I think the majority of people that have played ESO share the opinion that it really lacks some elder scrolls elements. I've made a list of why I believe ESO does not feel like a TES game when doing solo PvE. Keep in mind some of these things may not all be possible in a MMO and are just opinions, they are things I feel like would have made the solo PvE experience more TES like.
•Zones: If it weren't for zones I think ESO would feel much more like a TES game. The world free and open for you to explore. Since there are zones it takes out that feeling, which is something Elder Scrolls games have always been great at. It makes the world feel so much smaller.
•Mobs: I know mobs/trash are in many MMOs but if Zenimax had made no mobs but so NPCs where spread out and there were more of them but only sometimes groups of them it would make for a much better experience. They also all look the same for the most part. You see a bandit, there is a female version and a male version. The variety in enemies in past elder scrolls games were great; You could see a high elf bandit but an argonian or khajiit right by their side.
•Looting: You can't loot everything you see off a monster. Let's say that you kill a bandit, you will normally just pick 1-2 gold off his body and a sword or something. In previous TES games you could get everything off a corpse they had on. It would become much better if you could loot all the gear he had on. To stop farming it, they could make the price be lower.
•First Person: It feels super clunky and unplayable to some degree since some skills like immovable will cover up the whole screen and it doesn't even feel like first person.
•Epic Moments: There are very little "epic" moments I have seen in ESO. If they had parts where you can look over a whole plain of oblivion from a sigil tower, or see all of vivec from a floating meteor, and looking at all of skyrim from the throat of the world it would feel more TES. These are some of the parts that make a TES game. Some of the boss battles or endings to quests don't feel very rewarding at all either. I know some of the events in zones zeimax tries to make epic just end up seeming silly. I hate how NPCs will fight each other and the fight won't even seem intense. There won't be many NPCs in times when they try to make moments seem large and bad ass. I hate angry joes review on the game because I feel as if he barely played the group and PvP content which this game does amazing but he said in the review the game lacks "Wow moments"
•Weather: I haven't really seen weather change in the game at all. I liked when there were sandstorms/ash storms in morrowind and it was hard to see, I liked when it rained in swampy parts of Cyrodiil in oblivion, etc. I also liked how the night sky lit up in shivering isles in Oblivion that was one of the most beautiful things to me in oblivion. I feel like there should be more diversity of weather and a more "beautiful" night sky. I feel like the weather should impact the player somehow also or give the a special feature. Rain makes your characters clothes/armor wet or appear darker, sand storms/snow storms will make the player put his/her hand over there face when running/walking/riding mount to prevent it from getting in their eyes.
•The choices you make don't seem to impact the world/SPEECH SKILL: In Morrowind you started off as a nobody, even peasants would mock and make fun of you as you walked by. You worked your way up by doing heroic quests and that made the people of that area like you more, which this doesn't seem to be the case in ESO. Everyone is kind to you throughout the entire game and it feels like your decisions don't even matter. It even seems like you don't have many times in the game when you make decisions. One thing that worked well in morrowind and skyrim was the fact that you had a speech skill line. You could bribe/admire/taunt or even intimidate people to get them to like you more or give you information. The less people in the town like you, the less quests they will offer you. Some shop keepers may not even trade with you or some NPCs refuse to talk to you.
•Side objectives in dungeons: In morrowind there were slaves kept in dungeons and such to where you would have to go out and explore the dungeon to find the key then free the slaves. I know because of the alliance there aren't
many slaves. It would add an interesting objective to dungeons and once you rescue the slaves that the badits/monsters were keeping they would go out and live in a town or village and praise you whenever you walk by them in the town.
•It's to easy: The solo gameplay just feels way to easy. It even feels like zos is holding your hand to some degree which I feel like they should give you a tutorial kind of thing then throw you out into the world and not help you at all. The game is also so damn easy and considering it's a MMO it's even easier since other players can help you. I think if it was 2x as hard in solo content it might not even hard enough.
•Level Scaling: Morrowind did not have level scaling but there were also no requirements on gear. Oblivion and skyrim had scaling. If ESO had it, it would make it so exploration isn't punished. Some areas would still be harder than others but not to much harder so it's still possible to explore.
•Fast travel and the map: Fast travel should be more limitied imo. I think you should only be able to fast travel to towns and safe villages to make city life seem much more alive. It would be nice if at starting towns there were wagons/stilt striders/boats to travel to specific towns/villages and have acsess to that to port to. I know skyrim and oblivion had this and ESO does also but it makes it a bit more boring; removing cave/delv/bosses, etc on the map. It would make for better exploration. You would have to try and remember things and use towns as a base.
•Guards and how towns should feel alive: I remember in morrowind when guards would see you getting attacked by something and run out to go help you. Or you could ask them for directions or rumors and they would tell you information on the area. If towns had a system where NPCs had different dialogue and conversations and city audio sounds it would feel much more alive. I'm not sure if it's possible or not but if NPCs had time schedules where they would go home or different places of the city it would feel much more TES like.
•More depth to characters: There are some great characters you can get attached to in ESO and previous TES games but I feel like there are not enough. Characters that tease you and have a sense of humor like thieves guild members but also more serious and epic characters like Martin Septim from oblivion. I honestly think if some of the old voice actors and soundtracks from previous games were implemented into ESO so many more players would enjoy the solo questing experience.
•Things that aren't part of TES but would fit it in an MMO environment: Things like being able to ride on the back of your friends horse would be great.. Or other mounts like a Khajiit species mount, guars, etc. there are other things as well but I think i've bored you all enough with my wall of text.
Edited by SRIBES on December 8, 2014 3:57AM