Alphashado wrote: »Rune_Relic wrote: »Alphashado wrote: »There will always be cookie cutter top builds in an MMO. it's impossible to avoid. Any time that you have various gear/stats/items to choose from, you will have number crunchers crunching the numbers. There will always be an optimal combination of gear/stats/items. And as soon as one of those gear/stats/items is changed/nerfed/buffed, then by default. another gear/stat/item combo will take its place.
If content is adjusted to facilitate anything less than the above mentioned combos, than everyone still using the above mentioned combos will cry because it's too easy.
It is an absolutely unavoidable cycle unless we were all robots with the exact same gear/stats/items.
In regards to play as you want. this term has been taken way too literally. Take the German Autobahn for example. "Drive as fast as you want! No speed limit, no restrictions!. Total freedom on the highway!" - Yet there will always be a faster car than the one you are driving. If you choose to drive a V.W Bug down the Autobahn, then don't complain when someone passes you in a Ferrari.
All they can do is make adjustments as they go, but it is an unavoidable, never ending cycle of Nerfs and Buffs. It's an MMO. Nature of the beast.
Cookie cutter build = Unbalanced game.
Its as simple as that.
Balance the equation for everyone and there is no cookie cutters = play as you like.
Its not rocket science ...but it does actually require effort.
You highlighted the very reason you are wrong. Maybe this is your first MMO. In that case, I understand your perceptions.
lordrichter wrote: »This is why I don't think players should be allowed to see the actual numbers that happen during combat.
lordrichter wrote: »This is why I don't think players should be allowed to see the actual numbers that happen during combat.
Yes.
Rune_Relic wrote: »This is why I alwasy thought 1-50 should be solo training and solo jack of all trade PVP builds...but 50+ should be for group training and specialist PVE group builds.
Many of the vocals on here are MMO vets....who seem to forget many of the payers on here are TES soloists.
Those TES players need time to learn new skills and adapt.
Those MMO players need to understand their playerbase.
ZOS needs to embrace both and encourage both and allow/help them to mix.
TES say to mmo lot.... derrr TES
MMO say ot TES lot... derrr MMO
Its a hybrid. TES-MMO. Embrace it and help each other.
Rune_Relic wrote: »Alphashado wrote: »Rune_Relic wrote: »Alphashado wrote: »There will always be cookie cutter top builds in an MMO. it's impossible to avoid. Any time that you have various gear/stats/items to choose from, you will have number crunchers crunching the numbers. There will always be an optimal combination of gear/stats/items. And as soon as one of those gear/stats/items is changed/nerfed/buffed, then by default. another gear/stat/item combo will take its place.
If content is adjusted to facilitate anything less than the above mentioned combos, than everyone still using the above mentioned combos will cry because it's too easy.
It is an absolutely unavoidable cycle unless we were all robots with the exact same gear/stats/items.
In regards to play as you want. this term has been taken way too literally. Take the German Autobahn for example. "Drive as fast as you want! No speed limit, no restrictions!. Total freedom on the highway!" - Yet there will always be a faster car than the one you are driving. If you choose to drive a V.W Bug down the Autobahn, then don't complain when someone passes you in a Ferrari.
All they can do is make adjustments as they go, but it is an unavoidable, never ending cycle of Nerfs and Buffs. It's an MMO. Nature of the beast.
Cookie cutter build = Unbalanced game.
Its as simple as that.
Balance the equation for everyone and there is no cookie cutters = play as you like.
Its not rocket science ...but it does actually require effort.
You highlighted the very reason you are wrong. Maybe this is your first MMO. In that case, I understand your perceptions.
You highlighted the very reason you are wrong. Maybe you dont understand maths (dont feel ashamed...many do not). In that case, I understand your perceptions.
Alphashado wrote: »Rune_Relic wrote: »Alphashado wrote: »Rune_Relic wrote: »Alphashado wrote: »There will always be cookie cutter top builds in an MMO. it's impossible to avoid. Any time that you have various gear/stats/items to choose from, you will have number crunchers crunching the numbers. There will always be an optimal combination of gear/stats/items. And as soon as one of those gear/stats/items is changed/nerfed/buffed, then by default. another gear/stat/item combo will take its place.
