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Do we yet know what will happen to gear when VRs are removed?

Rodario
Rodario
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This is the only part of the Champion System's last phase of implementation about which I am still in the dark.

Will existing VR14 gear be downscaled and renamed to be identical to lvl 50 gear?

Will it cease to be aquirable, but remain ingame unchanged, as a sort of powerful artifact to be trumped only by an upcoming gear season?

Will all raw materials above the ebony tier be removed/converted?

Same goes for food: Are they introducing VR10 recipes in 1.6's Provisioning revamp only to downscale it, along with VR5 food, to lvl 50 again about a month later?

I know this has been asked many times before, but I was wodering if I might have missed some new piece of information in the recent turmoil.
Edited by Rodario on December 27, 2014 9:04AM
Victoria Lux - Templar Tank
{EU/DC}
  • AshySamurai
    AshySamurai
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    IMO we know nothing. None of your questions have answer right now.
    Make sweetrolls, not nerfs!
  • Guppet
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    They have said gear will be seasonal. What that tends to entail is when ever new content comes out, so does a new tier of gear, which can only be obtained from that new content. At the same time, the tier before becomes available for some form of currency (heck in this game, they could even make last seasons gear craftable, keeping crafting relevant, but just behind the current seasons gear). So in effect it does not matter when you reach max level, as soon as you do, you obtain lasts seasons gear and start working in the current content to get this seasons gear. All seasons other than current and the one before become obsolete. It's a fairly elegant way to keep all end game players in the same content.

    I could be well off base, but I suspect it's in the right ball park.

    Hope that helps.
  • NadiusMaximus
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    Imo ZOS doesn't know either.
  • felinith66
    felinith66
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    After the 'xp tracking' fiasco? I think ZOS is keeping their mouths shut for now.
  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
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    They did say that you still kept and would gain skill points and stat points from VR levels at the same levels of XP as if you gained veteran ranks.

    And all current gear stay with the same "level" limits to get them.

    Only thing you lose is the level based advantages where V14 is the same as lvl 63 giving you better base stats and increase damage and resistance against lover level players.

    So that part seems pretty ok.

    Edit: of course that is all up to ESO trustworthiness which we all know is somewhat lacking.
    Edited by nikolaj.lemcheb16_ESO on December 27, 2014 10:31AM
  • Guppet
    Guppet
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    They did say that you still kept and would gain skill points and stat points from VR levels at the same levels of XP as if you gained veteran ranks.

    And all current gear stay with the same "level" limits to get them.

    Only thing you lose is the level based advantages where V14 is the same as lvl 63 giving you better base stats and increase damage and resistance against lover level players.

    So that part seems pretty ok.

    Edit: of course that is all up to ESO trustworthiness which we all know is somewhat lacking.

    Must have missed that, you got a source?
  • Grileenor
    Grileenor
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    > level 50 we have vet resource nodes, we have vet craftable gear and we will have some champion point system. We got some skill points during veteran levels which we did not have before the 4 phases of changing the veteran levels startet. We've got XP and difficulty adjustments as well.

    Mixing all that you get ... puzzled faces at ZOS and the player base ;)

    I doubt it will be an easy last move, especially after the PR desaster with the champion points in phase 3. I doubt they will tell us before some weeks of phase 3 (update 6) has passed. All need to calm down first, get used to the champion point system and when all are at ease, they will tell us. (or postpone it...)
  • Rodario
    Rodario
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    Imo ZOS doesn't know either.

    I restrained myself from putting that in the OP, but yeah.
    Victoria Lux - Templar Tank
    {EU/DC}
  • cazlonb16_ESO
    cazlonb16_ESO
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    Guppet wrote: »
    They have said gear will be seasonal.

