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The One Thing that Aggrivates Me about ESO...

Utildai
Utildai
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I love this game, for the most part. I don't have a problem with the animations, or switching weapons or any of the other big ticket items people have been having issues with.

The problem I have is having to switch weapons to a staff to heal. This really kind of takes away from the ''paladin'' or ''classic cleric'' type of game play we could do in other ES games. It makes me feel like I am reduced to a plate wearing sorcerer when I am in healing mode.

I hope at some point this will get removed and we will be able to heal regardless of what weapon we are carrying.... The Restoring Light ''class'' isn't enough on it's own to work as a group healer. You have to have restoration staff skills in your skills to be successful.

Oh, the other thing that aggravates me is having to choose a set amount of skills from the long list of skills I have learned... Do I forget all the other ones I have learned when I go into battle (with the 5 five I have chosen) until I come back and ''re-learn'' some others in my list?

I've never understood the concept of limiting us to five of our learned skills. It doesn't make it more ''challenging'' or ''strategic'', it makes it annoying... :)
  • diabeticDemon18
    diabeticDemon18
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    Utildai wrote: »
    I love this game, for the most part. I don't have a problem with the animations, or switching weapons or any of the other big ticket items people have been having issues with.

    The problem I have is having to switch weapons to a staff to heal. This really kind of takes away from the ''paladin'' or ''classic cleric'' type of game play we could do in other ES games. It makes me feel like I am reduced to a plate wearing sorcerer when I am in healing mode.

    I hope at some point this will get removed and we will be able to heal regardless of what weapon we are carrying.... The Restoring Light ''class'' isn't enough on it's own to work as a group healer. You have to have restoration staff skills in your skills to be successful.

    Oh, the other thing that aggravates me is having to choose a set amount of skills from the long list of skills I have learned... Do I forget all the other ones I have learned when I go into battle (with the 5 five I have chosen) until I come back and ''re-learn'' some others in my list?

    I've never understood the concept of limiting us to five of our learned skills. It doesn't make it more ''challenging'' or ''strategic'', it makes it annoying... :)

    Well... you do realize there are only a set number of keys on a keyboard right?? ;) I like the minimalist idea of skills because it really forces you to make a strategic choice before you go into battle. You can't just have all of your skills slotted and ready to go at a moments notice, you have to choose what is necessary for this particular boss.
  • Draxys
    Draxys
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    that's the "one thing"?....
    2013

    rip decibel
  • Utildai
    Utildai
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    Draxys wrote: »
    that's the "one thing"?....

    Two things... :)

  • diabeticDemon18
    diabeticDemon18
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    Utildai wrote: »
    Draxys wrote: »
    that's the "one thing"?....

    Two things... :)

    Lol true, but I do agree that it's dumb you have to use a restoration staff to be viable as a healer, even if you use all of the skills that are in a skill line focused on healing
  • Utildai
    Utildai
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    Utildai wrote: »
    I love this game, for the most part. I don't have a problem with the animations, or switching weapons or any of the other big ticket items people have been having issues with.

    The problem I have is having to switch weapons to a staff to heal. This really kind of takes away from the ''paladin'' or ''classic cleric'' type of game play we could do in other ES games. It makes me feel like I am reduced to a plate wearing sorcerer when I am in healing mode.

    I hope at some point this will get removed and we will be able to heal regardless of what weapon we are carrying.... The Restoring Light ''class'' isn't enough on it's own to work as a group healer. You have to have restoration staff skills in your skills to be successful.

    Oh, the other thing that aggravates me is having to choose a set amount of skills from the long list of skills I have learned... Do I forget all the other ones I have learned when I go into battle (with the 5 five I have chosen) until I come back and ''re-learn'' some others in my list?

    I've never understood the concept of limiting us to five of our learned skills. It doesn't make it more ''challenging'' or ''strategic'', it makes it annoying... :)

    Well... you do realize there are only a set number of keys on a keyboard right?? ;) I like the minimalist idea of skills because it really forces you to make a strategic choice before you go into battle. You can't just have all of your skills slotted and ready to go at a moments notice, you have to choose what is necessary for this particular boss.

    I do. I also know almost every other mmo out there allows the use of all the skills you have learned. It's more of the principle of the thing. You don't ''forget'' the skills you have learned when you go into battle. You use everything you've learned to win, not just certain things. So having to pick and choose isn't really a ''tactical'' decision when your limited in what you can pick and choose.

    I know, most people are ok with it, I am ''ok'' with it, I just would like to ability to use what I have learned when I want.

  • diabeticDemon18
    diabeticDemon18
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    Utildai wrote: »
    Utildai wrote: »
    I love this game, for the most part. I don't have a problem with the animations, or switching weapons or any of the other big ticket items people have been having issues with.

    The problem I have is having to switch weapons to a staff to heal. This really kind of takes away from the ''paladin'' or ''classic cleric'' type of game play we could do in other ES games. It makes me feel like I am reduced to a plate wearing sorcerer when I am in healing mode.

    I hope at some point this will get removed and we will be able to heal regardless of what weapon we are carrying.... The Restoring Light ''class'' isn't enough on it's own to work as a group healer. You have to have restoration staff skills in your skills to be successful.

    Oh, the other thing that aggravates me is having to choose a set amount of skills from the long list of skills I have learned... Do I forget all the other ones I have learned when I go into battle (with the 5 five I have chosen) until I come back and ''re-learn'' some others in my list?

    I've never understood the concept of limiting us to five of our learned skills. It doesn't make it more ''challenging'' or ''strategic'', it makes it annoying... :)

    Well... you do realize there are only a set number of keys on a keyboard right?? ;) I like the minimalist idea of skills because it really forces you to make a strategic choice before you go into battle. You can't just have all of your skills slotted and ready to go at a moments notice, you have to choose what is necessary for this particular boss.

    I do. I also know almost every other mmo out there allows the use of all the skills you have learned. It's more of the principle of the thing. You don't ''forget'' the skills you have learned when you go into battle. You use everything you've learned to win, not just certain things. So having to pick and choose isn't really a ''tactical'' decision when your limited in what you can pick and choose.

    I know, most people are ok with it, I am ''ok'' with it, I just would like to ability to use what I have learned when I want.

    That's fair, I think really they should just extend the bar from 5 to 10 slots, that way you can at least use the full numbers row. I feel like when they add more than that though, it just creates a big clutter on the screen that I don't like. I've seen my ex girlfriends WoW screen... I about s**t my pants... there was so much stuff and information, I had no idea what everything was
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    I fight my skills. I have them on my trackball and closely clustered around my movement keys.

    I don't have time to reach up to the number bar. I'd never survive the encounters I get into.

    My Vampire Witch took Master Vampire at level 36 and Fighters Guild Victor at level 37. The rest of my chars all fight well below the area's level, my level 26 NB is well into the 30's now and has not died in a long time.

    In a Multi Person Dungeon, I solo them a lot, I need all my skills immediately handy and having 5 and an ult makes that possible.
  • yodased
    yodased
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    Spellcrafting will solve your problems, friend.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
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