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Coming over from the dark side

KBKB
KBKB
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[snip] I have decided to give PvE another go problem is after high bracket arena in wow, rated in swtor and now ALOT of AvAvA in ESO I really don't know where to start!

I have a sorc whom I would be DPSing on with resto staff x 2 atm I don't mind throwing a destro staff in there to sub one resto staff out as its also maxed 50/50 my weapon skills however are sub standard. so basically what sort of build and rotation to achieve high single target DPS?

I also have a templar whom I would prefer to heal on how ever, tried vet spindle today got to the third boss (starts off with a gazillion spiders) and my group were going from 100%-0%hp in about two seconds spamming breath of life was only slowing their rapidly decreasing health and jarring my mana. Any tips for this and other situation like this to heal?

My temp is maxed in Bow, 2H, 1h and shield, also resto staff any tips should I want to DPS there would also be appreciated!

Thank.you.pve'ers.

[Moderator Note: Edited per our rules on Inappropriate Content]
Edited by ZOS_MichelleA on November 10, 2014 10:50PM
  • Spark
    Spark
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    Sorc caster DPS builds use destro+resto. Critical Surge + Crushing Shock are your main skills afaik. Stack spell crit, weapon power, push magica over soft cap. Aim for about 2.5k health also (when buffed). I don't play a Sorc myself, so someone more knowledgeable will probably come along... But Sorcs I know can easily do 800+ dps with a crushing shock build. While it is generally less than some other classes can do, Sorcs have the benefit of survivability from critical surge, and Supression is a good ultimate for many situations in PvE.

    Be a good healer in PvE and you shouldn't have a hard time finding groups! That situation in vet Spindle, my first thought was that possibly that your tank wasn't pulling enough aggro (you need area CC for that fight) and/or was poorly geared for damage migitation+healing taken. But of course it could be something else, given that I have no information beyond your post. Some ideas for the healer... Circle of Protection(could also be used by tank), Combat Prayer?

    Edited to add: You might of course know this bit already, but anyway. Most builds in PvE require different traits for gear than PvP, it is generally considered a good idea to use infused on all large pieces and divines on small pieces. The crit trait for weapons.


    PS. Tbf, your old favourite saying was kinda offensive, hope it's not your favourite saying any longer ;)
    Edited by Spark on November 9, 2014 1:07PM
  • KBKB
    KBKB
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    Spark wrote: »
    Sorc caster DPS builds use destro+resto. Critical Surge + Crushing Shock are your main skills afaik. Stack spell crit, weapon power, push magica over soft cap. Aim for about 2.5k health also (when buffed). I don't play a Sorc myself, so someone more knowledgeable will probably come along... But Sorcs I know can easily do 800+ dps with a crushing shock build. While it is generally less than some other classes can do, Sorcs have the benefit of survivability from critical surge, and Supression is a good ultimate for many situations in PvE.

    Be a good healer in PvE and you shouldn't have a hard time finding groups! That situation in vet Spindle, my first thought was that possibly that your tank wasn't pulling enough aggro (you need area CC for that fight) and/or was poorly geared for damage migitation+healing taken. But of course it could be something else, given that I have no information beyond your post. Some ideas for the healer... Circle of Protection(could also be used by tank), Combat Prayer?

    Edited to add: You might of course know this bit already, but anyway. Most builds in PvE require different traits for gear than PvP, it is generally considered a good idea to use infused on all large pieces and divines on small pieces. The crit trait for weapons.


    PS. Tbf, your old favourite saying was kinda offensive, hope it's not your favourite saying any longer ;)

    Thank you for the post, an insightful for you! I was thinking along the lines of; Crystal shards, Crushings shock, Vel curse?, Mages fury? and Critical surge for my destro bar. Just have to fit in a rotation and work out when to weave light attacks as Im not sure heavy is worth the time. Still unsure short of dark conversion for my resto bar.

    I thought infused/divines would be nice on gear I roll infused on my "big three" currently with gold impen on others 40% is usually enough and not many are stacking crit in cyro right now.

    That spindle fight was a pain even scaled to V6 I just couldn't logically see a way to out heal the incoming coming damage mind you the armor rating on some of the groups gear was most likely shot due to gargoyle wipes and the DPSing night blade was going down like disco every pull. I forgot to mention we did get past the spiders a few times but then got stalemated with being unable to down the spider by the time the healers came out and the DPS was tunnel visioned on it whilst it was being healed.

