?
"Adjusted the visual effects for the following abilities to improve client performance in Cyrodiil and Trials:
Standard of Might
Flames of Oblivion
Obsidian Shield and its morphs
Engulfing Flames."
Notice how the issues were revolved around DKs lol too many (lets be real 90% of the pvp pop WAS/IS DK) of the spammy mc spam spams going on :P
Also all our progress on the leaderboards is gone. Why are the hardcore players being punished so much recently.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Also all our progress on the leaderboards is gone. Why are the hardcore players being punished so much recently.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
They were supposed to make stamina night blades work. But they only scaled one ability off stamina. Killers blade and concealed weapon needed to be off stamina too.
Also mighty peeved at sparks being removed. That ability was essential to dual wield killing trolls and other tough mobs.
I'm now less jazzed about 1.6. My classic stamina thief took a patch to the knee
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I can't play my DK as an effective DPS anymore for PvE. So what was improved ?they didnt get nerfed ROFL! everything was increased in damage. So you cant spam standard of might? Did you notice the part that said they adjusted skills that were causing performance issues in pvp?
"Adjusted the visual effects for the following abilities to improve client performance in Cyrodiil and Trials:
Standard of Might
Flames of Oblivion
Obsidian Shield and its morphs
Engulfing Flames."
Notice how the issues were revolved around DKs lol too many (lets be real 90% of the pvp pop WAS/IS DK) of the spammy mc spam spams going on :P
tpanisiakb16_ESO wrote: »Cinder Storm was a massive nerf to tanking DK's.
Edit: In fact I really can't see the skill being useful at all unless I'm missing something? In PvP you would roll out of it and deal with the 2.5 second snare; you should have a charge to ability anyway, so big deal. The snare means nothing to you if you're ranged. In PvE the 70% snare does nothing if you're tanking them in the Cinder Storm. At best it's now a fancy AOE damaging ability.
Also all our progress on the leaderboards is gone. Why are the hardcore players being punished so much recently.
Khivas_Carrick wrote: »Also all our progress on the leaderboards is gone. Why are the hardcore players being punished so much recently.
Dude, you lose more and more credibility in each post, just stop.
Dragon Knights did not get nerfed into the ashes, what happened was you were bought down to everybody else's level, and frankly even that's false because you're still pretty god damn strong and ahead of the others.
Ultimate gains are standardized for all classes and builds now, and as for that asinine comment about the leaderboards, it would be due to the fact that the entire game is taking a massive changing shift in how it does stuff, going from time based to point based AND the fact that they should be reset every so often.
FFS man, cry harder.
Honestly did someone use Flames of Oblivion in pvp since beta? I dont think so.
Cinder, Wings and Battle Roar nerf is real(via ult gain hence every class affected) But now you have 15% and 30% increased dmg on ardent flame DOTs and increased damage done on low health targets via molten arranments.
Plus whip will stun off balance targets.
It's more liek buff than nerf
Khivas_Carrick wrote: »Also all our progress on the leaderboards is gone. Why are the hardcore players being punished so much recently.
Dude, you lose more and more credibility in each post, just stop.
Dragon Knights did not get nerfed into the ashes, what happened was you were bought down to everybody else's level, and frankly even that's false because you're still pretty god damn strong and ahead of the others.
Ultimate gains are standardized for all classes and builds now, and as for that asinine comment about the leaderboards, it would be due to the fact that the entire game is taking a massive changing shift in how it does stuff, going from time based to point based AND the fact that they should be reset every so often.
FFS man, cry harder.
1. you obviously dont run end game pve on a regular basis.
2. You obviously dont run a dk.
3. good luck finding anyone with effective dps to run a trial.
4. making the game so watered down its " press one button...wait 8 secs...press one button" is going make us not even bother
"If the target of Fiery Grip is unable to be pulled to you for any reason, you will now be pulled to the target."
Ignore CC immunity and always chase your opponent. There you go, you have extended range that will pull you towards them once they are CC immune.
........
No escape. Bolt escape will be useless.
I got almost through them before I simply quit reading. Ult gains are a joke. There is a buff given now for abilties that gain ult, light armor is useless, DKs really got nerfed into ashes, THE TRIALS LEADER BOARDS ARE BEING RESET. The b2p thing was rough enough...this stinks.
davedwildebeast wrote: »"If the target of Fiery Grip is unable to be pulled to you for any reason, you will now be pulled to the target."
Ignore CC immunity and always chase your opponent. There you go, you have extended range that will pull you towards them once they are CC immune.
........
No escape. Bolt escape will be useless.
I was busy being upset by the triple Surge nerf.... so at least you have taken my mind off it by pointing out another very real problem for Sorcs & buff for DK's.