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Why do people want veteran ranks removed?

LonePirate
LonePirate
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I honestly do not understand the rationale for removing veteran ranks. Why are people salivating over and anticipating this change?

The game needs a vertical progression system, even if it is frozen for long periods of time such as with the current VR14 cap. It is impractical to leave the max level at 50 ad infinitum because the game will become static and not offer any progression - which is undesirable for its own reasons.

The current VR system is implemented and understood by most players. Plus, it allows for easy future expansions without radically overhauling the current system. If ZOS goes to all of the effort to remove veteran ranks, exactly how would the game expand in the future? ZOS would need to undo some, if not most of the work it would need to do in order to remove them in the first place. That's a waste of time.

With all of the far more important things ZOS needs to complete - Imperial City, Thieves Guild, Dark Brotherhood, Spellcrafting, Housing, Consoles, Wrothgar, etc. - removing veteran ranks will only delay those far more important additions to the game. Aren't those things more important than removing veteran ranks?

I understand people may dislike all of the time and effort needed to reach the current max level; but this is a game that is not intended to be completed in a day or a week or even a month. Who wants to hit level 50 in Coldharbour and then never increase in level again despite the mountains of content that remains to be played after that point?

Removing veteran ranks makes absolutely no sense to me:
  • BBSooner
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    Did ZOS post that the removal of VR will set the level cap for the entire lifespan of the game to 50? The removal of VR simply makes repeating two other factions worth of content irrelevant for beginning endgame - for the time being.
    Edited by BBSooner on December 31, 2014 5:35PM
  • Cuyler
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    BBSooner wrote: »
    Did ZOS post that the removal of VR will set the level cap for the entire lifespan of the game to 50? The removal of VR simply makes repeating two other factions worth of content irrelevant for beginning endgame - for the time being.

    Yes they stated that L50 will be new cap. L50+ and L50++ zones (i.e. silver and gold) will have the sole purpose of grinding xp for CPs (probably).
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • kieso
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    LonePirate wrote: »
    kieso wrote: »
    Because veteran ranks were a stupid unneeded addition which bloats the current level system.

    Honestly I don't see how people can even question the removal of these ranks.

    Unless you were one of the Beta testers in early to mid 2013, then you never played the game when veteran ranks did not exist. Your profile indicates you are not one of those people. You are in no position to say they are an unneeded addition because you have no experience of when they did not exist.

    And while this is not directed specifically at you, are people unaware of the template system in the PTS that allows you to create a brand new VR14 character? Why aren't people clamoring for this option to be implemented, especially those complaining about the hassle of levelling alts? Wouldn't that be a better use of ZOS' limited time than a complete overhaul of the game?

    Hah that just says I wasn't one of the idiots who came out with a silly idea as Vet ranks; because you know the system is stupid hence why its being revamped. Also forum entry has nothing to do with game entry because I was in Beta I forgot when, perhaps summer of 2013 but I didn't play much and got to like level 12. so GG.
    Edited by kieso on December 31, 2014 8:38PM
  • cyclonus11
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    How else will I get those costumes? :(
  • Alphashado
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    OtarTheMad wrote: »
    is all of the material needed to make VR 1-14 stuff, what happens to those things? They get eliminated from the game? Changed to mean something else? That is something I would love to know.

    That is a very good question that many of us are also wondering and I don't believe they have fully decided yet. If they have, I don't believe they have said anything about it. Personally I am in full support of removing Vet Ranks. That grind is a huge part of the reason many people left ESO. It is a very linear mandatory progression grind.

    But in regards to your question, I would like to know as well what they plan on doing with all of the tiered crafting materials and crafting in general once VR are removed. Perhaps it will be incoorperated into the Seasonal gear bracket that has been mentioned in the past.

  • EQBallzz
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    Keiffo wrote: »
    Apparently tons of people haven't even enjoyed playing the game. 100% of groups I play with in craglorn skip through all the NPC talk and complain if I listen to it.

    I've completd about 15-20 quests in Craglorn and I couldn't tell you one thing about any of those quests. Everything had to be skipped. That describes a job and not a game.

