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Improvements to the game, will they come, thoughts and idea. (share)

Mikkiz1990b16_ESO
i have some improvements to the game i would like to share, feel free to do the same,


1 no auto aim any longer, but pure skill shots, will take time but be worth it in the end
¨
2 more skill lines for all the elements to become a much more indepth class,
fire,lightning,earth,water,air etc.

3 i would also like to see the thief and dark brother hood guild as well in to the game :) would be interresting

4 another associated with the guild : being able to watch other players steal and report them for crimes, being able to assassinate a target who have a high bounty on them from the dark brother hood in daily quest.

5 more variation in armor and weapons, it seems a bit boring atm

6 being able to look just like the ranger that is teased all over the game :P

7 swimming animations seem a bit clunky tbh. never seen that swimming style

8 craftable spells ( have to be highly balanced though ) being able to craft spells and combine them together like skyrim did, no staff, only hands, 1 fire, 1 lightning, combine and use a stronger attack with both hands

9 gladiator arena just like oblivion ( PVP wise) 1v1, 2v2, 3v3 5v5

10 being able to watch the combatants fight in the arena and bid on one of them

11 making the structures and castle bases a bit better in civil war, it doesnt feel like a real caslte you want to take or defend.

12 more daedric related stuff

13 Legendaries

14 more classes , i know u can costomize it but the starting class ability is still nice

15 Player house ( requires phaseing ) buildable, furnitures. and upgradeable to a bigger estate.

16 make the items you can get a bit more special , worth to farm for,

17 Duels

18 getting to prison for stealing and break out of it

19 better bow animation , you can see a diffrence when arrow is drawn between third and first person mode. a bit clunky and doesnt have that impact feeling

20 headshots for critical dmg and chance to knock back, thats why i want skill shots. rewarding players for skill shot.

21 make molag bal a 25 or 20 man raid that is highly skill required and not doable on atleast 300 tries due to difficulty .)

22 Capes , a must have, capes

23 transmog and wardrobe for switching to another transmog quickly (RP)

this is some of the ideas i got, and my thoughts, if you got any do feel free to share them on this forum ,
Edited by Mikkiz1990b16_ESO on January 4, 2015 11:24AM
  • AlexDougherty
    AlexDougherty
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    i have some improvements to the game i would like to share, feel free to do the same,

    1 no auto aim any longer, but pure skill shots, will take time but be worth it in the end

    While I'm finding the game draws in more enemies due to it's auto aim, I have to disagree.

    In PVE at least the game has a very vague idea of where you are, missing enemies who are right in front of you and hitting enemies out of weapons reach. If you had to aim, the game would be getting it wrong, and we would be dumping staffs and bows after a few minutes.
    7 swimming animations seem a bit clunky tbh. never seen that swimming style

    It's thestyle they used to teach in life saving lessons, it allowed people to heave something through the water. I'm guessing the animators were looking for a style that could explain swimming in full armour.
    8 craftable spells ( have to be highly balanced though ) being able to craft spells and combine them together like skyrim did, no staff, only hands, 1 fire, 1 lightning, combine and use a stronger attack with both hands

    Would add a ton of lag to the game, which would make it unplayable. Since the game would have to track both hands, and calculate what the combined effect would be.
    21 make molag bal a 25 or 20 man raid that is highly skill required and not doable on atleast 300 tries due to difficulty .)

    Adding a 25 man raid would be a nice idea, but please not an insane difficulty, nobody is going to die 300 times just for an achievement and some loot.

    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Mikkiz1990b16_ESO
    true on many points, but i dont see the pc lagging tbh on the spell crafting part, im running this game on ultra with no frame drops at all even when streaming,

    we are in 2015, we can handle what the game throws at us :) , 300 was a long shot yea, but what i mean is that molag bal is the arch enemy in this game and he gets way to little credit and way to boring a fight. world of warcraft made the game succesfull because of its hard pve and pvp content, no hand holding and its hard to top that.. but making the boss we all waited to kill killable solo is a bit of a bad game descision IMO :)


    ppl want a game thats hard, its whats succesfull, a game that makes you wanna come back for that fight you simply couldnt win before . dark souls know it, and world of warcraft know it .)
    Edited by Mikkiz1990b16_ESO on January 4, 2015 11:44AM
  • AlexDougherty
    AlexDougherty
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    Quite a few of us still get lag, and having a spell in each hand like that would definately cause more. It's not bad lag, but it's there.

    And yeah, I have no problem with a 25 man raid being hard, just not quite that hard.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Mikkiz1990b16_ESO
    point noted :)
  • Cathexis
    Cathexis
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    Controlled aim in first person would be nice. Just as an option to add a dimension to play. I think the gameplay settings menu potential is underutilized (need more stuff like helmet visibility).

    As for people wanting a game that's hard, speaking for myself I'd rather have a game that maximizes how the player wants to play. Not that I'm saying make it stupid easy, but the game I already grind-y enough as it is.. Do we really need more grind?

    Awesome ideas though.. +1 capes. Also, if you ever played skyrim with mods, the survival mod is fantastic. It would be awesome to see survival mode and the backpacks that come with it.
    Edited by Cathexis on January 4, 2015 5:45PM
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  • Mortuum
    Mortuum
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    Game was much more difficult in beta/at launch. Blame all nuubs crying on forums ''omg i cant kill a harvester nerf nerf nao'' for what we have now. And devs for listening to them.
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