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Play the way you want?

  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    Alphashado wrote: »
    Rune_Relic wrote: »
    Alphashado wrote: »
    There will always be cookie cutter top builds in an MMO. it's impossible to avoid. Any time that you have various gear/stats/items to choose from, you will have number crunchers crunching the numbers. There will always be an optimal combination of gear/stats/items. And as soon as one of those gear/stats/items is changed/nerfed/buffed, then by default. another gear/stat/item combo will take its place.

    If content is adjusted to facilitate anything less than the above mentioned combos, than everyone still using the above mentioned combos will cry because it's too easy.

    It is an absolutely unavoidable cycle unless we were all robots with the exact same gear/stats/items.

    In regards to play as you want. this term has been taken way too literally. Take the German Autobahn for example. "Drive as fast as you want! No speed limit, no restrictions!. Total freedom on the highway!" - Yet there will always be a faster car than the one you are driving. If you choose to drive a V.W Bug down the Autobahn, then don't complain when someone passes you in a Ferrari.

    All they can do is make adjustments as they go, but it is an unavoidable, never ending cycle of Nerfs and Buffs. It's an MMO. Nature of the beast.

    Cookie cutter build = Unbalanced game.
    Its as simple as that.
    Balance the equation for everyone and there is no cookie cutters = play as you like.
    Its not rocket science ...but it does actually require effort.

    You highlighted the very reason you are wrong. Maybe this is your first MMO. In that case, I understand your perceptions.


    You highlighted the very reason you are wrong. Maybe you dont understand maths (dont feel ashamed...many do not). In that case, I understand your perceptions.
    Edited by Rune_Relic on December 12, 2014 9:29PM
    Anything that can be exploited will be exploited
  • Kungfu
    Kungfu
    ✭✭✭✭
    This is why I don't think players should be allowed to see the actual numbers that happen during combat.

    Yes.
  • Xjcon
    Xjcon
    ✭✭✭✭✭
    Kungfu wrote: »
    This is why I don't think players should be allowed to see the actual numbers that happen during combat.

    Yes.

    Yes what? You agree that no one should have the information needed to correct problems with themselves or other members of the group? You prefer to hide behind this idea that you shouldn't have to carry your weight in a fight? Then you will be very disappointed when ever you play any MMO.
    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
    Vierna Do'urdenx V16 Bosmer NB
    Jarlaxle Baenrex V16 Dunmer NB
  • Xjcon
    Xjcon
    ✭✭✭✭✭
    Rune_Relic wrote: »
    This is why I alwasy thought 1-50 should be solo training and solo jack of all trade PVP builds...but 50+ should be for group training and specialist PVE group builds.

    Many of the vocals on here are MMO vets....who seem to forget many of the payers on here are TES soloists.

    Those TES players need time to learn new skills and adapt.
    Those MMO players need to understand their playerbase.

    ZOS needs to embrace both and encourage both and allow/help them to mix.

    TES say to mmo lot.... derrr TES
    MMO say ot TES lot... derrr MMO

    Its a hybrid. TES-MMO. Embrace it and help each other.

    It it not the responsibility of the people who have done testing and research to handle players with care, if you want to do a part of the game That takes lots of time and effort to finish it then you need to do your best to get on par with the expectations of the group.

    I have been learning trials and have picked up on the mechanics very quickly. I have also recently been excluded from a speed run for the simple fact I hadn't done the current run before, I was not at all offended that the group did not want to take me. Shortly after I was invited to a training run and learned the dungeon and it's mechanics.

    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
    Vierna Do'urdenx V16 Bosmer NB
    Jarlaxle Baenrex V16 Dunmer NB
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    Rune_Relic wrote: »
    Alphashado wrote: »
    Rune_Relic wrote: »
    Alphashado wrote: »
    There will always be cookie cutter top builds in an MMO. it's impossible to avoid. Any time that you have various gear/stats/items to choose from, you will have number crunchers crunching the numbers. There will always be an optimal combination of gear/stats/items. And as soon as one of those gear/stats/items is changed/nerfed/buffed, then by default. another gear/stat/item combo will take its place.

    If content is adjusted to facilitate anything less than the above mentioned combos, than everyone still using the above mentioned combos will cry because it's too easy.