If content is adjusted to facilitate anything less than the above mentioned combos, than everyone still using the above mentioned combos will cry because it's too easy.
It is an absolutely unavoidable cycle unless we were all robots with the exact same gear/stats/items.
In regards to play as you want. this term has been taken way too literally. Take the German Autobahn for example. "Drive as fast as you want! No speed limit, no restrictions!. Total freedom on the highway!" - Yet there will always be a faster car than the one you are driving. If you choose to drive a V.W Bug down the Autobahn, then don't complain when someone passes you in a Ferrari.
All they can do is make adjustments as they go, but it is an unavoidable, never ending cycle of Nerfs and Buffs. It's an MMO. Nature of the beast.
Cookie cutter build = Unbalanced game.
Its as simple as that.
Balance the equation for everyone and there is no cookie cutters = play as you like.
Its not rocket science ...but it does actually require effort.
You highlighted the very reason you are wrong. Maybe this is your first MMO. In that case, I understand your perceptions.
You highlighted the very reason you are wrong. Maybe you dont understand maths (dont feel ashamed...many do not). In that case, I understand your perceptions.
Wow. Ok. For someone that sounds like a self proclaimed math expert, I find it shocking that you fail to grasp the concept.
So I ask you this oh wise math expert: how many different possible combinations are there of gear/stats/skills/class? 1,000? 10,000? 100,000? I million?
Now please explain to us how all those builds would or could be perfectly balanced. Please explain how by nerfing the top combo how another combo by default won't take it's place as the new top combo.
Bring it on. We are waiting for you brilliant math.
Rune_Relic wrote: »Alphashado wrote: »Rune_Relic wrote: »Alphashado wrote: »Rune_Relic wrote: »Alphashado wrote: »There will always be cookie cutter top builds in an MMO. it's impossible to avoid. Any time that you have various gear/stats/items to choose from, you will have number crunchers crunching the numbers. There will always be an optimal combination of gear/stats/items. And as soon as one of those gear/stats/items is changed/nerfed/buffed, then by default. another gear/stat/item combo will take its place.
If content is adjusted to facilitate anything less than the above mentioned combos, than everyone still using the above mentioned combos will cry because it's too easy.
It is an absolutely unavoidable cycle unless we were all robots with the exact same gear/stats/items.
In regards to play as you want. this term has been taken way too literally. Take the German Autobahn for example. "Drive as fast as you want! No speed limit, no restrictions!. Total freedom on the highway!" - Yet there will always be a faster car than the one you are driving. If you choose to drive a V.W Bug down the Autobahn, then don't complain when someone passes you in a Ferrari.
All they can do is make adjustments as they go, but it is an unavoidable, never ending cycle of Nerfs and Buffs. It's an MMO. Nature of the beast.
Cookie cutter build = Unbalanced game.
Its as simple as that.
Balance the equation for everyone and there is no cookie cutters = play as you like.
Its not rocket science ...but it does actually require effort.
You highlighted the very reason you are wrong. Maybe this is your first MMO. In that case, I understand your perceptions.
You highlighted the very reason you are wrong. Maybe you dont understand maths (dont feel ashamed...many do not). In that case, I understand your perceptions.
Wow. Ok. For someone that sounds like a self proclaimed math expert, I find it shocking that you fail to grasp the concept.
So I ask you this oh wise math expert: how many different possible combinations are there of gear/stats/skills/class? 1,000? 10,000? 100,000? I million?
Now please explain to us how all those builds would or could be perfectly balanced. Please explain how by nerfing the top combo how another combo by default won't take it's place as the new top combo.
Bring it on. We are waiting for you brilliant math.
Ok I will explain.
Its this wonderful concept we call... and I quote "=" or equality
Then you have dualism1 on one side of the equation and dualism2 on the other side....like this
dualism1 = dualism2.
See how dualism1 is opposite dualism2.