    That was mentioned some time ago and we haven't heard anything about it since. Seeing how ZOS roll out content, seasonal gear is very likely not linked to the Champion system and will make it into the game at some later point.
  • Septimus_Magna
    Septimus_Magna
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    To my knowledge VRs and the CS will co-exist in update 6 so requirements for gear will probably remain the same. I suspect that VRs will disappear in update 7 and seasonal gear will be introduced (along with imperial city).
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  • Rodario
    Rodario
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    To my knowledge VRs and the CS will co-exist in update 6 so requirements for gear will probably remain the same. I suspect that VRs will disappear in update 7 and seasonal gear will be introduced (along with imperial city).

    All (probably) correct, but does not answer any of the questions about what will happen to VR items.
    Victoria Lux - Templar Tank
    {EU/DC}
  • Guppet
    Guppet
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    Rodario wrote: »
    To my knowledge VRs and the CS will co-exist in update 6 so requirements for gear will probably remain the same. I suspect that VRs will disappear in update 7 and seasonal gear will be introduced (along with imperial city).

    All (probably) correct, but does not answer any of the questions about what will happen to VR items.

    Id imagine they all become level required 50. Since if they give them a CP requirement, they still remain gated and it would not work with seasonal gear unless each season required more and more CP, which kind of defeats the purpose of the CP system and seasonal gear.
  • Teargrants
    Teargrants
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    So.....I'm guessing most ppl don't read the interview that's chalked full of info like this.
    Q: Is content going to need to be re-balanced when the Veteran Ranks are removed, or is the new scaling system going to do most of that work for you?

    EW: So the plan when we convert all of the items over is that you’ll be able to wear all of those items and they will still have a progression, but you will just need to be level 50 to use them. So you’ll still be able use all of the gear, but there will be a sort of hidden power level on equipment which creates tiers of strength similar to what it is now, so it shouldn’t actually be a huge re-balancing effort.
    Q: Okay, so that’s interesting, so to be clear: suppose that you had a VR1 Fang of the Viper dagger that you got from your first Cadwell’s Silver zone and you also had a VR14 version that you got out of Sanctum Ophidia, there’s still going to be a differential tier of power once between those two items once Veteran Ranks are fully removed?

    EW: Yeah, so you would have those two daggers and one would just say it has 200 Attack Power whereas one would only have 150 or something like that. It’s kind-of like item levels, but the infrastructure and stuff to do that is a significant rework of the systems and we just wanted to get new content and new stuff for people to do as soon as possible
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  • Qyrk
    Qyrk
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    I'll repost from another thread regarding this gear topic. Just would like to give a bit of light to this query. As per interview by Entroy Rising with Eric Wrobel.....

    Question: Okay, so that’s interesting, so to be clear: suppose that you had a VR1 Fang of the Viper dagger that you got from your first Cadwell’s Silver zone and you also had a VR14 version that you got out of Sanctum Ophidia, there’s still going to be a differential tier of power once between those two items once Veteran Ranks are fully removed?

    Answer by EW: Yeah, so you would have those two daggers and one would just say it has 200 Attack Power whereas one would only have 150 or something like that. It’s kind-of like item levels, but the infrastructure and stuff to do that is a significant rework of the systems and we just wanted to get new content and new stuff for people to do as soon as possible.

    Still lots of questions, but this should answer the questqion regarding itemization. (Please be wary this is a work in progress and nothing is finalised)

    EDIT: teargrants beat me to it.
    Edited by Qyrk on December 27, 2014 12:52PM
  • RSram
    RSram
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    Wouldn't it be easier if they just converted the VR system, gear, and other items to level 51 through level 64? Where the cap is level 64 instead of 50; wouldn't that make the conversion much easier?

    The ZOS developers are consistently over thinking every aspect of this game. Keep it simple!
  • Guppet
    Guppet
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    RSram wrote: »
    Wouldn't it be easier if they just converted the VR system, gear, and other items to level 51 through level 64? Where the cap is level 64 instead of 50; wouldn't that make the conversion much easier?