    It is an absolutely unavoidable cycle unless we were all robots with the exact same gear/stats/items.

    In regards to play as you want. this term has been taken way too literally. Take the German Autobahn for example. "Drive as fast as you want! No speed limit, no restrictions!. Total freedom on the highway!" - Yet there will always be a faster car than the one you are driving. If you choose to drive a V.W Bug down the Autobahn, then don't complain when someone passes you in a Ferrari.

    All they can do is make adjustments as they go, but it is an unavoidable, never ending cycle of Nerfs and Buffs. It's an MMO. Nature of the beast.

    Cookie cutter build = Unbalanced game.
    Its as simple as that.
    Balance the equation for everyone and there is no cookie cutters = play as you like.
    Its not rocket science ...but it does actually require effort.

    You highlighted the very reason you are wrong. Maybe this is your first MMO. In that case, I understand your perceptions.


    You highlighted the very reason you are wrong. Maybe you dont understand maths (dont feel ashamed...many do not). In that case, I understand your perceptions.

    Wow. Ok. For someone that sounds like a self proclaimed math expert, I find it shocking that you fail to grasp the concept.

    So I ask you this oh wise math expert: how many different possible combinations are there of gear/stats/skills/class? 1,000? 10,000? 100,000? I million?

    Now please explain to us how all those builds would or could be perfectly balanced. Please explain how by nerfing the top combo how another combo by default won't take it's place as the new top combo.

    Bring it on. We are waiting for you brilliant math.

  • Lord_Kreegan
    Lord_Kreegan
    ✭✭✭✭✭
    There will always be cookie-cutter builds. There will always be min-maxers.

    There will always be bad builds and there will always be noobs.

    All of that is irrelevant.

    IMHO, what is important is whether or not players can participate in or perform all aspects of the game with some reasonable build (not whether or not other players will accept their specific build for some aspect of the game). If certain aspects of the game -- e.g. trials -- dictate that players MUST min-max and use certain cookie-cutter builds, then it's reasonable to complain that the game has not been designed properly.

    That is not the same thing as saying that any build can succeed or any build can get the best time in a trial or any build must be accepted by everyone else in the game. "Play as you want" doesn't mean everybody is just as good as everyone else, or every build is just as viable as others, or "everybody gets a trophy".

    If the game has been built by elitist devs such that only elitist players can do well, it's usually pretty apparent (there are ample examples out there) and ultimately it's the elitists (who are their own worst enemies) who end up complaining that they have no noob forum-goers to belittle and no cannon fodder to kill in PvP... and ultimately there won't be enough subscribers to keep the game afloat. Funny how that happens...

    But if that is not the case, then complainers need to re-evaluate their concept of "balance".
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    Alphashado wrote: »
    Rune_Relic wrote: »
    Alphashado wrote: »
    Rune_Relic wrote: »
    Alphashado wrote: »
    There will always be cookie cutter top builds in an MMO. it's impossible to avoid. Any time that you have various gear/stats/items to choose from, you will have number crunchers crunching the numbers. There will always be an optimal combination of gear/stats/items. And as soon as one of those gear/stats/items is changed/nerfed/buffed, then by default. another gear/stat/item combo will take its place.

    If content is adjusted to facilitate anything less than the above mentioned combos, than everyone still using the above mentioned combos will cry because it's too easy.

    It is an absolutely unavoidable cycle unless we were all robots with the exact same gear/stats/items.

    In regards to play as you want. this term has been taken way too literally. Take the German Autobahn for example. "Drive as fast as you want! No speed limit, no restrictions!. Total freedom on the highway!" - Yet there will always be a faster car than the one you are driving. If you choose to drive a V.W Bug down the Autobahn, then don't complain when someone passes you in a Ferrari.

    All they can do is make adjustments as they go, but it is an unavoidable, never ending cycle of Nerfs and Buffs. It's an MMO. Nature of the beast.

    Cookie cutter build = Unbalanced game.
    Its as simple as that.
    Balance the equation for everyone and there is no cookie cutters = play as you like.
    Its not rocket science ...but it does actually require effort.

    You highlighted the very reason you are wrong. Maybe this is your first MMO. In that case, I understand your perceptions.


    You highlighted the very reason you are wrong. Maybe you dont understand maths (dont feel ashamed...many do not). In that case, I understand your perceptions.