So what we do is cancel out opposites like so....
dualism1-dualism2 = 0
There you see. Is it really that difficult ?
Thats how equality (balance) works.
Like gays want equal rights to heterosexuals.
Women want to be treated equally to mean.
Duality and balance is not new or rocket science....
http://en.wikipedia.org/wiki/Maat
...just completely lacking in modern mmos.
The fact some people fail to comprehend how lacking ESO is with regard to equality amazes me. Those who cant understand the most fundamental concept of maths to argue equations dont work (and demand to be shown how an equation creates ..well.. you know..equality) leaves me totally dumbfounded. lol.
Doesnt matter if you have 10 variable or 10,000,000. If you dont balance the equation......derrr..... the equation wont balance. If that means you have to test every combination.....that means you have to test every combination. Failing that you rig the mechanics so the maths always balances before you even start writing 1,000,000s of combos.
One method chucks anything out there and then tries to make a system work.
One system is designed to work...then adds content that works in harmony with the system.
The ESO system was designed to allow combat and then attempt balance. It wasnt designed to auto-balance combat like a proper equation would.
poodlemasterb16_ESO wrote: »Rune_Relic wrote: »Alphashado wrote: »Rune_Relic wrote: »Alphashado wrote: »Rune_Relic wrote: »Alphashado wrote: »There will always be cookie cutter top builds in an MMO. it's impossible to avoid. Any time that you have various gear/stats/items to choose from, you will have number crunchers crunching the numbers. There will always be an optimal combination of gear/stats/items. And as soon as one of those gear/stats/items is changed/nerfed/buffed, then by default. another gear/stat/item combo will take its place.
If content is adjusted to facilitate anything less than the above mentioned combos, than everyone still using the above mentioned combos will cry because it's too easy.
It is an absolutely unavoidable cycle unless we were all robots with the exact same gear/stats/items.
In regards to play as you want. this term has been taken way too literally. Take the German Autobahn for example. "Drive as fast as you want! No speed limit, no restrictions!. Total freedom on the highway!" - Yet there will always be a faster car than the one you are driving. If you choose to drive a V.W Bug down the Autobahn, then don't complain when someone passes you in a Ferrari.
All they can do is make adjustments as they go, but it is an unavoidable, never ending cycle of Nerfs and Buffs. It's an MMO. Nature of the beast.
Cookie cutter build = Unbalanced game.
Its as simple as that.
Balance the equation for everyone and there is no cookie cutters = play as you like.
Its not rocket science ...but it does actually require effort.
You highlighted the very reason you are wrong. Maybe this is your first MMO. In that case, I understand your perceptions.
You highlighted the very reason you are wrong. Maybe you dont understand maths (dont feel ashamed...many do not). In that case, I understand your perceptions.
Wow. Ok. For someone that sounds like a self proclaimed math expert, I find it shocking that you fail to grasp the concept.
So I ask you this oh wise math expert: how many different possible combinations are there of gear/stats/skills/class? 1,000? 10,000? 100,000? I million?
Now please explain to us how all those builds would or could be perfectly balanced. Please explain how by nerfing the top combo how another combo by default won't take it's place as the new top combo.
Bring it on. We are waiting for you brilliant math.
Ok I will explain.
Its this wonderful concept we call... and I quote "=" or equality
Then you have dualism1 on one side of the equation and dualism2 on the other side....like this
dualism1 = dualism2.
See how dualism1 is opposite dualism2.
So what we do is cancel out opposites like so....
dualism1-dualism2 = 0
There you see. Is it really that difficult ?
Thats how equality (balance) works.
Like gays want equal rights to heterosexuals.
Women want to be treated equally to mean.
Duality and balance is not new or rocket science....
http://en.wikipedia.org/wiki/Maat
...just completely lacking in modern mmos.
The fact some people fail to comprehend how lacking ESO is with regard to equality amazes me. Those who cant understand the most fundamental concept of maths to argue equations dont work (and demand to be shown how an equation creates ..well.. you know..equality) leaves me totally dumbfounded. lol.
