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These things will bring life to ESO

Firellight
Firellight
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Branching Dialogue:
If anyone's played Skyrim with the Interesting NPCs mod knows that a great lore game can have you talking to an NPC for 20 minutes or more, with each line of dialogue being immersive. For ESO, NPCs should have lengthy dialogue that isn't focused on the current story quest going on at the time; their dialogue should be based on their personal lives, opinions, etc. Each conversation is a unique experience.

It would also be nice to have mid-dialogue gestures, too. The recent update was nice, but conversations are still bland (imo) with the lengthy paragraphs gesetured with only one action during the first few words.

NPC Activities:
I forget what they're called, but NPCs shouldn't stand around for eternity. Each NPC in the entire game should have something to do. If they have no house to go to, make them a house. Simple scripting probably wouldn't suffice, but maybe if people were given jobs such as cutting wood, they could do that.

The enemies and wildlife should also have activities.

Post-Adventure Instances:
Riften having houses on fire forever is also not a clean site, and those zombies near BRK are annoying. Every questline should have a resolution. Either make new instances, or implement entirely new areas (Veteran) with productive epilogues. They require completion of all the quests that use the destroyed area. Quests that don't can be carried over to the Veteran zones. There could be new quests, if ZoS ever gets around to it.

Guild and Player Housing: (Idea)
Both in PvE and Cyrodiil, players should be able to build houses on land (like siege, they would probably require a decent amount of flat land). These houses can last indefinitely or an amount of weeks. Players can also place farms and other stuff to decorate, perhaps open a shop. Houses have health bars, and can be sieged in PvP.

Guilds should be able to build walls, gates, and other stuff like placing walkway walls on the roads. All of this can be sieged in PvP, and can help to defend keeps and other inner things.

Things can only be built if an alliance owns the keep in the area. Guilds that own the keep have the power to remove houses, such as outdated or abandoned homes. Emporers can also do this.

Maybe place siege NPCs along gates and other stuff to protect, and command them to have a specific pathway, such as circle around forever or walk around a player-made home forever.

PvP Outside Cyrodill:
Maybe the Veteran zones in PvE can be PvP zones with the housing and NPC activities.
Edited by Firellight on December 7, 2014 3:59PM
  • ers101284b14_ESO
    ers101284b14_ESO
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    Branching Dialogue-Yes we do
    NPC Activities-Yes we do
    Post-Adventure instance-Thought we already had this
    Guild Player Housing- Coming in about a year and a half
    PVP outside Cyrodill-Coming next year
  • AlexDougherty
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    Branching Dialogue, nice idea but I don't think it will happen, and would probably quintuple your game files if it did.
    NPC Activities, depends, in Skyrim you could wait ages for an NPC to turn up where they were supposed to be, because halfway there they stopped to talk to another NPC. But some variation wouldn't hurt.
    Post Adventure Instances, well ideally yes, but I seem to remember the phasing issues for groups at launch, and this might bring it all back, so maybe not.
    Housing, it's on it's way, but is not a high priority, over a year away.
    PVP outside Curodill, Maybe in special areas, but you have to remember the Veteran area's are also non-veteran area's for people starting. They could have PVP area's, but in out of the way parts were nothing happens, and not obligatory to pass through (SWTOR and Tattooine springs unpleasantly to mind)
    People believe what they either want to be true or what they are afraid is true!
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    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Neizir
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    NPC Activities are actually being added in Update 6 along with the Justice System. Otherwise, I agree with most of your points.
    Neizir Stormstrider

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  • Elsonso
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    Thanks for posting this, hopefully ZOS notices it.
    Firellight wrote: »
    Branching Dialogue:
    If anyone's played Skyrim with the Interesting NPCs mod knows that a great lore game can have you talking to an NPC for 20 minutes or more, with each line of dialogue being immersive.

    Big patch warning with this one. There are apparently 6GB of audio files already. 12GB if they release them twice. :smile:

    While I would agree that this would add to the game... it will add to the game.
    Firellight wrote: »
    NPC Activities:
    I forget what they're called, but NPCs shouldn't stand around for eternity.

    I would like to see this, as well, but only for NPCs that we do not interact with. Quest givers, shop keepers, merchants, bankers, and other NPCs that we interact with would need to remain static. Chasing an NPC across Wayrest or having to wait until they finish breakfast before we can interact with them would probably be more annoying.

    If the non-essential NPCs all vanish at night so that during the few night hours the streets and roads seem more empty, then it is a good idea.
    Firellight wrote: »
    Post-Adventure Instances:
    Riften having houses on fire forever is also not a clean site, and those zombies near BRK are annoying. Every questline should have a resolution.

    Yes! They do this in some places, but not everywhere.

    I don't think rebuilding needs to be done immediately, but I would like to see rebuilding activities added to places that have been destroyed, where appropriate. In a future update or patch, these things can be changed to fixed for those people who meet the quest requirements.

    On a more minor scale, the festivities in Windhelm seem to be going on for eternity. Every time I stop back in there for some reason, the same people are standing outside the bank getting drunk. This may just be a Nord excuse to drink, but it seems tied to the festivities.

    The King told me to tell Captain Ernele in Wayrest to take down the gallows. The Captain gave me his word that it would be down before the end of the day. Why has this not been completed? Can I send him to the stockades for dereliction of duty?
    Firellight wrote: »
    PvP Outside Cyrodill:
    Maybe the Veteran zones in PvE can be PvP zones with the housing and NPC activities.

    I think they should just introduce dueling, for starters. When both parties agree, they can PVP fight in PVE areas. I would limit this to areas where people are not congregating to do PVE stuff (banks, crafting areas, etc)

    Edited by Elsonso on December 7, 2014 4:58PM

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