Yeah that means as a NB tank I can actually drop VoB every ~1min while tanking a ST Boss. Once a minute is about right imo for an ability that's supposed to be ULTIMATE lol.xsorusb14_ESO wrote: »it gives a buff, for 8 seconds you gain 3 ultimate every second
Trust me, that's a massive buff when tanking
You need to learn to attack weave. It's when you cancel the animation of an ability with a Light Attack. It increases your dmg significantly. The change to Ultimate generation is sorely needed as some Classes/builds could roll an Ultimate indefinitely while other builds hardly ever saw an Ultimate dropped.
They didn't say. But if I had to guess, WW and passives that allow additional generation will probably still work, but that's only a guess. ZoS just confirmed in one of the other threads about this very topic that you will indeed continue to gain Ultimate from other sources, the Light/Heavy attacks is just a way to streamline the process.Okay got it, thanks for clearing that up.
Do we know if passives that give ult will remain or changed? such as blood rage or Crippling slash. (not a passive but gives ult anyway)
I don't like it. I wrote about it in another thread. The short version is that 1) there are other ways to make ult generation more balanced and 2) when using a multi-target (spell) bar you don't want or need try to "weave in" single-target attacks with your weapon that open you to a greater chance of knockdowns, eliminate utility/reduces targets effected, and reduces DPS. For such builds in group mob encounters hitting light attack every eight seconds "just because" is a distraction at best and a (deadly) hindrance at worst that doesn't reward good game play, which was the original concept behind gaining ultimate points.In ESOLife we have learnt that ULTIMATE will now be regenerated by dealing damage with light and heavy attacks (it gives a buff), or by healing someone that have that buff and is actually doing damage.
This really worry me because it seems that Magika users aka Healers and Casters that were already sort of forced to play Staff, will now even more be enclosed in that role.
I'm currently playing a Caster Sword+Shield (for questing). I generate a lot of ultimate via my spells that I cast in melee range and I'm almost never using a light attack with my sword. I only use the shield for charging, bashing and blocking, but my damages comes exclusively from spells.
This new changes in Ultimate regeneration would forces me to use my light/heavy attack with my swords, wich, as caster, will probably not be the best way to fight.
I find very sad that casters/healers are reduced to play with staffs, and can't find cool and efficient build that includes other weapons.
Any thoughs about this?
I find very sad that casters/healers are reduced to play with staffs, and can't find cool and efficient build that includes other weapons.
Any thoughs about this?
In ESOLife we have learnt that ULTIMATE will now be regenerated by dealing damage with light and heavy attacks (it gives a buff), or by healing someone that have that buff and is actually doing damage.
This really worry me because it seems that Magika users aka Healers and Casters that were already sort of forced to play Staff, will now even more be enclosed in that role.
I'm currently playing a Caster Sword+Shield (for questing). I generate a lot of ultimate via my spells that I cast in melee range and I'm almost never using a light attack with my sword. I only use the shield for charging, bashing and blocking, but my damages comes exclusively from spells.
This new changes in Ultimate regeneration would forces me to use my light/heavy attack with my swords, wich, as caster, will probably not be the best way to fight.
I find very sad that casters/healers are reduced to play with staffs, and can't find cool and efficient build that includes other weapons.
Any thoughs about this?
Ultimate Generation is sooo fast now in 1.6 (PvE) it's great. The only 2 aspects where it's a "nerf" is perma SoM/Batswarm/VoB users in PvP and solo Grinding, that's it.
Oh yeah I can pop off during some Boss fights 3-5 Ice Comets compared to 1-2 Ultimates before.s7732425ub17_ESO wrote: »Ultimate Generation is sooo fast now in 1.6 (PvE) it's great. The only 2 aspects where it's a "nerf" is perma SoM/Batswarm/VoB users in PvP and solo Grinding, that's it.
Yep. Except for certain 1.5 DoT builds, ultimate generation is faster and equalized for every class and role in 1.6. It's actually a great change. I can no longer spam 3 ultimates within 10 seconds by killing a group of trash mobs, but at least I can use an ultimate multiple times while killing a boss.
I was against the change at first, but now, I really, really like it.