Yes, I know. There have been a million of them, but unfortunately, even with the changes, it still needs work.
@ZOS_GinaBruno
So, I am asked to heal for 3 of my friends as they do the crypt pledge with my v8 templar. The leader is V14 (and new to tanking, as was one of the dps, so not as easy run), which makes the dungeon it's normal V12. I realize that I'm 6 levels apart from them (and 4 from dungeon), but I got about 500 xp from entire dungeon run (all bosses, etc.) and zero loot (expecting to get v8 stuff).
Now, let's leave out the players that want to show up and talk about how easy this or that dungeon is and leave it to the devs - next stream, How about you guys 3 man crypt of hearts vet12 with no healer (as in NO healer, no off healer bar on a guy, etc) and see how well you do. OR, take a v8 healer and let him tell you if he has to work his butt off healing you as you do hard mode. Then, after you fail countless times, come and tell me I don't deserve any xp or loot from being part of a 4 man team running a v12 dungeon.
At this rate, this week my v8 has gone from like 35% to 75% after questing all week. (And yea, I know how to level a guy besides grinding). So, I'm not getting much xp dragging through quests for the tenth time and now I find out I don't earn xp doing what I actually enjoy, which is running dungeons, because my friends are too high level.
I get the whole desire to stop people carrying someone through a dungeon run, but that's not the only thing your xp change is effecting. If it is based on damage contribution, then it's a broken concept - as a healer my only contribution to damage was heavy attacks to regen and throwing shards occasionally. But if this is "working as intended" then your intentions need adjustment IMO.
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