    The ZOS developers are consistently over thinking every aspect of this game. Keep it simple!

    The point is to have level 50, be the end of levelling, since that is when you complete your faction quests. It's to make those 13 vet levels no longer compulsory.
    Edited by Guppet on December 27, 2014 1:26PM
  • AlexDougherty
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    They did say that you still kept and would gain skill points and stat points from VR levels at the same levels of XP as if you gained veteran ranks.

    And all current gear stay with the same "level" limits to get them.

    Only thing you lose is the level based advantages where V14 is the same as lvl 63 giving you better base stats and increase damage and resistance against lover level players.

    So that part seems pretty ok.

    Edit: of course that is all up to ESO trustworthiness which we all know is somewhat lacking.

    Sounds a bit awkward to me, because if we keep the stats, then we can still do more damage, but our armour offers the same level of protection. Which means we all become glass canons. Oh joy, oh joy, oh joy.
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  • TequilaFire
    TequilaFire
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    Well the way things have been going in the "fair" direction, everybody will probably have to start out naked and require all their stuff. (joking)
  • redspecter23
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    My best guess is that they will still have V2 - V14 gear, but perhaps with slightly different names and tier structure. Your ability to craft and/or wear the gear could be tied into the number of points spent in certain champion trees.

    While it would be very underpowered to actually spend points on an ability to wear the gear, if they were gated by total points spent in a tree it could work. If you have 8 total points spent in one specific tree, you could gain the ability to equip Galatite gear. 16 points in that tree unlocks Quicksilver and 24 for Voidstone.

    That's just a thought though. It would be a more elegant solution to do away with it altogether, but that's probably the one that would anger gamers the most. Scaling all current gear down to level 50 would not be a popular solution I think.
  • RSram
    RSram
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    Guppet wrote: »
    RSram wrote: »
    Wouldn't it be easier if they just converted the VR system, gear, and other items to level 51 through level 64? Where the cap is level 64 instead of 50; wouldn't that make the conversion much easier?

    The ZOS developers are consistently over thinking every aspect of this game. Keep it simple!

    The point is to have level 50, be the end of levelling, since that is when you complete your faction quests. It's to make those 13 vet levels no longer compulsory.

    But in reality 50 is not the end if you finish Cadwell's gold which isn't going away anytime soon. So why get fixated on the number 50. Lets think outside the box here.

    Its going to much more simpler to convert the VR items to levels 51 - 64 then to convert all the VR items to level 50 and *** everyone off who works so hard to get their gear to Legendary quality. Think of all the resources that the players spent doing this.

    So what happens to all your VR potions, crafting, and other items? Do they just get down graded to level 50 or deleted from your character's account?

    I see a storm brewing on the horizon.
  • Guppet
    Guppet
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    RSram wrote: »
    Guppet wrote: »
    RSram wrote: »
    Wouldn't it be easier if they just converted the VR system, gear, and other items to level 51 through level 64? Where the cap is level 64 instead of 50; wouldn't that make the conversion much easier?

    The ZOS developers are consistently over thinking every aspect of this game. Keep it simple!

    The point is to have level 50, be the end of levelling, since that is when you complete your faction quests. It's to make those 13 vet levels no longer compulsory.

    But in reality 50 is not the end if you finish Cadwell's gold which isn't going away anytime soon. So why get fixated on the number 50. Lets think outside the box here.

    Its going to much more simpler to convert the VR items to levels 51 - 64 then to convert all the VR items to level 50 and *** everyone off who works so hard to get their gear to Legendary quality. Think of all the resources that the players spent doing this.

    So what happens to all your VR potions, crafting, and other items? Do they just get down graded to level 50 or deleted from your character's account?

    I see a storm brewing on the horizon.

