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What Purpose does this serve in gameplay?

The_Death_Princess
The_Death_Princess
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https://drive.google.com/file/d/0B-sIwRYC_Sf8eUd3S0JvbUNMQ2s/view?usp=sharing

As you can see, my FPS goes from 100 to around 70/80 near this thing. Happened right after I logged in to go back to town, no one on since patch started moments ago and I took this hit.

This tells me these things are part of the keep lag issues. Remove them or make them do something like a steady stream of NPC reinforcements. We need that now since its VR14+ to the VR5's there.
Edited by The_Death_Princess on November 17, 2014 6:14PM
Astaria Dødfurstinna
Official Hunter Community Lead DAOC
(Pendragon Beta through Catacombs release)
Look at this but dont QQ: http://pcpartpicker.com/b/hfxYcf
  • Agrippa_Invisus
    Agrippa_Invisus
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    What thing? Was there supposed to be an attached image?
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Fruitdog
    Fruitdog
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    In that link there's a screen shot of the two NPCs conjuring up some kind of white light portal. It's the two NPCs at the corner of every keep outer wall.
  • Jaxsun
    Jaxsun
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    It's a trap implemented by the purple alliance to bring about the end of the world...
  • Wreuntzylla
    Wreuntzylla
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    Jaxsun wrote: »
    It's a trap implemented by the purple alliance to bring about the end of the world...

    Well, it's not much good as a trap NOW, is it?
  • Phaedrus
    Phaedrus
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    As far as I understand this portal allows for the NPC's at keeps to re-spawn more quickly.

    If you kill these two honor guards (and the other two in the opposite corner) the rest of the NPC's won't respawn. It's not a widely known or documented feature however.
    Phaedrus Wolf
  • The_Death_Princess
    The_Death_Princess
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    Phaedrus if thats true, then its a sart, but maybe they should work on it where you see them come out then run into he fight. Honestly I doubt it, because onces you kill the wall NPC I dont see shiznit again until we go inside. (I dont think many kill these dudes) Also, if it works that way, AND it is a lag contrbutor, then does the portal/lag go away some when they die?
    Astaria Dødfurstinna
    Official Hunter Community Lead DAOC
    (Pendragon Beta through Catacombs release)
    Look at this but dont QQ: http://pcpartpicker.com/b/hfxYcf
  • Goldie
    Goldie
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    I have noticed the loss of FR around this area in the corner towers, plus the portal makes an odd noise almost sounds like siege fire in the distance. What purpose does this serve? Great topic to bring up!
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar
  • FluffiestOne
    FluffiestOne
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    From what I know / have heard, killing the two NPC's that operate the portal closes it and makes the respawn timers longer. (Kill it and npcs take longer to respawn?)
    Fluffy
    Senior Fluffykins, Daggerfall Liberator of Haderus, Dragonknight.
    Fliffers, Daggerfall Liberator of Hopesfire, Templar.
    Prophet Fluffy of Death, Casual of the Dominion, Sorceror.
    Nozdorumu The Timeless, Daggerfall. Dragon. Nightblade.
    All my toon names are subject to change.
    " Ignorance must be bliss because I can't imagine why anyone would live in it. " -Fluffy
  • Haxnschwammer
    Haxnschwammer
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    Fluffy is right, kill those NPCs to stop respawning other NPCs. This was mentioned somewhere in the Tutorial I think, but I can't remember where it was.
    It's been some months now since I did that...
    Once I was a healer. Then I took a Wrobel to the knee.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
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