Doesnt matter if you have 10 variable or 10,000,000. If you dont balance the equation......derrr..... the equation wont balance. If that means you have to test every combination.....that means you have to test every combination. Failing that you rig the mechanics so the maths always balances before you even start writing 1,000,000s of combos.
One method chucks anything out there and then tries to make a system work.
One system is designed to work...then adds content that works in harmony with the system.
The ESO system was designed to allow combat and then attempt balance. It wasnt designed to auto-balance combat like a proper equation would.
Wow! Just wow!
Rune_Relic wrote: »poodlemasterb16_ESO wrote: »Rune_Relic wrote: »Alphashado wrote: »Rune_Relic wrote: »Alphashado wrote: »Rune_Relic wrote: »Alphashado wrote: »There will always be cookie cutter top builds in an MMO. it's impossible to avoid. Any time that you have various gear/stats/items to choose from, you will have number crunchers crunching the numbers. There will always be an optimal combination of gear/stats/items. And as soon as one of those gear/stats/items is changed/nerfed/buffed, then by default. another gear/stat/item combo will take its place.
If content is adjusted to facilitate anything less than the above mentioned combos, than everyone still using the above mentioned combos will cry because it's too easy.
It is an absolutely unavoidable cycle unless we were all robots with the exact same gear/stats/items.
In regards to play as you want. this term has been taken way too literally. Take the German Autobahn for example. "Drive as fast as you want! No speed limit, no restrictions!. Total freedom on the highway!" - Yet there will always be a faster car than the one you are driving. If you choose to drive a V.W Bug down the Autobahn, then don't complain when someone passes you in a Ferrari.
All they can do is make adjustments as they go, but it is an unavoidable, never ending cycle of Nerfs and Buffs. It's an MMO. Nature of the beast.
Cookie cutter build = Unbalanced game.
Its as simple as that.
Balance the equation for everyone and there is no cookie cutters = play as you like.
Its not rocket science ...but it does actually require effort.
You highlighted the very reason you are wrong. Maybe this is your first MMO. In that case, I understand your perceptions.
You highlighted the very reason you are wrong. Maybe you dont understand maths (dont feel ashamed...many do not). In that case, I understand your perceptions.
Wow. Ok. For someone that sounds like a self proclaimed math expert, I find it shocking that you fail to grasp the concept.
So I ask you this oh wise math expert: how many different possible combinations are there of gear/stats/skills/class? 1,000? 10,000? 100,000? I million?
Now please explain to us how all those builds would or could be perfectly balanced. Please explain how by nerfing the top combo how another combo by default won't take it's place as the new top combo.
Bring it on. We are waiting for you brilliant math.
Ok I will explain.
Its this wonderful concept we call... and I quote "=" or equality
Then you have dualism1 on one side of the equation and dualism2 on the other side....like this
dualism1 = dualism2.
See how dualism1 is opposite dualism2.
So what we do is cancel out opposites like so....
dualism1-dualism2 = 0
There you see. Is it really that difficult ?
Thats how equality (balance) works.
Like gays want equal rights to heterosexuals.
Women want to be treated equally to mean.
Duality and balance is not new or rocket science....
http://en.wikipedia.org/wiki/Maat
...just completely lacking in modern mmos.
The fact some people fail to comprehend how lacking ESO is with regard to equality amazes me. Those who cant understand the most fundamental concept of maths to argue equations dont work (and demand to be shown how an equation creates ..well.. you know..equality) leaves me totally dumbfounded. lol.
Doesnt matter if you have 10 variable or 10,000,000. If you dont balance the equation......derrr..... the equation wont balance. If that means you have to test every combination.....that means you have to test every combination. Failing that you rig the mechanics so the maths always balances before you even start writing 1,000,000s of combos.
One method chucks anything out there and then tries to make a system work.
One system is designed to work...then adds content that works in harmony with the system.
The ESO system was designed to allow combat and then attempt balance. It wasnt designed to auto-balance combat like a proper equation would.
Wow! Just wow!
If it was designed to auto-balance it would never need tweeking, nerfing or buffing. Same as any other MMO.