    With the removal of veteran ranks, people can listen to all NPC conversations outside of Craglorn, take their time in other alliances AND have the option to jump into end game content as soon as they feel like it.

    Just grinding one area to VR14 should have equal efficiency to a quester listening to all the dialogue.

    Uhhh..V1-14 is all solo content now. You can listen to whatever you want. Craglorn will be group content later. You will still have ppl rushing you to not listen to quest dialog. Nothing you are talking about will change with the system but points for imagination I guess?
  • ers101284b14_ESO
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    EQBallzz wrote: »
    LonePirate wrote: »
    Being VR14 forces you to do things you don't want to do.
    So lets think about this.

    1. You hit VR1 and can go to Cyrodill to level up to VR14 which is fine so long as you don't want to survive any fight with VR14 at all ever and be frustrated while you level. That will be frustrating

    2. Go to craglorn. Ok except Craglorn is a VR10+ zone and most groups don't want to carry you. So you can grind but that isn't fun for everyone.

    3. Gold and Silver which is currently the best way to level VR ranks. So congrats you just saved the world and brought some form of piece and everyone knows you you super amazing hero you. Now go do it 2 more times while no one knows you.

    With the removal of vet ranks and going to 50

    1. Be level 50 go to Cyrodill and be competitive.= It works
    2. Get to 50 and Go to Craglorn= you don't have to be carried since you are not 13 levels away from everyone else
    3. You can go to other territories if you want but you don't actually have to.= Gives the choice without feeling forced.

    Constantly adding levels just puts new players farther away from existing players making a huge disconnect. Putting a cap allows newer players to play with existing players and makes everyone happy.

    Imagine if you just started playing WoW and they didn't offer the level to 90 option. You start and there is no one in the starting zones. You are lonely and no one to group with. And now you have 10 years of content to complete by yourself. And you can't complete all of it because all the level 90+ is in the last zone spamming LFG while you are in a huge world....alone.

    Make sense or did I ramble too much?

    Let me provide a concise summary of this post. You don't like playing the game how it is currently designed. You also would prefer a complete overhaul of the game instead of offering a shortcut system like the one you mentioned or the one ZOS currently uses on the PTS which could be implemented on the live server with far less effort and no game overhaul?

    Why in the world would any sensible person support your position?

    No I would like a system that allows you to choose how you want to play it. Meaning you can do any and all content not be forced into one or have to pay to skip it if you don't like it. Taking out vet ranks is not going to make you skip any system its going to give you the option to do them instead of forcing you into it.

    Lets put it this way

    Player 1 hits VR1 and endgame to you is PVP so you want to PVP. Well great but you will get facerolled over by a VR14 everytime and continually losing is not fun.

    Player 2 feels trials and raids are endgame they enjoy. They hit VR1 and want to do trials, Tough crap your aren't VR14 you will do nothing but die and hold your group back.

    Player 3 wants to quest only. Great they can do silver and gold and get levels and progress through good for him.

    2/3 players not happy.

    With Champion System after level 50 scale

    Player 1 wants to PVP hits 50 great he can PVP and earn Champion points. His character progresses while not getting murdered by everyone on the field every 10 seconds. Winning is fun

    Player 2 Wants to do trials. Great now he can because everyone is level 50 and he holds no one back based on his level. He also earns Champion points and can still progress his character. He now has fun

    Player 3 wants to quest. He does silver and gold while getting Champion points and can still progress his character. He is still happy

    3/3 players happy.

    You are proving the point of why this change SUCKS for some ppl. Your 3/3 only counts for player 3 if he hasn't done silver/gold already. If he has when this goes live (even if he has done it multiple times) it will count for NOTHING. No CP AT ALL. Player 3 most certainly NOT HAPPY. Sure, new players will be fine because they haven't completed it yet but that is not everyone by any stretch.

