Why do people think Animation Canceling is Wrong?
Why do people think Animation Canceling is Wrong?
The biggest reason for me is not being able to see what people are doing in PVP. I can't react or do something in response to something I never see the animation for. You shouldnt be able to hide your abilities and moves AND benefit from higher DPS for doing so.
well, lets start with the most basic.Why do people think Animation Canceling is Wrong?
The biggest reason for me is not being able to see what people are doing in PVP. I can't react or do something in response to something I never see the animation for. You shouldnt be able to hide your abilities and moves AND benefit from higher DPS for doing so.
Could you be more specific?
What are you having trouble seeing or reacting to?
well, lets start with the most basic.Why do people think Animation Canceling is Wrong?
The biggest reason for me is not being able to see what people are doing in PVP. I can't react or do something in response to something I never see the animation for. You shouldnt be able to hide your abilities and moves AND benefit from higher DPS for doing so.
Could you be more specific?
What are you having trouble seeing or reacting to?
hold down attack then instantly block, but keep holding your attack button. you can even cast other abilities or do whatever while your heavy attack is still charging. Will the enemy block? no, because he doesn't see it.
The biggest reason for me is not being able to see what people are doing in PVP. I can't react or do something in response to something I never see the animation for. You shouldnt be able to hide your abilities and moves AND benefit from higher DPS for doing so.
When your enemies use animation cancelling, you should still know what they are casting at you. If I cancel Crushing Shock on you, you still see the beam coming at you. Likewise, if I cancel Lava Whip, you still see the fiery whip animation.
blazing shield for example. If i see someone cast that, i would take my time and use my bow knockback. but when they animation cancel it, they could pop it as fast as im executing another move right in their face and pay the price for it.
blazing shield for example. If i see someone cast that, i would take my time and use my bow knockback. but when they animation cancel it, they could pop it as fast as im executing another move right in their face and pay the price for it.
But you're the one who has control over the Blazing Shield effect disappearing, not your opponent...
What you described could happen w/out animation cancelling just as easily as w/ it.
Until they fix this I think I'm going to buy that mouse.... why not have the advantage over the people who don't have it......
When your enemies use animation cancelling, you should still know what they are casting at you. If I cancel Crushing Shock on you, you still see the beam coming at you. Likewise, if I cancel Lava Whip, you still see the fiery whip animation.
actually with perfect timing you can avoid the animation completely.
https://www.youtube.com/watch?v=BpZa4c-WZoE
skip to 2:25, as you he casts, the animation simply doesn't happen at all. You can see the particle aftereffects, but the ability is finished at that point.
Now if someone were not animation canceling, you could see and interrupt them with a stun, knockback, snare etc. You wouldn't want or need to interrupt the moves show int he video above, but you get the point.
blazing shield for example. If i see someone cast that, i would take my time and use my bow knockback. but when they animation cancel it, they could pop it as fast as im executing another move right in their face and pay the price for it.
add lag and latency differences and not seeing the animation occurs very often.
He is animation canceling an instant ability at 2:25 so no you could not interrupt it or do anything about it if he didn't animation cancel because you see the particle effect at the same time you would without the cancel.
He is animation canceling an instant ability at 2:25 so no you could not interrupt it or do anything about it if he didn't animation cancel because you see the particle effect at the same time you would without the cancel.
That's with a Macro programmed into his mouse, so that's against TOS. Aren't they supposed to kick people like this from the game? Could a player reasonably be expected to be able to this manually this quickly?
Note I am asking to gain understanding on this, as I am trying to understand the scope of the problem. I know when I do the animation canceling in PvE, you can see both parts of my attack quite clearly. Well the Force Shock does kind of jump out from the Heavy or Light attack, but it's not instant like the macro makes it.
Help a PvE'r understand the plight of the PvP'r.
He is animation canceling an instant ability at 2:25 so no you could not interrupt it or do anything about it if he didn't animation cancel because you see the particle effect at the same time you would without the cancel.
That's with a Macro programmed into his mouse, so that's against TOS. Aren't they supposed to kick people like this from the game? Could a player reasonably be expected to be able to this manually this quickly?
Note I am asking to gain understanding on this, as I am trying to understand the scope of the problem. I know when I do the animation canceling in PvE, you can see both parts of my attack quite clearly. Well the Force Shock does kind of jump out from the Heavy or Light attack, but it's not instant like the macro makes it.
Help a PvE'r understand the plight of the PvP'r.
You can easily reproduce what was in that video by hand if you have your keybinds set up right. It is weapon swap -> block (this block may be optional)-> ability -> block -> weapon swap. Very easy to do just what is shown on that video and soooo much more reliable doing it by hand unless you are alone in a PVE zone not attacking anything.
I'm not sure of ZOS actually language about the validity of macros. I would assume that the only thing that breaks the terms of service is a macro that would automate something that could be run on a loop without any input from yourself. I would think combining four button presses into one macro'd button that you have to actively use is not against the terms of service, but I don't care anyways since I don't use them.
He is animation canceling an instant ability at 2:25 so no you could not interrupt it or do anything about it if he didn't animation cancel because you see the particle effect at the same time you would without the cancel.
That's with a Macro programmed into his mouse, so that's against TOS. Aren't they supposed to kick people like this from the game? Could a player reasonably be expected to be able to this manually this quickly?
Note I am asking to gain understanding on this, as I am trying to understand the scope of the problem. I know when I do the animation canceling in PvE, you can see both parts of my attack quite clearly. Well the Force Shock does kind of jump out from the Heavy or Light attack, but it's not instant like the macro makes it.
Help a PvE'r understand the plight of the PvP'r.
You can easily reproduce what was in that video by hand if you have your keybinds set up right. It is weapon swap -> block (this block may be optional)-> ability -> block -> weapon swap. Very easy to do just what is shown on that video and soooo much more reliable doing it by hand unless you are alone in a PVE zone not attacking anything.
I'm not sure of ZOS actually language about the validity of macros. I would assume that the only thing that breaks the terms of service is a macro that would automate something that could be run on a loop without any input from yourself. I would think combining four button presses into one macro'd button that you have to actively use is not against the terms of service, but I don't care anyways since I don't use them.
They said specifically that macroing animation cancelling is exploiting, though animation cancelling by itself is not.
Where did they mention that?