    My current sets for my Sorc are warlock 5/5 and Magnus 5/5 which i will swap to seducer once I pop V14 (currently V13). Along with Seducer 5/5 and 3/3 arena (purely for the hp/mana) on my Templar which is currently V7.


    Edited by KBKB on November 9, 2014 2:44PM
  • manny254
    manny254
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    There is a crazy amount of spiders on that pull, and if they all hit one person at the same time they will go pop. Your group needs to cc them or kill them before they can hit you. I think negate would work as well.
    - Mojican

    -Ádamant
    -Viva la Venatus
    -Rip RÁGE
  • Spark
    Spark
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    If you want to do trials style DPS, you could also try Spell Symmetry (mages guild skill). It will both swap health for magica and boost the damage of your next spell. Spell symmetry has a long-ish animation but it procs pretty instantly, you can just quickly press block to cancel the animation if you want to. AFAIK most rotations do not use heavy attack. However, in 4-man dungeons there are less situations where you can afford to liberally use Spell Symmetry because it does drain your health. (Note: after using spell symmetry, you can only be healed by others for a short time, no self-heals.) So having the option to restore mana by heavy attacks is good for several situations.

    Also, Inner Light on both bars obviously ;) Oh and almost forgot, Flawless Dawnbreaker as your ultimate on Destro bar for the damage increase passive. The ulti you'll actually use will go on the off bar. Atronach and Supression are both useful in different situations. I'll leave it to an actual sorc player to comment more on the class skills, I've seen both Mage's Fury and Crystal Shards be used as executes.

    It does sound a bit like it wasn't just a healing problem in Spindle for you. In that situation, DPS should help interrupt healer and caster mobs (Crushing shock is ideal for that). But I know many, many groups had problems with that fight, so it's not like it's a super easy one.

    Warlock does not really have anything to boost your damage, it is not considered good for PvE if you do want to maximize your DPS. The trials drop Aether (Wise mage set) which has good bonuses. Until then there are craft set pieces you can combine to maximise your spell critical. I think there are some PvP sets too that are good for spell crit.
  • KBKB
    KBKB
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    manny254 wrote: »
    There is a crazy amount of spiders on that pull, and if they all hit one person at the same time they will go pop. Your group needs to cc them or kill them before they can hit you. I think negate would work as well.
    Had no sorc =(
  • KBKB
    KBKB
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    Spark wrote: »
    If you want to do trials style DPS, you could also try Spell Symmetry (mages guild skill). It will both swap health for magica and boost the damage of your next spell. Spell symmetry has a long-ish animation but it procs pretty instantly, you can just quickly press block to cancel the animation if you want to. AFAIK most rotations do not use heavy attack. However, in 4-man dungeons there are less situations where you can afford to liberally use Spell Symmetry because it does drain your health. (Note: after using spell symmetry, you can only be healed by others for a short time, no self-heals.) So having the option to restore mana by heavy attacks is good for several situations.

    Also, Inner Light on both bars obviously ;) Oh and almost forgot, Flawless Dawnbreaker as your ultimate on Destro bar for the damage increase passive. The ulti you'll actually use will go on the off bar. Atronach and Supression are both useful in different situations. I'll leave it to an actual sorc player to comment more on the class skills, I've seen both Mage's Fury and Crystal Shards be used as executes.

    It does sound a bit like it wasn't just a healing problem in Spindle for you. In that situation, DPS should help interrupt healer and caster mobs (Crushing shock is ideal for that). But I know many, many groups had problems with that fight, so it's not like it's a super easy one.

    Warlock does not really have anything to boost your damage, it is not considered good for PvE if you do want to maximize your DPS. The trials drop Aether (Wise mage set) which has good bonuses. Until then there are craft set pieces you can combine to maximise your spell critical. I think there are some PvP sets too that are good for spell crit.

    Hmm once again thank you for the post, I see your logic with warlock however i don't really have access to trails sets currently and the Mp5, boon from the 5 piece along with the fact I'm stacking 2 x 5 piece sets will have to get me through currently.

    I think I might place mage's fury on my ulti/resto bar as it would be taking a spot and not really used until 20%> but is it viable to spam it once the boss reaches execute phase?, perhaps a pet on both bars might be a solid move also?

