How to fix the immersion problem with Cadwell's Silver/Gold

Saltypretzels
Saltypretzels
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What I wish they would do is this:

1) Cadwell presents the quests like you are a hero, and now that an uneasy truce is made between the factions, that you are needed to help these other groups.

2) Everywhere you fight the other factions in quests, these names are changed to "rebels" or "stragglers" or "bandits" of some sort. Would require changing some of the voice acting.

3) You beat Molag Bal, but perhaps the continued existence of anchors and daedra could be explained in some other way. (a lieutenant trying to take bal's place for example).

4) The main faction leaders, at least, get 1-2 lines of dialogue recognizing you as the hero of Cold Harbor. Maybe the guards and the guilds do the same.

Do this and the whole immersion thing would be helped greatly.
  • AlexDougherty
    AlexDougherty
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    Not got a problem with immersion in Cadwell's silver/gold. They are ALTERNATE universes.

    My problem is that afterwards you ignore everything you've learned about the opposing factions, and continue to fight as if nothing happened. Your idea could be used to fix that, but it would make the end game a touch weird (craglorn onwards).
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Saltypretzels
    Saltypretzels
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    Alternate universes is a lame explanation and one I refuse to acknowledge. The devs can do better.
  • AlexDougherty
    AlexDougherty
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    Alternate universes is a lame explanation and one I refuse to acknowledge. The devs can do better.

    It is a touch lame, but it is the official explanation, and one I can work with, heck at least it isn't the Star Trek version of Alternate were Good and Bad are reversed (and no real explanation for the few were it isn't reversed).
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
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