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The cash shop will turn into Pay2Win and here's why

Bouvin
Bouvin
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The cash shop will turn into Pay2Win and here's why.

ZOS doesn't keep it's promises.

They are saying that he cash shop will only be fluff and convenience items. But their track record of sticking by their word is really bad.

Examples:

1. They said the'd track XP and convert it to CP. Did that happen, not really!
2. They promised new content every 4-6 weeks when hyping the game. We are lucky to even get server maintenance every 4-6 weeks let alone content updates.
3. When hyping the game before release they promised it would stay on a subscription model and said they'd rather "Shut the game down than go F2P". Now they are essentially doing that. You can argue B2P isn't F2P, but I guarantee you once they want to inflate player-base numbers the box will either drop to some minimal cost (like $5) or the "base game" will be free with restrictions.
4. They have delayed 1.6 patch notes on PTS to wait for the Tamriel Unlimited announcement, taking a vow of silence on all matters subscription or 1.6 release dates until that announcement was made.

If you think this game isn't going to turn into play-2-win. Your probably one of the people who was defending ZOS saying they'd never stray from the subscription model, and that the silence was because there was no truth in it.

ZOS. At this point you've completely destroyed the trust of your community. How do you think this is going to work out for the longevity of your game?
  • Morthur
    Morthur
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    .
    Edited by Morthur on January 22, 2015 10:10AM
  • Ackwalan
    Ackwalan
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    Will there be a potion to jump the line in PVP?
  • Bouvin
    Bouvin
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    Ackwalan wrote: »
    Will there be a potion to jump the line in PVP?

    I will be banking my "crowns", or as I like to call them "dumb enough to keep paying a monthly fee to those liars points" in hopes of this.
  • phairdon
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    None of know what items might become available in the cash shop.

    Could be items like:
    Change hair style kits
    Change characters features
    New mounts
    Buy bank tab slots
    Special armor & weapon skins
    New classes
    buy dlc if a non subscriber
    Dye packs
    Change faction
    Character slots
    New horse armors
    Player housing

    Who knows....
    Edited by phairdon on January 21, 2015 11:42PM
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  • stabswithjello
    Bouvin

    But this whole new 12-month of paid beta, then make a switch to f2p to fill game company's pockets is really driving the length of enjoyment down on games.[/quote]

    Can you link where they announce F2P? i read the B2P/P2P notes but must have missed the rest.
    Edited by stabswithjello on January 21, 2015 11:32PM
  • Samadhi
    Samadhi
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    BBSooner wrote: »
    I agree it will devolve in to P2W, but not because people think "ZOS lies". It's just the path that the cash shop sets the game on. Removing sub requirements puts the weight of income on a combination of subs, Box sales, and cash shop. When box sales plateau, They have to put increased emphasis on the cash shop and make it more valuable - thus including items that go from "convenient" to "required".

    Yup.
    The decision between cash shop and sub is one of figuring out which method will draw more revenue.
    The decision between using the cash shop for small sources of revenue or large sources of revenue is simply a matter of acknowledging where the cash flow is.
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  • Yasha
    Yasha
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    Neizir wrote: »
    1. Yes, actually it did happen.
    2. Would you rather get relatively small, broken, unfinished content every month than huge, complete, bug-free content every 3 months
    3. EVERY P2P MMO developer has stated this, then what happened? B2P/F2P happened. Nothing new.
    4. ...How exactly is this point related to pay-to-win? Be thankful you got any info at all!
    5. How exactly are ANY of the above points related to pay-to-win?


    The point Bouvin is making is they lied to us several times before. Now they're saying the cash shop will be "convenience items", honestly I'm inclined to agree its a lie and pay to win items will creep into it in one form or another.

    Can't complete the latest trials? Buy our new Life Extender Potion that grants 2 minutes of invulnerability, only $5 each!

    Need to upgrade your gear to the new Orange quality level...sorry those enhancement gems are cash shop only but they only cost $5 each!

    The point Neizir is making is that none of the OP's points have anything to do with p2w, and that some of them are just plain wrong or misguided.
  • timidobserver
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    Im not worried about what is going to happen in 2018. If it isn't P2W when 1.6 hits I'll be fine. When it goes P2W I'll leave then rather than worrying about that possibility now.
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  • Bouvin
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    Can you link where they announce F2P? i read the B2P/P2P notes but must have missed the rest.

    As soon as B2P sales drop off and cash shop sales start to approach subscription revenue, they will announce F2P.

    Just wait and watch.
  • Tanis-Stormbinder
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    I'm sure there will be cash shop class and race changes sooner or later
  • firstdecan
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    It's already a pay to win model. People who keep their subs will earn Champion Points faster, and will have stronger characters in the game. They will also need incentives for people to play the DLC they create, so the DLC will offer opportunities or equipment not available elsewhere.

