I am not sure what everyone is crying about. You have nothing to lose at this point. You own the game so play it, dont sub if you want, you have that choice now. If the game sucks later, leave, if not stay. No One Knows how this will turn out.
I really do not care what happen to SWOTR, LOTR, whatever MMO you name. You still do not know how it will turn out.
Maybe there are players more invested in the game than you, who don't want to wave away thousands of hours of character progression?
There's some food for thought...
I have as much if not more time invested in this game as you. So take your elitist attitude and ...
My statement still stands, what do you have to lose? Nothing! And you do not KNOW how this will turn out no matter how many MMO's you have under your elitist belt.
I am not sure what everyone is crying about. You have nothing to lose at this point. You own the game so play it, dont sub if you want, you have that choice now. If the game sucks later, leave, if not stay. No One Knows how this will turn out.
I really do not care what happen to SWOTR, LOTR, whatever MMO you name. You still do not know how it will turn out.
Maybe there are players more invested in the game than you, who don't want to wave away thousands of hours of character progression?
There's some food for thought...
I have as much if not more time invested in this game as you. So take your elitist attitude and ...
My statement still stands, what do you have to lose? Nothing! And you do not KNOW how this will turn out no matter how many MMO's you have under your elitist belt.
No one knows, but you would have to be a completely naive vegetable to believe they will suddenly develope care for their community. Like many have already said, we've been paying them for the development of cash shop and console version. Do you really think they will suddenly have a change of heart and start developing more content than cash shop items? 1.6 is the last big change that is coming for a long time.
I am not sure what everyone is crying about. You have nothing to lose at this point. You own the game so play it, dont sub if you want, you have that choice now. If the game sucks later, leave, if not stay. No One Knows how this will turn out.
I really do not care what happen to SWOTR, LOTR, whatever MMO you name. You still do not know how it will turn out.
Maybe there are players more invested in the game than you, who don't want to wave away thousands of hours of character progression?
There's some food for thought...
I have as much if not more time invested in this game as you. So take your elitist attitude and ...
My statement still stands, what do you have to lose? Nothing! And you do not KNOW how this will turn out no matter how many MMO's you have under your elitist belt.
Thank you for this post! I wholeheartedly agree. I'm looking forward to the new content and features and am happy that ZOS has a strategy that will hopefully grow the user base and increase funding for even more new content to come.
ahstin2001nub18_ESO wrote: »ahstin2001nub18_ESO wrote: »theres a poll on the B2P transition consisting of 754 votes, of which 64% are currently against the change. 95% of those that voted are probably happily playing the game, but 64% are still not happy with the transition. yes, some are quitting and saying so. its called an emotional reaction. they are emotionally invested in a game that fit a style they preferred. now that it doesn't, they are behaving like people do- anger.
65% of a 754 people who bothered to vote, out of an extremely small segment of the ESO player base are behaving like children do - anger. The rest of the population are unaware of what is being posted on the forums as they are at work/school looking forward to playing for an hour or two later, or are happily playing away totally unconcerned about any pricing changes.
i would rather be angry than apathetic. but then your word usage doesnt really indicate you are NOT angry either.... so are you the pot or the kettle?
VirtualElizabeth wrote: »I say 15% of the population are of the subgroup I call whiners/emo forum ragers. Of this subgroup in regards to the DRAMA regarding the crown store, this is my prediction:
25% Will actually quit
25% Will rage quit for a month then come back and play when no sub is required
50% Will rage quit for a week then come back and continue to play the game as if nothing happened.
In other words, most of the people playing are the nice friendly type who genuinely enjoy the game. Ignore the forums folks, newbies or not. Even ignore me if you like.
New players?
Do you mean those cheap people that thought ESO wasn't "good enough" to warrant subscription?
A Vocal Minority?
Do you mean 90% of the people you talk to in the forums or in game?
Because if that is the case, I don't know whether you're ignorant or just trolling.
The reason people are angry, is because ZOS is doing something (with money that the consumers invested for betterment of the game) that they don't want.
ZOS is essentially cashing out in order to get the worst elements of humanity to play this game.
People have all the right to be pissed off.
Yes, but you know it won't. I'm sure ZOS is very comfortable with the place that the OP's mouth currently is.purple-magicb16_ESO wrote: »New players?
Do you mean those cheap people that thought ESO wasn't "good enough" to warrant subscription?
A Vocal Minority?
Do you mean 90% of the people you talk to in the forums or in game?
