First: fix some of the problems the game has now, THEN open up more of the continent.
Once all of tamriel is opened up, ZOS could look into the other continents. Maybe Akavir or that place with the sea elves? many possibilities.
Darkrogue671 wrote: »Why do we have to limit this to Tamriel? There's the continents of Akivir and Atmora at their disposals, not to mention the limitless planes of Oblivion... there is literally endless potential here!
The whole continent needs to be opened up a region at a time, ie, the rest of the Summerset Isles, The rest of Elsweyr, the Island of Varrdenfalll etc
Ourorboros wrote: »LOL, who's gonna vote no on this,
Yes! New zones and more content! I would like to see some neutral zones also where all three factions could quest together. Like zones in Oblivion realms.
TheShadowScout wrote: »It -would- be great to have it all as one big open region. Sadly, that won't happen due to technical limitations. So we'll just have to make do with more regions like we already have getting added, and that's fine by me too. Someday... someday we might have all the continent covered in game-able regions... looking forward to that ;-)
So, this thread got me thinking about something that was bothering me the other day.
If we're going to talk about expansion through more explorable land... what about expanding and developing the land that we already have? Some of the maps we have are kind of incomplete despite their appearance.
For instance... I can't be the only person that is frustrated by the fact that I can't explore the two northern Islands of "Khenarthi's Roost", let alone the more northern side of the island containing "Mistral". I mean they're two gigantic islands that could probably hold small cities (obviously they don't but that's still a lot of explorable land that we're cut off from wandering into), so why can't I just swim over there and hang out to fish, find treasure chests, or just fight some monsters?
I obviously want to see more land that we don't have yet but what about what we do have? Can we work on that first? The southern peninsula of Glenumbra needs some serious attention and love.
This is kind of a pointless poll. It's like saying "Hey! Who would like to see ZOS make improvements to ESO?"
So, this thread got me thinking about something that was bothering me the other day.
If we're going to talk about expansion through more explorable land... what about expanding and developing the land that we already have? Some of the maps we have are kind of incomplete despite their appearance.
For instance... I can't be the only person that is frustrated by the fact that I can't explore the two northern Islands of "Khenarthi's Roost", let alone the more northern side of the island containing "Mistral". I mean they're two gigantic islands that could probably hold small cities (obviously they don't but that's still a lot of explorable land that we're cut off from wandering into), so why can't I just swim over there and hang out to fish, find treasure chests, or just fight some monsters?
I obviously want to see more land that we don't have yet but what about what we do have? Can we work on that first? The southern peninsula of Glenumbra needs some serious attention and love.
You know, I completely agree with you... BUT... there's got to be a reason for us to go back to those spaces. Right now, the way ESO is designed, once you completely clear out a Zone there is never any reason to return to that zone... ever.
If they decide to bring player created content to ESO they could place cave entrances and whatnot in these "new" areas, then players would have a reason to go into those newly opened areas of old zones. (thread about that topic: http://forums.elderscrollsonline.com/discussion/144735/player-created-content-suggestion-for-the-future-of-eso )
I would also like them to flesh out the cities we currently have. There are some REALLY empty locations around Tamriel. (Thread about THAT topic: http://forums.elderscrollsonline.com/discussion/144171/so-empty )
So, this thread got me thinking about something that was bothering me the other day.
If we're going to talk about expansion through more explorable land... what about expanding and developing the land that we already have? Some of the maps we have are kind of incomplete despite their appearance.
For instance... I can't be the only person that is frustrated by the fact that I can't explore the two northern Islands of "Khenarthi's Roost", let alone the more northern side of the island containing "Mistral". I mean they're two gigantic islands that could probably hold small cities (obviously they don't but that's still a lot of explorable land that we're cut off from wandering into), so why can't I just swim over there and hang out to fish, find treasure chests, or just fight some monsters?
I obviously want to see more land that we don't have yet but what about what we do have? Can we work on that first? The southern peninsula of Glenumbra needs some serious attention and love.
This is kind of a pointless poll. It's like saying "Hey! Who would like to see ZOS make improvements to ESO?"
Not quite, there a difference between what they're doing up until now and what they might do in the future. I mean the next expansion brings players to the Orc capital and surrounding area, but because it's all the alliances it's likely not part of the map as a whole that you could walk to. You'd probably teleport there.
What I mean is being able to walk from the southern tip of black marsh all the way to the west of skyrim if you wanted to, no teleporting required. Of course with the way they break it up now you'd end up having to walk through 12-15 zones to do it. So I'm also saying it would be nice if down the road they combined some of them so that was at least cut in half. Given how big cyrodiil is compared to even doubling up the zones, and the number of players spamming abilities across it, that shouldn't be too hard. The biggest obstacle is really the rigid leveled zones, which I wish at least partially would be deemphasized to give people reasons to go back to older zones.
This is kind of a pointless poll. It's like saying "Hey! Who would like to see ZOS make improvements to ESO?"
Not quite, there a difference between what they're doing up until now and what they might do in the future. I mean the next expansion brings players to the Orc capital and surrounding area, but because it's all the alliances it's likely not part of the map as a whole that you could walk to. You'd probably teleport there.
What I mean is being able to walk from the southern tip of black marsh all the way to the west of skyrim if you wanted to, no teleporting required. Of course with the way they break it up now you'd end up having to walk through 12-15 zones to do it. So I'm also saying it would be nice if down the road they combined some of them so that was at least cut in half. Given how big cyrodiil is compared to even doubling up the zones, and the number of players spamming abilities across it, that shouldn't be too hard. The biggest obstacle is really the rigid leveled zones, which I wish at least partially would be deemphasized to give people reasons to go back to older zones.
Thanks for clarifying! I must admit I suffered from assumption there... I read your first paragraph and was like "uh.. yea..." lol. Sorry about that.
I think that if they COULD make the map one huge map, they would... but I don't think it's possible. Too much data for an MMO. to simultaneously track EVERYTHING on the entire continent at once.... you think Cyrodiil lags now? whew!
The reason is it's just an MMO staple, there's a very linear progression and new content always comes in added zones, taylor end to end level characters.
AshySamurai wrote: »Current map have it's own advantages. Low-level players know where next area starts. Also, why you need to return back? RP? So, you ask to complicate the system only for small purposes. I'm fine with RP, but it's really not game breaking. One more - you want to travel from AD to EP and nor AD not EP will attack you. CS and CG are like alternative reality. I don't think it was supposed to travel from one alliance to another on foot because it is a war here. In Craglorn you can find outpost, but they don't letting you in.
So, if ZOS someday tweak map - ok. If not - I couldn't care less.
The reason is it's just an MMO staple, there's a very linear progression and new content always comes in added zones, taylor end to end level characters.
I think this is one of the biggest mistakes ZOS made and is still making. Do not tailor to END GAME... tailor to the entire experience. They need to stop throwing more stuff on top of the pile to let that end-game group climb higher and they need to make the stuff in the pile compelling enough to revisit.
They need to work to make ESO sustainable even without releases from ZOS.