Stamina is actually good on a classes now. Templar has radiant aura for extreme regen, sorc has high power and some healing from crit surge, and dk sits in the middle of power and resource management. DK has dragons blood for self heal and regen. They also get 4% of there stamina back when using an earthen heart ability, one of wich is molten armaments which gives about 22 weapon damage. One morph basicly gives a free fire enchant, and the other gives you a short boost to crit chance.
It may be beter now, but still for the other classes the magica version is superior to the stamina one except nightblades with stamina. And for templar with radient aura is allready used by healers wich make that a waste of ability sloted for a dps. I doubt a stamina user dragonknight can compare to a op magica dragonknight with 1.5k+ single target wich no other class can beat even with magica.
I been playing eso since day one and when I first started I were doing dual wield and bow Nightblade. Worked pretty fine I guess, so I used this until vr 10. Once update 1.1 craglorn came out I had to swap to magica and use light armour. After this magica user became superior to stamina user and forced everyone to change there way of playing and become magica users with staffs.
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I don't know to be honest, what do you guys think would be an option to help stamina support beter for there groups? And again, thank you zenimax team for trying to improve stamina users, almost there! Just need that finishing touch.
(Sorry for alot of grammer issues )
xMovingTarget wrote: »
AshySamurai wrote: »You just ruined my dreams about stamina. Hope CS will change stam/magik balance.
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So this this make Stamina slighty higer damage than magica casters, but it is just barely.(may be even higer difference once I get more used to the rotations).
So zenimax have actually made stamina compareable with magica dps wise, but there is still an issue. Magica nightblades have ultimate up maybe 3-4 times at the last boss in AA, while a stamina only got it once or twice. And magica nightblades also bring alot of support to the group, while a stamina user brings none.
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I don't know to be honest, what do you guys think would be an option to help stamina support beter for there groups? And again, thank you zenimax team for trying to improve stamina users, almost there! Just need that finishing touch.
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timidobserver wrote: »As a trials healer, I am bias toward preferring magicka just because magicka/ranged players tend to take less damage
What about sorc stamina? Seems like a very good combination of high dps (due to stamina), and high survivability (crit surge).xMovingTarget wrote: »
Hypertionb14_ESO wrote: »i would like to point out, Bow DPS can sustain 1k. i know other classes can maintain 1.5k+ at close range (DK) but 1k at extremel range is really good.
Wolfenbelle wrote: »Question for ppl who mention figures like this: sustain 1k and 1.5k: Is that per hit or total DPS for one fight. Meaning...
I attack a single target with my bow and do 1k with one hit...OR
I attack that single target and when the fight ends the total DPS I did was 1k?
Thanks in advance to anyone who helps me understand this better.
timidobserver wrote: »As a trials healer, I am bias toward preferring magicka just because magicka/ranged players tend to take less damage
Another healer here who agrees. Magicka users also are able to hold block while casting in large trash pulls in SO without gimping their damage output. I find that stamina builds just tend to be squishier overall (lacking the spell resist) and end up taking significantly more damage. There are work arounds for this, such as throwing down circle of protection/keeping combat prayer up 100% of the time, but until ZOS makes some changes to the way blocking/sprinting/dodge rolling eats at the stamina resource pool magicka users will always have that extra edge up in terms of their survivability/damage output ratio in large pulls.
What about sorc stamina? Seems like a very good combination of high dps (due to stamina), and high survivability (crit surge).xMovingTarget wrote: »
xMovingTarget wrote: »Ok, today i did SO on my dk as med armor 2H/DW. Damage was not the problem. BUT to sustain stamina as DK is a real struggle. Once you down you are down. theres no way to really bring it back up.
On magicka i just spam spell symmetry 3 times and i am good. But on Stamina dude. Its not viable enough. There are way too much Magicka pool supporting spells(Mystical Orb=inf. magicka). But almost nothing for stamina. And then only Templars have em. But its nothing compared to the return for Magicka.
And then on Serpent when you get pulled far away by pull totem you are basically dead. No stamina to roll back or sprint.
The stamina mechanic needs to change. at least for all the non nightblades. dodge, block, sprint shouldnt be fed by the stamina pool. There need to be an additional shared resource just for that.
For long fights, no way to keep it up like with magicka.
xMovingTarget wrote: »Ok, today i did SO on my dk as med armor 2H/DW. Damage was not the problem. BUT to sustain stamina as DK is a real struggle. Once you down you are down. theres no way to really bring it back up.
On magicka i just spam spell symmetry 3 times and i am good. But on Stamina dude. Its not viable enough. There are way too much Magicka pool supporting spells(Mystical Orb=inf. magicka). But almost nothing for stamina. And then only Templars have em. But its nothing compared to the return for Magicka.
And then on Serpent when you get pulled far away by pull totem you are basically dead. No stamina to roll back or sprint.
The stamina mechanic needs to change. at least for all the non nightblades. dodge, block, sprint shouldnt be fed by the stamina pool. There need to be an additional shared resource just for that.
For long fights, no way to keep it up like with magicka.
I hear what your saying, but as an example when I run 7 medium with bow and throw in Heavy attacks, I have all the stamina I need with both creating and recovering stamina.
With exception to the block while damaging comment (which is true) any Stamina based user could easily have one additional Ring/Neck in their bag that has +630 Spell Resist instead of 14 Weapon Damage which would put them at roughly the same Spell Resistance as Magicka users. As far into DR as those builds are with Weapon Damage, the loss of (1) +14 glyph won't effect their DPS by a noticeable amount but not causing the Healers to stress to keep them alive or players having to resurrect them with any regularity WILL be noticeable.Another healer here who agrees. Magicka users also are able to hold block while casting in large trash pulls in SO without gimping their damage output. I find that stamina builds just tend to be squishier overall (lacking the spell resist) and end up taking significantly more damage. There are work arounds for this, such as throwing down circle of protection/keeping combat prayer up 100% of the time, but until ZOS makes some changes to the way blocking/sprinting/dodge rolling eats at the stamina resource pool magicka users will always have that extra edge up in terms of their survivability/damage output ratio in large pulls.
AshySamurai wrote: »xMovingTarget wrote: »
You just ruined my dreams about stamina. Hope CS will change stam/magik balance.
Agree on this one
xMovingTarget wrote: »