Because if that is the case, I don't know whether you're ignorant or just trolling.
The reason people are angry, is because ZOS is doing something (with money that the consumers invested for betterment of the game) that they don't want.
ZOS is essentially cashing out in order to get the worst elements of humanity to play this game.
People have all the right to be pissed off.
Awesome!! Yes OP, PLEASE do enjoy the game that we paid for and when all is said and done got absolutley nothing for our loyalty. This troll thread should be shut down.
Desdemonte wrote: »To the OP @Grapdjan, I will attempt to explain this to you. I do not know your past history with MMOs, but I have to guess you are somewhat new to them. This is going to be a long read, but if you really care about the topic you started and want to get an insight into the people here who are upset, you'll read it. I will attempt to be as neutral and non-condescending as I can.
My belief is that this all comes down to a matter of experience in the MMO world. Let me elaborate:
I see MMO players as one of 2 types- New and Old, with "Intermediate" kind of wavering between the two. Some of the Intermediate subset will be new enough to lean toward the New and optimistic viewpoint and some will be old enough to lean toward the more pessimistic (some would say realistic, or experienced) viewpoint. The Intermediate subset probably cancels itself out in general mindset, and things like polls, etc. Then there is the very small subset that can pretty much be ignored because they also balance each other out. These are the people who have no objectivity and are either absolute Fanbois or Haters.
I used to be new and optimistic. My first MMO was DDO. I found it completely by chance a couple weeks after it went F2P. I actually thought it was a scam at first. I'd never heard of this ability to play a game for free. I didn't even have to buy the base game! I thought it was awesome! I always wanted to try WoW but couldn't afford the sub. I had one buddy who tried out Everquest in college. It looked like a cool idea, but eventually he couldn't afford the sub either.
So as a total bright eyed newb, I joined the DDO forums to learn how to play the game. They were pretty good forums. I played that game like an addiction for 3 years. I frigging loved it. I was very passionate about it. But then the cash stop started pushing the boundaries a little bit, seeing what they could get away with selling for money. Experienced players started screaming P2W and began leaving the game. The game was hurt a little bit by losing those experienced players.
The recoil on the forums settled a bit. DDO bided it's time but then pushed their boundaries again. Same screaming, more people leaving. More brain drain. The game was hurt further and the player population suffered a bit more because of it.
The cycle repeated again and again and again. Most serious players were leaving in droves. The game became more and more built around casual players (and no, I am not using this term in a derogatory manner here). This made it into more of a Facebook type game. Everybody became self sufficient because the game became so easy. Most content could be soloed. There was no need to be social, so the Multiplayer aspect went down, down, down. The game became completely P2W, or Pay to not have to Play and Still Get What You Want. No challenge at all. The game is now a hollow shell of what it was when I joined when it just went F2P.
I tried other games along the way that have used the same or similar F2P or B2P models. In order, they were Aion, SWToR, GW2 and The Secret World. So, not a lot, but a pretty good representation of the most popular MMOs out there. I would consider myself of Intermediate experience, leaning toward the Old group of pessimists.
Moving away from a sub-based P2P model is generally great for a failing game initially. It brings many more people to the game and rejuvenates it. The problem is that over time, the company realizes they are not making a sustainable amount from the cash shop and need to add more stuff to it. It slowly becomes P2W.
At first, new players don't care about that. I didn't, that's for sure. But the longer I was in DDO, the better I got, the more experienced I got, the more time I spent making my characters incrementally better, the more I became sensitive to the changes happening around me to the game. Then one day I looked around and saw that they had completely ruined the challenge of the game and it became very boring. It's like having the cheat codes for a single player game. That's OK if you just want to see the story, but that part doesn't take long. The sustainability and replay-ability is gone. Most players don't like that and leave. The MMO then becomes a Facebook game.
It may take a year, or two or even three for this to happen if your lucky. But depending on your tolerance of the downside, the game you love will be ruined. Maybe this does not matter to you?
There is no TL;DR version of this. If you want to understand, then read it. If you want to remain ignorant, don't. I don't really give a damn.
Welcome new players, thankfully these haters thDesdemonte wrote: »To the OP @Grapdjan, I will attempt to explain this to you. I do not know your past history with MMOs, but I have to guess you are somewhat new to them. This is going to be a long read, but if you really care about the topic you started and want to get an insight into the people here who are upset, you'll read it. I will attempt to be as neutral and non-condescending as I can.