    Wow. Ok. For someone that sounds like a self proclaimed math expert, I find it shocking that you fail to grasp the concept.

    So I ask you this oh wise math expert: how many different possible combinations are there of gear/stats/skills/class? 1,000? 10,000? 100,000? I million?

    Now please explain to us how all those builds would or could be perfectly balanced. Please explain how by nerfing the top combo how another combo by default won't take it's place as the new top combo.

    Bring it on. We are waiting for you brilliant math.

    Ok I will explain.
    Its this wonderful concept we call... and I quote "=" or equality
    Then you have dualism1 on one side of the equation and dualism2 on the other side....like this
    dualism1 = dualism2.
    See how dualism1 is opposite dualism2.

    So what we do is cancel out opposites like so....
    dualism1-dualism2 = 0

    There you see. Is it really that difficult ?
    Thats how equality (balance) works.
    Like gays want equal rights to heterosexuals.
    Women want to be treated equally to mean.
    Duality and balance is not new or rocket science....
    http://en.wikipedia.org/wiki/Maat
    ...just completely lacking in modern mmos.

    The fact some people fail to comprehend how lacking ESO is with regard to equality amazes me. Those who cant understand the most fundamental concept of maths to argue equations dont work (and demand to be shown how an equation creates ..well.. you know..equality) leaves me totally dumbfounded. lol.

    Doesnt matter if you have 10 variable or 10,000,000. If you dont balance the equation......derrr..... the equation wont balance. If that means you have to test every combination.....that means you have to test every combination. Failing that you rig the mechanics so the maths always balances before you even start writing 1,000,000s of combos.

    One method chucks anything out there and then tries to make a system work.
    One system is designed to work...then adds content that works in harmony with the system.

    The ESO system was designed to allow combat and then attempt balance. It wasnt designed to auto-balance combat like a proper equation would.
    Edited by Rune_Relic on December 13, 2014 7:05PM
    Anything that can be exploited will be exploited
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
    ✭✭✭✭✭
    Rune_Relic wrote: »
    Alphashado wrote: »
    Rune_Relic wrote: »
    Alphashado wrote: »
    Rune_Relic wrote: »
    Alphashado wrote: »
    There will always be cookie cutter top builds in an MMO. it's impossible to avoid. Any time that you have various gear/stats/items to choose from, you will have number crunchers crunching the numbers. There will always be an optimal combination of gear/stats/items. And as soon as one of those gear/stats/items is changed/nerfed/buffed, then by default. another gear/stat/item combo will take its place.

    If content is adjusted to facilitate anything less than the above mentioned combos, than everyone still using the above mentioned combos will cry because it's too easy.

    It is an absolutely unavoidable cycle unless we were all robots with the exact same gear/stats/items.

    In regards to play as you want. this term has been taken way too literally. Take the German Autobahn for example. "Drive as fast as you want! No speed limit, no restrictions!. Total freedom on the highway!" - Yet there will always be a faster car than the one you are driving. If you choose to drive a V.W Bug down the Autobahn, then don't complain when someone passes you in a Ferrari.

    All they can do is make adjustments as they go, but it is an unavoidable, never ending cycle of Nerfs and Buffs. It's an MMO. Nature of the beast.

    Cookie cutter build = Unbalanced game.
    Its as simple as that.
    Balance the equation for everyone and there is no cookie cutters = play as you like.
    Its not rocket science ...but it does actually require effort.

    You highlighted the very reason you are wrong. Maybe this is your first MMO. In that case, I understand your perceptions.


    You highlighted the very reason you are wrong. Maybe you dont understand maths (dont feel ashamed...many do not). In that case, I understand your perceptions.

    Wow. Ok. For someone that sounds like a self proclaimed math expert, I find it shocking that you fail to grasp the concept.

    So I ask you this oh wise math expert: how many different possible combinations are there of gear/stats/skills/class? 1,000? 10,000? 100,000? I million?

    Now please explain to us how all those builds would or could be perfectly balanced. Please explain how by nerfing the top combo how another combo by default won't take it's place as the new top combo.

    Bring it on. We are waiting for you brilliant math.