    So the only thing that current VR14 player want is to go back and do quests they already have? Cause as a VR 14 I do trials, repeatable quests, some PVP. YOu already completed it. So if all you want is to go back and re-do all those quests yet again you are going to have to go make an alt anyway. if you make an alt to do gold and silver guess what! Your still going to get CP!. So what are you doing as a VR14?
  • LtCrunch
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    This is where seasonal gear is going to come into play. It will offer a form of vertical progression to strive towards in the form of gear. Champion points are also another form of vertical progression(and better than Vet ranks IMO). Just because there isn't a higher level attached to your name doesn't mean there isn't vertical progression.

    Plus nobody has said we won't ever see a level cap increase in the future. The only thing stated is that the level cap is going to be 50 once vet ranks are gone.
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • LtCrunch
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    EQBallzz wrote: »
    LonePirate wrote: »
    Being VR14 forces you to do things you don't want to do.
    So lets think about this.

    1. You hit VR1 and can go to Cyrodill to level up to VR14 which is fine so long as you don't want to survive any fight with VR14 at all ever and be frustrated while you level. That will be frustrating

    2. Go to craglorn. Ok except Craglorn is a VR10+ zone and most groups don't want to carry you. So you can grind but that isn't fun for everyone.

    3. Gold and Silver which is currently the best way to level VR ranks. So congrats you just saved the world and brought some form of piece and everyone knows you you super amazing hero you. Now go do it 2 more times while no one knows you.

    With the removal of vet ranks and going to 50

    1. Be level 50 go to Cyrodill and be competitive.= It works
    2. Get to 50 and Go to Craglorn= you don't have to be carried since you are not 13 levels away from everyone else
    3. You can go to other territories if you want but you don't actually have to.= Gives the choice without feeling forced.

    Constantly adding levels just puts new players farther away from existing players making a huge disconnect. Putting a cap allows newer players to play with existing players and makes everyone happy.

    Imagine if you just started playing WoW and they didn't offer the level to 90 option. You start and there is no one in the starting zones. You are lonely and no one to group with. And now you have 10 years of content to complete by yourself. And you can't complete all of it because all the level 90+ is in the last zone spamming LFG while you are in a huge world....alone.

    Make sense or did I ramble too much?

    Let me provide a concise summary of this post. You don't like playing the game how it is currently designed. You also would prefer a complete overhaul of the game instead of offering a shortcut system like the one you mentioned or the one ZOS currently uses on the PTS which could be implemented on the live server with far less effort and no game overhaul?

    Why in the world would any sensible person support your position?

    No I would like a system that allows you to choose how you want to play it. Meaning you can do any and all content not be forced into one or have to pay to skip it if you don't like it. Taking out vet ranks is not going to make you skip any system its going to give you the option to do them instead of forcing you into it.

    Lets put it this way

    Player 1 hits VR1 and endgame to you is PVP so you want to PVP. Well great but you will get facerolled over by a VR14 everytime and continually losing is not fun.

    Player 2 feels trials and raids are endgame they enjoy. They hit VR1 and want to do trials, Tough crap your aren't VR14 you will do nothing but die and hold your group back.

    Player 3 wants to quest only. Great they can do silver and gold and get levels and progress through good for him.

    2/3 players not happy.

    With Champion System after level 50 scale

    Player 1 wants to PVP hits 50 great he can PVP and earn Champion points. His character progresses while not getting murdered by everyone on the field every 10 seconds. Winning is fun

    Player 2 Wants to do trials. Great now he can because everyone is level 50 and he holds no one back based on his level. He also earns Champion points and can still progress his character. He now has fun

    Player 3 wants to quest. He does silver and gold while getting Champion points and can still progress his character. He is still happy

    3/3 players happy.

    You are proving the point of why this change SUCKS for some ppl. Your 3/3 only counts for player 3 if he hasn't done silver/gold already. If he has when this goes live (even if he has done it multiple times) it will count for NOTHING. No CP AT ALL. Player 3 most certainly NOT HAPPY. Sure, new players will be fine because they haven't completed it yet but that is not everyone by any stretch.

    Trials, Dungeons, PVP, daily quests(Undaunted, Cyrodiil, Craglorn), etc. are all ways to progress within the champion system even if you have already done silver/gold. My main is a VR14 and I can't wait until 1.6.

    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


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