Sneak_Thief wrote: »I agree with the OP, It is very very difficult to play how your want in many Vet situations. Unless you don't mind dying and wasting repair kits and soul gems, your Vet12 dungeon or delve or trial groups need to be fairly consistent with specific builds and groups to get bye.
The problem is there are non competitive players, like my wife, who just want to have fun and enjoy their build. And its hard to say to people like that your build is not good enough for xyz content. But it's the truth you can't build any build you want and expect to get by without being a huge burden. I have spent hours and hours researching builds, which means I am not building my build, I'm building a build that is only to do certain content. There is ALOT of fun skills Id like to use but will never use.
Rune_Relic wrote: »Alphashado wrote: »Rune_Relic wrote: »Alphashado wrote: »Rune_Relic wrote: »Alphashado wrote: »There will always be cookie cutter top builds in an MMO. it's impossible to avoid. Any time that you have various gear/stats/items to choose from, you will have number crunchers crunching the numbers. There will always be an optimal combination of gear/stats/items. And as soon as one of those gear/stats/items is changed/nerfed/buffed, then by default. another gear/stat/item combo will take its place.
If content is adjusted to facilitate anything less than the above mentioned combos, than everyone still using the above mentioned combos will cry because it's too easy.
It is an absolutely unavoidable cycle unless we were all robots with the exact same gear/stats/items.
In regards to play as you want. this term has been taken way too literally. Take the German Autobahn for example. "Drive as fast as you want! No speed limit, no restrictions!. Total freedom on the highway!" - Yet there will always be a faster car than the one you are driving. If you choose to drive a V.W Bug down the Autobahn, then don't complain when someone passes you in a Ferrari.
All they can do is make adjustments as they go, but it is an unavoidable, never ending cycle of Nerfs and Buffs. It's an MMO. Nature of the beast.
Cookie cutter build = Unbalanced game.
Its as simple as that.
Balance the equation for everyone and there is no cookie cutters = play as you like.
Its not rocket science ...but it does actually require effort.
You highlighted the very reason you are wrong. Maybe this is your first MMO. In that case, I understand your perceptions.
You highlighted the very reason you are wrong. Maybe you dont understand maths (dont feel ashamed...many do not). In that case, I understand your perceptions.
Wow. Ok. For someone that sounds like a self proclaimed math expert, I find it shocking that you fail to grasp the concept.
So I ask you this oh wise math expert: how many different possible combinations are there of gear/stats/skills/class? 1,000? 10,000? 100,000? I million?
Now please explain to us how all those builds would or could be perfectly balanced. Please explain how by nerfing the top combo how another combo by default won't take it's place as the new top combo.
Bring it on. We are waiting for you brilliant math.
Ok I will explain.
Its this wonderful concept we call... and I quote "=" or equality
Then you have dualism1 on one side of the equation and dualism2 on the other side....like this
dualism1 = dualism2.
See how dualism1 is opposite dualism2.
So what we do is cancel out opposites like so....
dualism1-dualism2 = 0
There you see. Is it really that difficult ?
Thats how equality (balance) works.
Like gays want equal rights to heterosexuals.
Women want to be treated equally to mean.
Duality and balance is not new or rocket science....
http://en.wikipedia.org/wiki/Maat
...just completely lacking in modern mmos.
The fact some people fail to comprehend how lacking ESO is with regard to equality amazes me. Those who cant understand the most fundamental concept of maths to argue equations dont work (and demand to be shown how an equation creates ..well.. you know..equality) leaves me totally dumbfounded. lol.
Doesnt matter if you have 10 variable or 10,000,000. If you dont balance the equation......derrr..... the equation wont balance. If that means you have to test every combination.....that means you have to test every combination. Failing that you rig the mechanics so the maths always balances before you even start writing 1,000,000s of combos.
One method chucks anything out there and then tries to make a system work.
One system is designed to work...then adds content that works in harmony with the system.
The ESO system was designed to allow combat and then attempt balance. It wasnt designed to auto-balance combat like a proper equation would.