One thing that makes this game feel less "Elder Scrollsy" is that you can't walk from there to here without running into many, many mobs. Yes, it's an mmo, but it's also a big, open world. Not every step needs a path of mobs to hack through, it makes it feel too much like a hack and slash mmo and not enough like an Elder Scrolls world.
My favourite times are those where I'm running along exploring, discover an old shack or a body, go to check it out only to run into a totally unexpected enemy. That element of surprise is completely lost when mobs are scattered everywhere, filling every space.
My suggestion is to thin out the population, opening up the space in between "events" and locations, to make the world feel even bigger. To make up for the thinned out mob populace, exp gained from kills would likely need a bump.
What do you think?
Edited by ItsGlaive on January 2, 2015 3:14PM Allow cross-platform transfers and merges
Thin out the mob population to open up the world and encourage exploration 222 votes
I agree, open up the world a little
I disagree, I have my reasons