My belief is that this all comes down to a matter of experience in the MMO world. Let me elaborate:
I see MMO players as one of 2 types- New and Old, with "Intermediate" kind of wavering between the two. Some of the Intermediate subset will be new enough to lean toward the New and optimistic viewpoint and some will be old enough to lean toward the more pessimistic (some would say realistic, or experienced) viewpoint. The Intermediate subset probably cancels itself out in general mindset, and things like polls, etc. Then there is the very small subset that can pretty much be ignored because they also balance each other out. These are the people who have no objectivity and are either absolute Fanbois or Haters.
I used to be new and optimistic. My first MMO was DDO. I found it completely by chance a couple weeks after it went F2P. I actually thought it was a scam at first. I'd never heard of this ability to play a game for free. I didn't even have to buy the base game! I thought it was awesome! I always wanted to try WoW but couldn't afford the sub. I had one buddy who tried out Everquest in college. It looked like a cool idea, but eventually he couldn't afford the sub either.
So as a total bright eyed newb, I joined the DDO forums to learn how to play the game. They were pretty good forums. I played that game like an addiction for 3 years. I frigging loved it. I was very passionate about it. But then the cash stop started pushing the boundaries a little bit, seeing what they could get away with selling for money. Experienced players started screaming P2W and began leaving the game. The game was hurt a little bit by losing those experienced players.
The recoil on the forums settled a bit. DDO bided it's time but then pushed their boundaries again. Same screaming, more people leaving. More brain drain. The game was hurt further and the player population suffered a bit more because of it.
The cycle repeated again and again and again. Most serious players were leaving in droves. The game became more and more built around casual players (and no, I am not using this term in a derogatory manner here). This made it into more of a Facebook type game. Everybody became self sufficient because the game became so easy. Most content could be soloed. There was no need to be social, so the Multiplayer aspect went down, down, down. The game became completely P2W, or Pay to not have to Play and Still Get What You Want. No challenge at all. The game is now a hollow shell of what it was when I joined when it just went F2P.
I tried other games along the way that have used the same or similar F2P or B2P models. In order, they were Aion, SWToR, GW2 and The Secret World. So, not a lot, but a pretty good representation of the most popular MMOs out there. I would consider myself of Intermediate experience, leaning toward the Old group of pessimists.
Moving away from a sub-based P2P model is generally great for a failing game initially. It brings many more people to the game and rejuvenates it. The problem is that over time, the company realizes they are not making a sustainable amount from the cash shop and need to add more stuff to it. It slowly becomes P2W.
At first, new players don't care about that. I didn't, that's for sure. But the longer I was in DDO, the better I got, the more experienced I got, the more time I spent making my characters incrementally better, the more I became sensitive to the changes happening around me to the game. Then one day I looked around and saw that they had completely ruined the challenge of the game and it became very boring. It's like having the cheat codes for a single player game. That's OK if you just want to see the story, but that part doesn't take long. The sustainability and replay-ability is gone. Most players don't like that and leave. The MMO then becomes a Facebook game.
It may take a year, or two or even three for this to happen if your lucky. But depending on your tolerance of the downside, the game you love will be ruined. Maybe this does not matter to you?
There is no TL;DR version of this. If you want to understand, then read it. If you want to remain ignorant, don't. I don't really give a damn.
I often read drivel like this from sub fanatics. You take an example of one game and try to twist that to suit your argument, blithely ignoring successful games with a b2p model (you don't even seem to understand the difference between f2p and b2p) and sub games that have failed miserably, or ended up going down a similar path despite the magical game tax.
95% percent of people either do not care or are happy with the B2P change? Based on what numbers or is that just your optimistic attitude (spin)??
I chose 95% as a very low estimate based on the amount of people who had voted on the weighted, but I guess most used player generated forum poll. Meaning that ESO has a population of around 16,720 people if the 826 that bothered to vote was 5% of the entire player base.
Totally agree with OP.
Welcome, new players who are interested!
At this point, all the haters are just holding back the game from its potential by spewing out negativity. Happy to see this game move forward to a more modern business model, because that's what it takes these days, like it or not.
That's because WoW is just feeding off of its historical popularity. The fact that WoW is alive under an archaic business model is just the same as how counter strike 1.6 is still alive under archaic graphics. That is, it says nothing about games that are newly developed today.Totally agree with OP.
Welcome, new players who are interested!
At this point, all the haters are just holding back the game from its potential by spewing out negativity. Happy to see this game move forward to a more modern business model, because that's what it takes these days, like it or not.
