So, if Veteran Ranks/ Champion ranks (?) is a more sideways mobile progression will the regular level cap be raised at some point? Where a person who is VR14 will be able to raise their base level to... let's say... 60?
So, if Veteran Ranks/ Champion ranks (?) is a more sideways mobile progression will the regular level cap be raised at some point? Where a person who is VR14 will be able to raise their base level to... let's say... 60?
Because originally there wasn't going to be any continuation of the story past level 50 - you'd fight Molag Bal, get your soul back, and then go to Cyrodiil to PVP. Veteran ranks would then be PVP ranks. Then people started complaining that they wanted to be able to experience all the zones with one character, and not have to make alts, and we got what we have now...
Well to be honest, even though I don't like Cadwell's, it was a much better option than giving people no PvE endgame whatsoever at launch. Not that Cadwell's quests count as proper endgame, but at least it was something to kill the time.Because originally there wasn't going to be any continuation of the story past level 50 - you'd fight Molag Bal, get your soul back, and then go to Cyrodiil to PVP. Veteran ranks would then be PVP ranks. Then people started complaining that they wanted to be able to experience all the zones with one character, and not have to make alts, and we got what we have now...
Ninnghizhidda wrote: »... In any case, most players seem to agree that the whole VR process has never been really popular or attractive, so in the end it was an experiment with disappointing results.
On the other hand, there would still be a question, as to why we must have more and more levels to gain and an ever increasing "level cap" to chase. This is again not necessarily the best way to prolong the life of a game or keep the interest alive. Instead, offering players content, activities and goals to achieve is, and hopefully ESO will finally manage to get it right, because it really has all the prerequisites there, only a good strategy and planning is needed.
Ninnghizhidda wrote: »Anyone who really wanted to experience the whole content and all the quests / storylines ESO has to offer, could have made a new alt,
nerevarine1138 wrote: »The VR system hasn't worked out the way ZO hoped, which is why the Champion System is replacing it. And it is a better solution than a constantly expanding level cap because it introduces a sideways mobility that doesn't force people to play the game "in order".
To use a popular example, if you look at WoW's progression, players leveling up have to go through zones in a very particular order (even though there's some flexibility at lower levels). ESO is shooting for (with the champion system) the ability for all zones to be fair game once you've completed the main quest, and they're clearly trying to design a system that will encourage people to go back through zones they may have already explored at a lower level to find new challenges.
Well to be honest, even though I don't like Cadwell's, it was a much better option than giving people no PvE endgame whatsoever at launch. Not that Cadwell's quests count as proper endgame, but at least it was something to kill the time.Because originally there wasn't going to be any continuation of the story past level 50 - you'd fight Molag Bal, get your soul back, and then go to Cyrodiil to PVP. Veteran ranks would then be PVP ranks. Then people started complaining that they wanted to be able to experience all the zones with one character, and not have to make alts, and we got what we have now...
I think the rationalization behind this is pretty easy.
Each vet rank is approximately equal to 9 normal levels. You can see this in that doing all 10 vet zones should get you up to about vet 10 (9 ranks-ups), whereas 5 of those vet zones is equivalent to going from level 1 to 44 (43 level-ups). So 43/5 is about 9. Meaning that each vet rank is about 9 levels.
So given this, it wouldn't make sense to change v14 to level 64, since it doesn't make any sense that level 51 takes 9 times longer to level than level 49.
In other words, v14 corresponds to something like level 160, rather than level 64.
Each vet rank is approximately equal to 9 normal levels. You can see this in that doing all 10 vet zones should get you up to about vet 10 (9 ranks-ups),