    They already know many players are not interested in the "Questing Treadmill," so offering more quests will not provide an incentive for a large portion of their player base to buy DLC. That leaves special equipment only available in DLC zones, or possibly "grinding areas" for people who just want to fight lots of mobs. If you don't pay for that access, you're behind in the game.
  • eisberg
    eisberg
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    BBSooner wrote: »
    I agree it will devolve in to P2W, but not because people think "ZOS lies". It's just the path that the cash shop sets the game on. Removing sub requirements puts the weight of income on a combination of subs, Box sales, and cash shop. When box sales plateau, They have to put increased emphasis on the cash shop and make it more valuable - thus including items that go from "convenient" to "required".

    Guild Wars 2, 28 months later, still nothing in there that is required, or pay to win. They average about $11 Milllion a month in revenue from Guild Wars 2, that is equivalent to about 733,000 subscribers paying $15 a month.
  • stabswithjello
    Bouvin wrote: »

    Can you link where they announce F2P? i read the B2P/P2P notes but must have missed the rest.

    As soon as B2P sales drop off and cash shop sales start to approach subscription revenue, they will announce F2P.

    Just wait and watch.

    It might, it might not i personally am waiting for the 2012 Mayan doomsday calendar to kick in but in the mean time ZOS appears to be in the business of keeping people interested in this game and i am interested in seeing how that will happen.
  • Korah_Eaglecry
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    Neizir wrote: »
    1. Yes, actually it did happen.
    2. Would you rather get relatively small, broken, unfinished content every month than huge, complete, bug-free content every 3 months
    3. EVERY P2P MMO developer has stated this, then what happened? B2P/F2P happened. Nothing new.
    4. ...How exactly is this point related to pay-to-win? Be thankful you got any info at all!
    5. How exactly are ANY of the above points related to pay-to-win?

    Bug Free Content every 3 Months LOL. Youre funny.
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  • Buck
    Buck
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    Bouvin wrote: »

    Here's a couple of quotes from ESO's producers:

    Matt Firor, "Charging a flat monthly (or subscription) fee means that we will offer players the game we set out to make, and the one that fans want to play. Going with any other model meant that we would have to make sacrifices and changes we weren’t willing to make.”

    “Our fans are our biggest inspiration, and we’ve listened to their feedback on the entertainment experience they want,” said Matt Firor


    ^^^^ well done I couldn't find these quotes.
  • Mercurio
    Mercurio
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    eisberg wrote: »
    BBSooner wrote: »
    I agree it will devolve in to P2W, but not because people think "ZOS lies". It's just the path that the cash shop sets the game on. Removing sub requirements puts the weight of income on a combination of subs, Box sales, and cash shop. When box sales plateau, They have to put increased emphasis on the cash shop and make it more valuable - thus including items that go from "convenient" to "required".

    Guild Wars 2, 28 months later, still nothing in there that is required, or pay to win. They average about $11 Milllion a month in revenue from Guild Wars 2, that is equivalent to about 733,000 subscribers paying $15 a month.


    GW2 does not have (by design) any gear or anything that can be construed as P2W in the 1st place. The only "rewards" in the game *period* come from the cash shop. It's a trick and you were dumb enough to fall for it, even 2 years later when nothing has been added to the game you repeat this mantra.
  • eisberg
    eisberg
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    Bouvin wrote: »
    eisberg wrote: »
    BBSooner wrote: »
    I agree it will devolve in to P2W, but not because people think "ZOS lies". It's just the path that the cash shop sets the game on. Removing sub requirements puts the weight of income on a combination of subs, Box sales, and cash shop. When box sales plateau, They have to put increased emphasis on the cash shop and make it more valuable - thus including items that go from "convenient" to "required".

    Guild Wars 2, 28 months later, still nothing in there that is required, or pay to win. They average about $11 Milllion a month in revenue from Guild Wars 2, that is equivalent to about 733,000 subscribers paying $15 a month.

    Also a game that started as B2P and didn't lie to their player base for a year.

    Here's a couple of quotes from ESO's producers:

    Matt Firor, "Charging a flat monthly (or subscription) fee means that we will offer players the game we set out to make, and the one that fans want to play. Going with any other model meant that we would have to make sacrifices and changes we weren’t willing to make.”

    “Our fans are our biggest inspiration, and we’ve listened to their feedback on the entertainment experience they want,” said Matt Firor

    In order to be a lie, they needed to say that knowing they would be going Buy to Play in the future. That is what they wanted, but reality bit them in the bum and they had to make changes. Did you think that perhaps the subscription revenue they were getting was not enough to make the game game they set out to make, that they were going to have to start making even greater sacrifices if they stayed with the subscription model then they would have to go with this new mode?
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