    The quotes above suggest they do indeed get down graded to 50. There are no levels above 50 in the new system, so you can't have gear that requires any level above that, that's obvious. The only question is will gear have a CP requirement? I'm hoping not or the gear is gated, preventing new players from getting to the current endgame unless they do all other tiers first, which defeats the whole purpose of what they are doing.
  • danno8
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    I figure all the VR 1-13 stuff will still be there, but will just be level 50. As you begin to acquire new gear, the drops will be the "real" level 50 and your
    old "fake" lvl 50 stuff will just get phased out on it's own.

    So a VR 5 with VR 5 gear will suddenly be lvl 50 with "VR 5 quality lvl 50 gear", and will begin to notice that the drops they are seeing are a more powerful lvl 50.

  • killedbyping
    killedbyping
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    Rodario wrote: »
    This is the only part of the Champion System's last phase of implementation about which I am still in the dark.

    Will existing VR14 gear be downscaled and renamed to be identical to lvl 50 gear?

    Will it cease to be aquirable, but remain ingame unchanged, as a sort of powerful artifact to be trumped only by an upcoming gear season?

    Will all raw materials above the ebony tier be removed/converted?

    Same goes for food: Are they introducing VR10 recipes in 1.6's Provisioning revamp only to downscale it, along with VR5 food, to lvl 50 again about a month later?

    I know this has been asked many times before, but I was wodering if I might have missed some new piece of information in the recent turmoil.

    As soon as you gear up into full legendary. Right know we are tracking your gear gain and waiting for a "right" moment.
    Edited by killedbyping on December 27, 2014 6:12PM
  • Flaminir
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    I hope I'm wrong on this... but where Eric Wrobel has explicitly stated that "You will just have to be level 50 to use them(A V1 OR a V14 dagger)"....

    ... based purely on this statement what is to stop me taking my V14 main, and crafting a nice full power set of armor/weapons and giving it to my V1 alt.... Eric has stated she will able to use them, and they will be the highest 'power level' or whatever they will now call them.

    So my V1 alt would then have top level gear...

    ...Add to that the standard 30CP points that both will have and hey presto... instant top level toon with the ability to gain CP like crazy with silver/gold/craglorn etc still to go! :p

    I'm sure they will have something in there to combat this, but I haven't seen/heard anything so far!
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  • EQBallzz
    EQBallzz
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    I hope I'm wrong on this... but where Eric Wrobel has explicitly stated that "You will just have to be level 50 to use them(A V1 OR a V14 dagger)"....

    ... based purely on this statement what is to stop me taking my V14 main, and crafting a nice full power set of armor/weapons and giving it to my V1 alt.... Eric has stated she will able to use them, and they will be the highest 'power level' or whatever they will now call them.

    So my V1 alt would then have top level gear...

    ...Add to that the standard 30CP points that both will have and hey presto... instant top level toon with the ability to gain CP like crazy with silver/gold/craglorn etc still to go! :p

    I'm sure they will have something in there to combat this, but I haven't seen/heard anything so far!

    You are not wrong because they are removing vet levels so a v14 will be down-leveled to v1. Yes, you will be able to equip your v14 gear on your v1 alt because they will be the same. Your v1 alt will also have 30 CP just like your v14. They will be no different because ZOS is wiping out all your vet level progress like it never happened.
  • killedbyping
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    Mechanics of such games simply cannot allow all items to be same level. They would be same quality then.

    Even if they fix the type and make it look like level 50, they will still be level 64 like now.
    Dont worry much about what it says on the tooltip.
    Edited by killedbyping on December 27, 2014 10:26PM
  • Guppet
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    Even when you get into Increasing the item level, the only qualifier to equip them will be level 50. A brand new 50 can equip the same item level 64 item that a long serving 50 can. The item level simply denotes the power of the item rather than the qualifier to equip it. This already exists in most MMO's with gear based progression.
    Edited by Guppet on December 27, 2014 11:02PM
  • smacx250
    smacx250
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    I wonder how all this this will affect enchanting, as lvl50 enchants are currently a bit far down on the scale...
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