We have been having so much fun recently forming parties for PvP battles and sieges and also completing some of the Cyrodil quests, dolmens, and collecting skyshards.
We genuinely like getting a group going and role-playing at times as we go through Cyrodil vanquishing dens of foul bloodfiends, rescuing towns from mercenaries, and fighting other factions along the way.
We would like to see Cyrodil continue to flourish and would enjoy some improvements to the questing experience (we don't have many gripes, but we want to make good suggestions)
-Make quest hubs better organized so the group can decide which quest to focus on (right now some people get different quests even when they talk to the same NPC) It is hard for the leader to lead when he can't see all the quests the group has
-Implement a PVP grouping tool so guilds and pickup groups of a particular alliance can get more organized
-Cyrodil needs more things in it, more NPCs wandering around . . . Not just bad guys that you fight, but also more interesting and compelling quests, maybe situations where a group of peasants is under attack by daedra and to save them you have to close down a dark fissure that keeps spawning daedra.
-Taverns that are neutral places for characters of different alliances to meet. It would be cool if there were three Imperial Garrison zones and where you go in it is like a truce area where people can interact.
I'm not sure what's going to be planned for the Imperial City update, but our guild loves Cyrodil because of the stories we are creating and the group bonding we are sharing. Cyrodil is a war zone, yes, but it can have a much richer envioronment and backdrop in my opinion and of course it can always function better from a gameplay perspective, but we do love it so!