    Ok I will explain.
    Its this wonderful concept we call... and I quote "=" or equality
    Then you have dualism1 on one side of the equation and dualism2 on the other side....like this
    dualism1 = dualism2.
    See how dualism1 is opposite dualism2.

    So what we do is cancel out opposites like so....
    dualism1-dualism2 = 0

    There you see. Is it really that difficult ?
    Thats how equality (balance) works.
    Like gays want equal rights to heterosexuals.
    Women want to be treated equally to mean.
    Duality and balance is not new or rocket science....
    http://en.wikipedia.org/wiki/Maat
    ...just completely lacking in modern mmos.

    The fact some people fail to comprehend how lacking ESO is with regard to equality amazes me. Those who cant understand the most fundamental concept of maths to argue equations dont work (and demand to be shown how an equation creates ..well.. you know..equality) leaves me totally dumbfounded. lol.

    Doesnt matter if you have 10 variable or 10,000,000. If you dont balance the equation......derrr..... the equation wont balance. If that means you have to test every combination.....that means you have to test every combination. Failing that you rig the mechanics so the maths always balances before you even start writing 1,000,000s of combos.

    One method chucks anything out there and then tries to make a system work.
    One system is designed to work...then adds content that works in harmony with the system.

    The ESO system was designed to allow combat and then attempt balance. It wasnt designed to auto-balance combat like a proper equation would.

    Wow! Just wow!
  • Jitterbug
    Jitterbug
    ✭✭✭✭✭
    ✭✭
    But aren't the people wanting only to group with the fastest players in fact playing the game they way they want? This isn't your mom's house:

    "If you are going out take your little brother!"
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    Rune_Relic wrote: »
    Alphashado wrote: »
    Rune_Relic wrote: »
    Alphashado wrote: »
    Rune_Relic wrote: »
    Alphashado wrote: »
    There will always be cookie cutter top builds in an MMO. it's impossible to avoid. Any time that you have various gear/stats/items to choose from, you will have number crunchers crunching the numbers. There will always be an optimal combination of gear/stats/items. And as soon as one of those gear/stats/items is changed/nerfed/buffed, then by default. another gear/stat/item combo will take its place.

    If content is adjusted to facilitate anything less than the above mentioned combos, than everyone still using the above mentioned combos will cry because it's too easy.

    It is an absolutely unavoidable cycle unless we were all robots with the exact same gear/stats/items.

    In regards to play as you want. this term has been taken way too literally. Take the German Autobahn for example. "Drive as fast as you want! No speed limit, no restrictions!. Total freedom on the highway!" - Yet there will always be a faster car than the one you are driving. If you choose to drive a V.W Bug down the Autobahn, then don't complain when someone passes you in a Ferrari.

    All they can do is make adjustments as they go, but it is an unavoidable, never ending cycle of Nerfs and Buffs. It's an MMO. Nature of the beast.

    Cookie cutter build = Unbalanced game.
    Its as simple as that.
    Balance the equation for everyone and there is no cookie cutters = play as you like.
    Its not rocket science ...but it does actually require effort.

    You highlighted the very reason you are wrong. Maybe this is your first MMO. In that case, I understand your perceptions.


    You highlighted the very reason you are wrong. Maybe you dont understand maths (dont feel ashamed...many do not). In that case, I understand your perceptions.

    Wow. Ok. For someone that sounds like a self proclaimed math expert, I find it shocking that you fail to grasp the concept.

    So I ask you this oh wise math expert: how many different possible combinations are there of gear/stats/skills/class? 1,000? 10,000? 100,000? I million?

    Now please explain to us how all those builds would or could be perfectly balanced. Please explain how by nerfing the top combo how another combo by default won't take it's place as the new top combo.

    Bring it on. We are waiting for you brilliant math.

    Ok I will explain.
    Its this wonderful concept we call... and I quote "=" or equality
    Then you have dualism1 on one side of the equation and dualism2 on the other side....like this
    dualism1 = dualism2.
    See how dualism1 is opposite dualism2.

    So what we do is cancel out opposites like so....
    dualism1-dualism2 = 0

    There you see. Is it really that difficult ?
    Thats how equality (balance) works.
    Like gays want equal rights to heterosexuals.
    Women want to be treated equally to mean.
    Duality and balance is not new or rocket science....
    http://en.wikipedia.org/wiki/Maat
    ...just completely lacking in modern mmos.

