Scaling has been in the game for months, it's been covered, repeatedly, nothing more to say really.Lord Xanhorn wrote: »So thousands of comments about B2P and 5 comments about scaling and scaling is being talked about sufficiently?
What's wrong with scaling? I had all kinds of fun playing oblivion... I haven't played oblivion or skyrim since ESO came out because it's just like those gamesonlybigger and better.
timidobserver wrote: »If scaling remains as it is now in PVP, it pretty only refers to stats. You'll be given enough stats to survive without being oneshot by everything you run into, but a properly leveled and geared player will still go through the content more smoothly.
This isn't like GW2 where you get scaled down. As far as I can tell, there will only be scaling up.
But I want down scaling as well to play with my bro when he decides to jump back in after his account turns into f2p.
Sounded like they were scaling the player to the content, maybe just the same thing tho.
What's wrong with scaling? I had all kinds of fun playing oblivion... I haven't played oblivion or skyrim since ESO came out because it's just like those gamesonlybigger and better.
starkerealm wrote: »What's wrong with scaling? I had all kinds of fun playing oblivion... I haven't played oblivion or skyrim since ESO came out because it's just like those gamesonlybigger and better.
Oblivion's scaling was heavyhanded and easy to game. It led to some really weird idiosyncrasies, and in most cases, a game that felt like a treadmill, you never got anywhere, you just kept progressing.
Scaling itself isn't bad, it's just Oblivion gave the mechanic a bad name.
What's wrong with scaling?
starkerealm wrote: »What's wrong with scaling? I had all kinds of fun playing oblivion... I haven't played oblivion or skyrim since ESO came out because it's just like those gamesonlybigger and better.
Oblivion's scaling was heavyhanded and easy to game. It led to some really weird idiosyncrasies, and in most cases, a game that felt like a treadmill, you never got anywhere, you just kept progressing.
Scaling itself isn't bad, it's just Oblivion gave the mechanic a bad name.
Oblivion actually got easier as you leveled up if you powergamed your character, as you would gain more skill points and get 5/5/5 stat points per level, whereas the leveled mobs would not progress that rapidly. I always found levels 1-3 to be the hardest part of Oblivion because the mobs actually had competitive stats to you.
Of course, one of the most efficient strategies in Oblivion was to never sleep and therefore never level - the game was exceptionally easy as a level 1 character with their skills at 75-100.
In order to be challenged with either approach, you had to ramp up the difficulty slider pretty massively.
ESO doesn't have those problems and scaling up and down isn't that big a deal. A lot of the dungeon scaling issues have been resolved and there are no longer issues with Imiril or Rilis being overscaled at v12.
To be honest, removing levels is just another way of dumbing down a game.
Levels are required (much like attributes, which were omitted from the game) to provide the character progression more depth & something to look forward to as a player.
Gating content is good, because it gives the world a sense of danger & gives you as a player something to look forward to.
How many times did you wander to the wrong cave in Morrowind, only to be chased by a high level monster? That was fun, it made you think "hey, I'm coming back & I'll kick your ass", instead of "zzz... just another faceroll dungeon".
In fact, I would've liked to see much more of it in ESO (e.g. areas of higher level enemies in lower level zones & quests sending you there later on, or raids located in say, Stormhaven etc).
Removing levels removes just another layer of depth from the game, making it feel more like a hack&slash action game than a RPG.
Was nothing learned from Oblivion & Skyrim?
Just my thoughts.
Amsel_McKay wrote: »What's wrong with scaling? I had all kinds of fun playing oblivion... I haven't played oblivion or skyrim since ESO came out because it's just like those gamesonlybigger and better.
I hate scaling nothing is easy and nothing is hard... its always just right... I play MMOs and advance ahead so its hard if I cant then what is the point? I just did all the main story line at VR1 hoping it would be hard at VR1... nope
timidobserver wrote: »If scaling remains as it is now in PVP, it pretty only refers to stats. You'll be given enough stats to survive without being oneshot by everything you run into, but a properly leveled and geared player will still go through the content more smoothly.
This isn't like GW2 where you get scaled down. As far as I can tell, there will only be scaling up.
timidobserver wrote: »If scaling remains as it is now in PVP, it pretty only refers to stats. You'll be given enough stats to survive without being oneshot by everything you run into, but a properly leveled and geared player will still go through the content more smoothly.
This isn't like GW2 where you get scaled down. As far as I can tell, there will only be scaling up.
The only way I can see justice PvP being introduced is with player level scaling to the zone they are in, up and down.
timidobserver wrote: »If scaling remains as it is now in PVP, it pretty only refers to stats. You'll be given enough stats to survive without being oneshot by everything you run into, but a properly leveled and geared player will still go through the content more smoothly.
This isn't like GW2 where you get scaled down. As far as I can tell, there will only be scaling up.
The only way I can see justice PvP being introduced is with player level scaling to the zone they are in, up and down.
It doesn't look like the PvP part of the JS is even going to make it into the game now, anyway.
olemanwinter wrote: »What's wrong with scaling?
Glad you asked.
Scaling is perfectly fine if you are an entirely AVERAGE player.
It's bad because it scales to your level. It does not scale to your SKILL LEVEL.
So if you are a good player the game will always be silly easy forever. If you are a poor player you can never level up and come back later because the content will keep pace with you.
At that point a good player will find the opportunity to attemp different skilled builds for fun. A poor player will eventually get better through trial and error. If that fails, there is always grouping and learning tactics.
Lord Xanhorn wrote: »At that point a good player will find the opportunity to attemp different skilled builds for fun. A poor player will eventually get better through trial and error. If that fails, there is always grouping and learning tactics.
Oh that sounds like great marketing. 'Come play our game where if you are really good, you can just keep trying different builds while you demolish the same crap easy content.'