WoW would like a word with you (still P2P).
That's because WoW is just feeding off of its historical popularity. The fact that WoW is alive under an archaic business model is just the same as how counter strike 1.6 is still alive under archaic graphics. That is, it says nothing about games that are newly developed today.Totally agree with OP.
Welcome, new players who are interested!
At this point, all the haters are just holding back the game from its potential by spewing out negativity. Happy to see this game move forward to a more modern business model, because that's what it takes these days, like it or not.
WoW would like a word with you (still P2P).
Welcome new players, thankfully these haters thDesdemonte wrote: »To the OP @Grapdjan, I will attempt to explain this to you. I do not know your past history with MMOs, but I have to guess you are somewhat new to them. This is going to be a long read, but if you really care about the topic you started and want to get an insight into the people here who are upset, you'll read it. I will attempt to be as neutral and non-condescending as I can.
My belief is that this all comes down to a matter of experience in the MMO world. Let me elaborate:
I see MMO players as one of 2 types- New and Old, with "Intermediate" kind of wavering between the two. Some of the Intermediate subset will be new enough to lean toward the New and optimistic viewpoint and some will be old enough to lean toward the more pessimistic (some would say realistic, or experienced) viewpoint. The Intermediate subset probably cancels itself out in general mindset, and things like polls, etc. Then there is the very small subset that can pretty much be ignored because they also balance each other out. These are the people who have no objectivity and are either absolute Fanbois or Haters.
I used to be new and optimistic. My first MMO was DDO. I found it completely by chance a couple weeks after it went F2P. I actually thought it was a scam at first. I'd never heard of this ability to play a game for free. I didn't even have to buy the base game! I thought it was awesome! I always wanted to try WoW but couldn't afford the sub. I had one buddy who tried out Everquest in college. It looked like a cool idea, but eventually he couldn't afford the sub either.
So as a total bright eyed newb, I joined the DDO forums to learn how to play the game. They were pretty good forums. I played that game like an addiction for 3 years. I frigging loved it. I was very passionate about it. But then the cash stop started pushing the boundaries a little bit, seeing what they could get away with selling for money. Experienced players started screaming P2W and began leaving the game. The game was hurt a little bit by losing those experienced players.
The recoil on the forums settled a bit. DDO bided it's time but then pushed their boundaries again. Same screaming, more people leaving. More brain drain. The game was hurt further and the player population suffered a bit more because of it.
The cycle repeated again and again and again. Most serious players were leaving in droves. The game became more and more built around casual players (and no, I am not using this term in a derogatory manner here). This made it into more of a Facebook type game. Everybody became self sufficient because the game became so easy. Most content could be soloed. There was no need to be social, so the Multiplayer aspect went down, down, down. The game became completely P2W, or Pay to not have to Play and Still Get What You Want. No challenge at all. The game is now a hollow shell of what it was when I joined when it just went F2P.
I tried other games along the way that have used the same or similar F2P or B2P models. In order, they were Aion, SWToR, GW2 and The Secret World. So, not a lot, but a pretty good representation of the most popular MMOs out there. I would consider myself of Intermediate experience, leaning toward the Old group of pessimists.
Moving away from a sub-based P2P model is generally great for a failing game initially. It brings many more people to the game and rejuvenates it. The problem is that over time, the company realizes they are not making a sustainable amount from the cash shop and need to add more stuff to it. It slowly becomes P2W.
At first, new players don't care about that. I didn't, that's for sure. But the longer I was in DDO, the better I got, the more experienced I got, the more time I spent making my characters incrementally better, the more I became sensitive to the changes happening around me to the game. Then one day I looked around and saw that they had completely ruined the challenge of the game and it became very boring. It's like having the cheat codes for a single player game. That's OK if you just want to see the story, but that part doesn't take long. The sustainability and replay-ability is gone. Most players don't like that and leave. The MMO then becomes a Facebook game.
It may take a year, or two or even three for this to happen if your lucky. But depending on your tolerance of the downside, the game you love will be ruined. Maybe this does not matter to you?
There is no TL;DR version of this. If you want to understand, then read it. If you want to remain ignorant, don't. I don't really give a damn.
I often read drivel like this from sub fanatics. You take an example of one game and try to twist that to suit your argument, blithely ignoring successful games with a b2p model (you don't even seem to understand the difference between f2p and b2p) and sub games that have failed miserably, or ended up going down a similar path despite the magical game tax.