    The fact some people fail to comprehend how lacking ESO is with regard to equality amazes me. Those who cant understand the most fundamental concept of maths to argue equations dont work (and demand to be shown how an equation creates ..well.. you know..equality) leaves me totally dumbfounded. lol.

    Doesnt matter if you have 10 variable or 10,000,000. If you dont balance the equation......derrr..... the equation wont balance. If that means you have to test every combination.....that means you have to test every combination. Failing that you rig the mechanics so the maths always balances before you even start writing 1,000,000s of combos.

    One method chucks anything out there and then tries to make a system work.
    One system is designed to work...then adds content that works in harmony with the system.

    The ESO system was designed to allow combat and then attempt balance. It wasnt designed to auto-balance combat like a proper equation would.

    Wow! Just wow!

    If it was designed to auto-balance it would never need tweeking, nerfing or buffing. Same as any other MMO.
    Anything that can be exploited will be exploited
  • Sneak_Thief
    Sneak_Thief
    ✭✭✭✭
    I agree with the OP, It is very very difficult to play how your want in many Vet situations. Unless you don't mind dying and wasting repair kits and soul gems, your Vet12 dungeon or delve or trial groups need to be fairly consistent with specific builds and groups to get bye.

    The problem is there are non competitive players, like my wife, who just want to have fun and enjoy their build. And its hard to say to people like that your build is not good enough for xyz content. But it's the truth you can't build any build you want and expect to get by without being a huge burden. I have spent hours and hours researching builds, which means I am not building my build, I'm building a build that is only to do certain content. There is ALOT of fun skills Id like to use but will never use.
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
    ✭✭✭✭✭
    Rune_Relic wrote: »
    Rune_Relic wrote: »
    Alphashado wrote: »
    Rune_Relic wrote: »
    Alphashado wrote: »
    Rune_Relic wrote: »
    Alphashado wrote: »
    There will always be cookie cutter top builds in an MMO. it's impossible to avoid. Any time that you have various gear/stats/items to choose from, you will have number crunchers crunching the numbers. There will always be an optimal combination of gear/stats/items. And as soon as one of those gear/stats/items is changed/nerfed/buffed, then by default. another gear/stat/item combo will take its place.

    If content is adjusted to facilitate anything less than the above mentioned combos, than everyone still using the above mentioned combos will cry because it's too easy.

    It is an absolutely unavoidable cycle unless we were all robots with the exact same gear/stats/items.

    In regards to play as you want. this term has been taken way too literally. Take the German Autobahn for example. "Drive as fast as you want! No speed limit, no restrictions!. Total freedom on the highway!" - Yet there will always be a faster car than the one you are driving. If you choose to drive a V.W Bug down the Autobahn, then don't complain when someone passes you in a Ferrari.

    All they can do is make adjustments as they go, but it is an unavoidable, never ending cycle of Nerfs and Buffs. It's an MMO. Nature of the beast.

    Cookie cutter build = Unbalanced game.
    Its as simple as that.
    Balance the equation for everyone and there is no cookie cutters = play as you like.
    Its not rocket science ...but it does actually require effort.

    You highlighted the very reason you are wrong. Maybe this is your first MMO. In that case, I understand your perceptions.


    You highlighted the very reason you are wrong. Maybe you dont understand maths (dont feel ashamed...many do not). In that case, I understand your perceptions.

    Wow. Ok. For someone that sounds like a self proclaimed math expert, I find it shocking that you fail to grasp the concept.

    So I ask you this oh wise math expert: how many different possible combinations are there of gear/stats/skills/class? 1,000? 10,000? 100,000? I million?

    Now please explain to us how all those builds would or could be perfectly balanced. Please explain how by nerfing the top combo how another combo by default won't take it's place as the new top combo.

    Bring it on. We are waiting for you brilliant math.

    Ok I will explain.
    Its this wonderful concept we call... and I quote "=" or equality
    Then you have dualism1 on one side of the equation and dualism2 on the other side....like this
    dualism1 = dualism2.
    See how dualism1 is opposite dualism2.

