nikolaj.lemcheb16_ESO wrote: »They did say that you still kept and would gain skill points and stat points from VR levels at the same levels of XP as if you gained veteran ranks.
And all current gear stay with the same "level" limits to get them.
Only thing you lose is the level based advantages where V14 is the same as lvl 63 giving you better base stats and increase damage and resistance against lover level players.
So that part seems pretty ok.
Edit: of course that is all up to ESO trustworthiness which we all know is somewhat lacking.
NadiusMaximus wrote: »Imo ZOS doesn't know either.
Septimus_Magna wrote: »To my knowledge VRs and the CS will co-exist in update 6 so requirements for gear will probably remain the same. I suspect that VRs will disappear in update 7 and seasonal gear will be introduced (along with imperial city).
Septimus_Magna wrote: »To my knowledge VRs and the CS will co-exist in update 6 so requirements for gear will probably remain the same. I suspect that VRs will disappear in update 7 and seasonal gear will be introduced (along with imperial city).
All (probably) correct, but does not answer any of the questions about what will happen to VR items.
Q: Is content going to need to be re-balanced when the Veteran Ranks are removed, or is the new scaling system going to do most of that work for you?
EW: So the plan when we convert all of the items over is that you’ll be able to wear all of those items and they will still have a progression, but you will just need to be level 50 to use them. So you’ll still be able use all of the gear, but there will be a sort of hidden power level on equipment which creates tiers of strength similar to what it is now, so it shouldn’t actually be a huge re-balancing effort.
Q: Okay, so that’s interesting, so to be clear: suppose that you had a VR1 Fang of the Viper dagger that you got from your first Cadwell’s Silver zone and you also had a VR14 version that you got out of Sanctum Ophidia, there’s still going to be a differential tier of power once between those two items once Veteran Ranks are fully removed?
EW: Yeah, so you would have those two daggers and one would just say it has 200 Attack Power whereas one would only have 150 or something like that. It’s kind-of like item levels, but the infrastructure and stuff to do that is a significant rework of the systems and we just wanted to get new content and new stuff for people to do as soon as possible
Wouldn't it be easier if they just converted the VR system, gear, and other items to level 51 through level 64? Where the cap is level 64 instead of 50; wouldn't that make the conversion much easier?
The ZOS developers are consistently over thinking every aspect of this game. Keep it simple!
nikolaj.lemcheb16_ESO wrote: »They did say that you still kept and would gain skill points and stat points from VR levels at the same levels of XP as if you gained veteran ranks.
And all current gear stay with the same "level" limits to get them.
Only thing you lose is the level based advantages where V14 is the same as lvl 63 giving you better base stats and increase damage and resistance against lover level players.
So that part seems pretty ok.
Edit: of course that is all up to ESO trustworthiness which we all know is somewhat lacking.
Wouldn't it be easier if they just converted the VR system, gear, and other items to level 51 through level 64? Where the cap is level 64 instead of 50; wouldn't that make the conversion much easier?
The ZOS developers are consistently over thinking every aspect of this game. Keep it simple!
The point is to have level 50, be the end of levelling, since that is when you complete your faction quests. It's to make those 13 vet levels no longer compulsory.
Wouldn't it be easier if they just converted the VR system, gear, and other items to level 51 through level 64? Where the cap is level 64 instead of 50; wouldn't that make the conversion much easier?
The ZOS developers are consistently over thinking every aspect of this game. Keep it simple!
The point is to have level 50, be the end of levelling, since that is when you complete your faction quests. It's to make those 13 vet levels no longer compulsory.
But in reality 50 is not the end if you finish Cadwell's gold which isn't going away anytime soon. So why get fixated on the number 50. Lets think outside the box here.
Its going to much more simpler to convert the VR items to levels 51 - 64 then to convert all the VR items to level 50 and *** everyone off who works so hard to get their gear to Legendary quality. Think of all the resources that the players spent doing this.
So what happens to all your VR potions, crafting, and other items? Do they just get down graded to level 50 or deleted from your character's account?
I see a storm brewing on the horizon.
This is the only part of the Champion System's last phase of implementation about which I am still in the dark.
Will existing VR14 gear be downscaled and renamed to be identical to lvl 50 gear?
Will it cease to be aquirable, but remain ingame unchanged, as a sort of powerful artifact to be trumped only by an upcoming gear season?
Will all raw materials above the ebony tier be removed/converted?
Same goes for food: Are they introducing VR10 recipes in 1.6's Provisioning revamp only to downscale it, along with VR5 food, to lvl 50 again about a month later?
I know this has been asked many times before, but I was wodering if I might have missed some new piece of information in the recent turmoil.
davedwildebeast wrote: »I hope I'm wrong on this... but where Eric Wrobel has explicitly stated that "You will just have to be level 50 to use them(A V1 OR a V14 dagger)"....
... based purely on this statement what is to stop me taking my V14 main, and crafting a nice full power set of armor/weapons and giving it to my V1 alt.... Eric has stated she will able to use them, and they will be the highest 'power level' or whatever they will now call them.
So my V1 alt would then have top level gear...
...Add to that the standard 30CP points that both will have and hey presto... instant top level toon with the ability to gain CP like crazy with silver/gold/craglorn etc still to go!
I'm sure they will have something in there to combat this, but I haven't seen/heard anything so far!