Brother_Numsie wrote: »Actually if you look at the forums (really, really look at the forums) you will notice that it's the same maybe 30-40 people (tops, generously so) creating threads and commenting in others threads that are upset( aka: in full on rage mode). (*sigh* I'm going to be flamed for saying that, but it is true) Most other people seem to be ok with B2P, but worry that the cash shop will turn into P2W, a legitimate concern, but one that can be easily remedied.
How?
Tell them what you don't want! They have an official thread made up, go their and tell them what you do not want to see in the shop (and stuff you wouldn't mind seeing).
But what if they put something in the game you don't like?
Just don't buy the stuff you don't want in the cash shop, if no one buys a certain item, they are not likely going to make another similar one. If Zen (Zos, Bethesda, whoever you have a problem with) is so money grubbing as some of you like to think, they are not going to waste time and money on a product that wont sell.
A sad feature of MMOs is that forums are usually populated by a small fraction of players, and this minority are usually extremely vocal and contribute the largest part of a games forum community.
Usually there are within that group an even smaller fraction of prolific posters, gaining a small level of 'superstardom' among the rest. Attributed to these people is a sort of clairvoyance as they read situations that develop in the games unfolding story such as nerfs, content drops or changing game mechanics. This group also believes themselves to be more important and possibly having a special relationship with the games development team as obviously due to the size of their input they have most direct replies from development or customer service reps.
If there is a perceived threat or issue facing the game and it is something they do not like - i.e. content drops not happening fast enough, patch notes being delayed, changes in payment options or simply not feeling like they are being told what they want to know, this group will turn venomously and throw a tantrum until they either quit, or manage to reconcile the changes with their addiction and carry on playing until the next major upset.
When you have an announcement like this B2P one which, without any empirical evidence, is immediately denounced as 'the death of X game' then the forums usually erupt with the same 200 - 400 players spamming and filling said forums with Chicken Little like cries of impending doom. Along with spurious weighted polls and screenshots of 'X game has been uninstalled'.
This can be damaging to the game if you have any potential new players coming along to visit the forums in the wake of said new announcements, so I'd like to say to anyone reading -
DON'T PANIC! The people posting all the rage/betrayal/I quit threads on here, and voting in silly polls are the equivalent of the crazy white bearded hobo walking through your city with a board round his neck that says 'The End is Nigh'!
The other 95% of people are happily enjoying the game and are not even registered to post on the forums as they don't feel the need.
A sad feature of MMOs is that forums are usually populated by a small fraction of players, and this minority are usually extremely vocal and contribute the largest part of a games forum community.
Usually there are within that group an even smaller fraction of prolific posters, gaining a small level of 'superstardom' among the rest. Attributed to these people is a sort of clairvoyance as they read situations that develop in the games unfolding story such as nerfs, content drops or changing game mechanics. This group also believes themselves to be more important and possibly having a special relationship with the games development team as obviously due to the size of their input they have most direct replies from development or customer service reps.
If there is a perceived threat or issue facing the game and it is something they do not like - i.e. content drops not happening fast enough, patch notes being delayed, changes in payment options or simply not feeling like they are being told what they want to know, this group will turn venomously and throw a tantrum until they either quit, or manage to reconcile the changes with their addiction and carry on playing until the next major upset.
When you have an announcement like this B2P one which, without any empirical evidence, is immediately denounced as 'the death of X game' then the forums usually erupt with the same 200 - 400 players spamming and filling said forums with Chicken Little like cries of impending doom. Along with spurious weighted polls and screenshots of 'X game has been uninstalled'.
This can be damaging to the game if you have any potential new players coming along to visit the forums in the wake of said new announcements, so I'd like to say to anyone reading -
DON'T PANIC! The people posting all the rage/betrayal/I quit threads on here, and voting in silly polls are the equivalent of the crazy white bearded hobo walking through your city with a board round his neck that says 'The End is Nigh'!
The other 95% of people are happily enjoying the game and are not even registered to post on the forums as they don't feel the need.
While you may be partly correct, there are also users such as myself that are not active on these forums, don't complain much at all, yet this free (buy, whatever) to play business has triggered me to make several posts to (hopefully) communicate my displeasure at the situation to Zenimax, as I do feel somewhat taken advantage of.
So your 5% fanatical forum naysayers vs 95% happy silent players is a bit too absolute. I'm pretty sure there is a very large 'grey zone' of players that doesn't fall in either category.