    So what we do is cancel out opposites like so....
    dualism1-dualism2 = 0

    There you see. Is it really that difficult ?
    Thats how equality (balance) works.
    Like gays want equal rights to heterosexuals.
    Women want to be treated equally to mean.
    Duality and balance is not new or rocket science....
    http://en.wikipedia.org/wiki/Maat
    ...just completely lacking in modern mmos.

    The fact some people fail to comprehend how lacking ESO is with regard to equality amazes me. Those who cant understand the most fundamental concept of maths to argue equations dont work (and demand to be shown how an equation creates ..well.. you know..equality) leaves me totally dumbfounded. lol.

    Doesnt matter if you have 10 variable or 10,000,000. If you dont balance the equation......derrr..... the equation wont balance. If that means you have to test every combination.....that means you have to test every combination. Failing that you rig the mechanics so the maths always balances before you even start writing 1,000,000s of combos.

    One method chucks anything out there and then tries to make a system work.
    One system is designed to work...then adds content that works in harmony with the system.

    The ESO system was designed to allow combat and then attempt balance. It wasnt designed to auto-balance combat like a proper equation would.

    Wow! Just wow!

    If it was designed to auto-balance it would never need tweeking, nerfing or buffing. Same as any other MMO.

    The scaled dungeons are really enough. Combat is just fine.

    The game has been nerfed seriously already and I'm not enjoying facerolling it all that much. I have my ways to make it more difficult, playing past my level is normally how I do it. Because of this the scaled dungeons are a bit of a problem for me.

    Auto balance would completely break my way of playing the game. I really do need to be at a disadvantage, either that or put the game back like it was. You might not like that.
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
    ✭✭✭✭✭
    I agree with the OP, It is very very difficult to play how your want in many Vet situations. Unless you don't mind dying and wasting repair kits and soul gems, your Vet12 dungeon or delve or trial groups need to be fairly consistent with specific builds and groups to get bye.

    The problem is there are non competitive players, like my wife, who just want to have fun and enjoy their build. And its hard to say to people like that your build is not good enough for xyz content. But it's the truth you can't build any build you want and expect to get by without being a huge burden. I have spent hours and hours researching builds, which means I am not building my build, I'm building a build that is only to do certain content. There is ALOT of fun skills Id like to use but will never use.

    My VR9 Vampire Witch has 4 or 5 unused points. My VR10 NB son had 30 odd a while ago. She has 2 maxed out crafts and is a Master Vampire. My son is just a Master Vampire.

    I have so many extra points I have a comedy bar I run for laughs. A Boom Pet, Volcanic Rune and some fairly spectacular visual effect thingies. Just for fun.
    Edited by poodlemasterb16_ESO on December 13, 2014 10:00PM
  • felinith66
    felinith66
    ✭✭✭
    Keep in mind, the min/maxers are also playing the way they want. Your "Play the way I want" is not more important than their "Play the way they want." There's really no simple fix for this.
    If you can find other players who play the game as you do, and group up with them to do trials and other group stuff, then I think that would be the better solution for this problem.

  • Wolfshead
    Wolfshead
    ✭✭✭✭
    I agree with OP on this those word "Play the way you want and be who you want to be" was part of advertising of this game and honest those of you that say it is easy to have "2 build in this game" or "why do you need have 2 player with heavy armor and 1h and shield" most have forget that ZoS say that you play as you want and be how you want in this game.

    But fact remain that Templar is not alow to be dps and wear heavy armor or a Sorcerer wear heavy armor for the passive skill in the armor don't alow you wear any typ of armor YOU WANT take Templar you can easy make in "paladin" healer but the heavy armor passive skill don't have any magick that will boost your spells therefore you are force to wear light armor same go for Sorcerer you can easy make them in "battlemage" by wear heavy armor and 2 hand sword but again passive skill don't alow to use those gear.

    And be force as DK to run around in dungeon with light armor and wield a staff for we already have DK and we need more dps i would say something is very very wrong with game system if you are force change you build and use those gear.

    I think ZoS should rethink the whole skills tree for why should i as player need to change my playstyle just so it benefit the group i should be alow to play as i want to play i mean crap the have even say so in advertising for cry out loud.
    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
    What we do in life, echoes in eternity
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    Rune_Relic wrote: »
    Alphashado wrote: »
    Rune_Relic wrote: »
    Alphashado wrote: »
    Rune_Relic wrote: »
    Alphashado wrote: »
    There will always be cookie cutter top builds in an MMO. it's impossible to avoid. Any time that you have various gear/stats/items to choose from, you will have number crunchers crunching the numbers. There will always be an optimal combination of gear/stats/items. And as soon as one of those gear/stats/items is changed/nerfed/buffed, then by default. another gear/stat/item combo will take its place.

