Everyone: Tripwyr is Comic Book GuyIt is currently the only metric by which you can progress your own character. This will change in 1.6, but it stands until then.
The funniest thing is, that AP doesn't give you much, only thing is leaderboard position, which determines your reward, and that's it. You don't need to get 200k AP daily to buy enough siege and rocks, yet ppl farm it like crazy. i'm guilty of that myslelf, while having close to 2mil AP I still go to azuras for more
r.jan_emailb16_ESO wrote: »No one needs to farm AP. I mostly PvP for the sake of it, and the AP just racks up. It's a ncie side effect to measure how "effective" you are.
I only powergamed slightly to get to rank 25 so I could get all the AvA skills unlocked/passives.
Firellight wrote: »Cyrodiil should not be about gathering AP 24/7, and has very little meaning to the average person's life, imo. Call me casual, but AP farming is insane. Thoughts?
You get AP for PvPing. If you PvD a keep you get only few ap because you did not pvp. Good system imo.Firellight wrote: »Cyrodiil should not be about gathering AP 24/7, and has very little meaning to the average person's life, imo. Call me casual, but AP farming is insane. Thoughts?
My main issue is that AP are rewarded for things that don't really make strategic or tactical sense. Results in a meta-game where you see people behave in ways that don't line up with the whole notion of warfare.
Combat Frenzy give ultimate for killing blows on players. It is strong but I don't see how that is overpowered.
Looking on the popular/infamous "1vX" DK, he is killing people because they are bad players, the 25 ultimate per kill is only a bonus and never enough to kill any player with some understanding of the game mechanics.
As it is not that much of a deal I wouldn't mind having the passive reduced, but it's certainly not overpowered.
My main issue is that AP are rewarded for things that don't really make strategic or tactical sense. Results in a meta-game where you see people behave in ways that don't line up with the whole notion of warfare.
Combat Frenzy give ultimate for killing blows on players. It is strong but I don't see how that is overpowered.
Looking on the popular/infamous "1vX" DK, he is killing people because they are bad players, the 25 ultimate per kill is only a bonus and never enough to kill any player with some understanding of the game mechanics.
As it is not that much of a deal I wouldn't mind having the passive reduced, but it's certainly not overpowered.
Princess_Asgari wrote: »
Combat frenzy is not over powered. Not at all.
The best sorcs drop tons of negates from it, night blades drop extra vails from it, DK just get to take or dps more and Templars get to bats more. It's even all around.
Combat Frenzy give ultimate for killing blows on players. It is strong but I don't see how that is overpowered.
Looking on the popular/infamous "1vX" DK, he is killing people because they are bad players, the 25 ultimate per kill is only a bonus and never enough to kill any player with some understanding of the game mechanics.
As it is not that much of a deal I wouldn't mind having the passive reduced, but it's certainly not overpowered.
Even when they are bad, he is only able to do so because combat frenzy gives him constant ultimates, and ultimates restore all his resources due to battle roar.
This interaction is the core of the 1vX DK build. You can do those things without combat frenzy, but only vs about 1/2 to 1/3 as many people, as you don't generate ultimates fast enough, and ultimates restoring your stam/magicka/health is what keeps the flappy flap, cinder storm, blocking, etc running.
Combat Frenzy give ultimate for killing blows on players. It is strong but I don't see how that is overpowered.
Looking on the popular/infamous "1vX" DK, he is killing people because they are bad players, the 25 ultimate per kill is only a bonus and never enough to kill any player with some understanding of the game mechanics.
As it is not that much of a deal I wouldn't mind having the passive reduced, but it's certainly not overpowered.
Even when they are bad, he is only able to do so because combat frenzy gives him constant ultimates, and ultimates restore all his resources due to battle roar.
This interaction is the core of the 1vX DK build. You can do those things without combat frenzy, but only vs about 1/2 to 1/3 as many people, as you don't generate ultimates fast enough, and ultimates restoring your stam/magicka/health is what keeps the flappy flap, cinder storm, blocking, etc running.
Sallington wrote: »Make it so you accumulate AP throughout a campaign, but only receive a percentage of it once the campaign ends, depending on how your faction finished.
Anything to make winning more important that milegate farming.
johan.danielsson1994b16_ESO wrote: »If you think combat frenzy is OP, you are probably one of the guys feeding ultimate.
Firellight wrote: »Cyrodiil should not be about gathering AP 24/7, and has very little meaning to the average person's life, imo. Call me casual, but AP farming is insane. Thoughts?
My main issue is that AP are rewarded for things that don't really make strategic or tactical sense. Results in a meta-game where you see people behave in ways that don't line up with the whole notion of warfare.
My main issue is that AP are rewarded for things that don't really make strategic or tactical sense. Results in a meta-game where you see people behave in ways that don't line up with the whole notion of warfare.