    If content is adjusted to facilitate anything less than the above mentioned combos, than everyone still using the above mentioned combos will cry because it's too easy.

    It is an absolutely unavoidable cycle unless we were all robots with the exact same gear/stats/items.

    In regards to play as you want. this term has been taken way too literally. Take the German Autobahn for example. "Drive as fast as you want! No speed limit, no restrictions!. Total freedom on the highway!" - Yet there will always be a faster car than the one you are driving. If you choose to drive a V.W Bug down the Autobahn, then don't complain when someone passes you in a Ferrari.

    All they can do is make adjustments as they go, but it is an unavoidable, never ending cycle of Nerfs and Buffs. It's an MMO. Nature of the beast.

    Cookie cutter build = Unbalanced game.
    Its as simple as that.
    Balance the equation for everyone and there is no cookie cutters = play as you like.
    Its not rocket science ...but it does actually require effort.

    You highlighted the very reason you are wrong. Maybe this is your first MMO. In that case, I understand your perceptions.


    You highlighted the very reason you are wrong. Maybe you dont understand maths (dont feel ashamed...many do not). In that case, I understand your perceptions.

    Wow. Ok. For someone that sounds like a self proclaimed math expert, I find it shocking that you fail to grasp the concept.

    So I ask you this oh wise math expert: how many different possible combinations are there of gear/stats/skills/class? 1,000? 10,000? 100,000? I million?

    Now please explain to us how all those builds would or could be perfectly balanced. Please explain how by nerfing the top combo how another combo by default won't take it's place as the new top combo.

    Bring it on. We are waiting for you brilliant math.

    Ok I will explain.
    Its this wonderful concept we call... and I quote "=" or equality
    Then you have dualism1 on one side of the equation and dualism2 on the other side....like this
    dualism1 = dualism2.
    See how dualism1 is opposite dualism2.

    So what we do is cancel out opposites like so....
    dualism1-dualism2 = 0

    There you see. Is it really that difficult ?
    Thats how equality (balance) works.
    Like gays want equal rights to heterosexuals.
    Women want to be treated equally to mean.
    Duality and balance is not new or rocket science....
    http://en.wikipedia.org/wiki/Maat
    ...just completely lacking in modern mmos.

    The fact some people fail to comprehend how lacking ESO is with regard to equality amazes me. Those who cant understand the most fundamental concept of maths to argue equations dont work (and demand to be shown how an equation creates ..well.. you know..equality) leaves me totally dumbfounded. lol.

    Doesnt matter if you have 10 variable or 10,000,000. If you dont balance the equation......derrr..... the equation wont balance. If that means you have to test every combination.....that means you have to test every combination. Failing that you rig the mechanics so the maths always balances before you even start writing 1,000,000s of combos.

    One method chucks anything out there and then tries to make a system work.
    One system is designed to work...then adds content that works in harmony with the system.

    The ESO system was designed to allow combat and then attempt balance. It wasnt designed to auto-balance combat like a proper equation would.

    Umm...... Say what? I know you are speaking english because I can clearly decipher all of the individual words in your post. Yet when I attempt to apply all of those individual words to the topic of conversation, I am left feeling slightly disorientated.

    There are currently (rough guess) 20 AAA MMOs, and hundreds of lower budget MMOs. http://www.mmorpg.com/gamelist.cfm

    Please pick one on that list that is perfectly balanced. Then when you fail to do that, please explain to us why no developer that was involved in the creation of all those games has been able to do it... since it isn't "rocket science" as you say.

  • timidobserver
    timidobserver
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    Play the way you want applies to everybody else not just you. You play the way you want and they play the way they want without you.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Reverb
    Reverb
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    I'm always surprised by how many people don't understand that "play how you want" doesn't mean "everybody plays how you want, and everybody thinks how you play is great".

    Anybody that complains because their build infringes on the way other people want to play was probably a kid whose mom forced other kids to invite to birthday parties.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
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