    So something like:

    W1 : Crystal Shards, Crushing Shock, Spell sym, Surge, Mage light. U: Flawless dawn breaker

    W2: Mages Fury, Harness/Dampen Magicka?, Pet?, ???, Mage light U:Attro/Negate

    Inner light and Dawnbreaker both great suggestions and I feel a little silly for missing that myself >.< Spell symmetry too for the mage's guild passives glad I leveled all these skills when BRK quest was bugged in Cyrodiil! I forgot the dead time from dark conversion would completely tank my dps.
    Edited by KBKB on November 9, 2014 4:01PM
  • Valen_Byte
    Valen_Byte
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    Welcome to the REAL game. Its nice to see someone not just play the embedded mini game.

    As far as build goes, you can pretty much play how ever you want. Just pick something that you would like to be. You then mess around with it until you don't die all the time. Good luck!
    ***Dixon Kay MagDK FORMER EMPEROR***Deca Dix MagDK FORMER EMPORER***Valonious MagPlar FORMER EMPEROR***
    GM of BYTE
    MAY YOUR DEATHS BE SWIFT, AND YOUR LOAD SCREENS LONG.
    And alien tears will fill for him, Pity’s long-broken urn, For his mourners will be outcast men, And outcasts always mourn
  • KBKB
    KBKB
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    Valen_Byte wrote: »
    Welcome to the REAL game. Its nice to see someone not just play the embedded mini game.

    As far as build goes, you can pretty much play how ever you want. Just pick something that you would like to be. You then mess around with it until you don't die all the time. Good luck!

    Ha, I used to be big into both sides of the game in other MMOs Tanking is by far the fastest way to have a PvE burnout because it's always your fault (even if you are last man standing from a perfectly positioned threat held boss) but the waiting, the vent talk not being able to punch my music whilst playing/ general dribble spoken on there and the fact 2 people not knowing how to play could wipe up to 23 others upset me a lot.

    I always liked Healing and Tanking more than DPS because it felt like even if you had a perfect rotation interacted when needed and stayed out of red you were playing on an easier mode, where as tanking and healing were steps up each time. As a healer you can really see what's going on, who is doing or not doing the wrong thing and where the group needs to improve/what they are doing well,Great standpoint.

    So DPS will probably the best way to ease back into the PvE groove.
    Edited by KBKB on November 9, 2014 3:49PM
  • Valen_Byte
    Valen_Byte
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    KBKB wrote: »
    Valen_Byte wrote: »
    Welcome to the REAL game. Its nice to see someone not just play the embedded mini game.

    As far as build goes, you can pretty much play how ever you want. Just pick something that you would like to be. You then mess around with it until you don't die all the time. Good luck!

    Ha, I used to be big into both sides of the game in other MMOs Tanking is by far the fastest way to have a PvE burnout because it's always your fault (even if you are last man standing from a perfectly positioned threat held boss) but the waiting, the vent talk not being able to punch my music whilst playing/ general dribble spoken on there and the fact 2 people not knowing how to play could wipe up to 23 others upset me a lot.

    I always liked Healing and Tanking more than DPS because it felt like even if you had a perfect rotation interacted when needed and stayed out of red you were playing on an easier mode, where as tanking and healing were steps up each time. As a healer you can really see what's going on, who is doing or not doing the wrong thing and where the group needs to improve/what they are doing well,Great standpoint.

    So DPS will probably the best way to ease back into the PvE groove.

    DPS is the way to go, for me anyway. My main is a NB, Duel wield/sword & board, Full Med armor. I focus on weapon damage and crit. Its a lot of fun. If I don't keep moving I can get smoked easy. I play with just one other person, she is a Sorc with some heals. Together we feel unstoppable, but if I run solo a group of three or four can get hairy.
    ***Dixon Kay MagDK FORMER EMPEROR***Deca Dix MagDK FORMER EMPORER***Valonious MagPlar FORMER EMPEROR***
    GM of BYTE
    MAY YOUR DEATHS BE SWIFT, AND YOUR LOAD SCREENS LONG.
    And alien tears will fill for him, Pity’s long-broken urn, For his mourners will be outcast men, And outcasts always mourn
  • KBKB
    KBKB
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    Also if anyone could comment on Templar healing and DPS builds that would be great ty ^-^
  • KBKB
    KBKB
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    So worked out you don't need Surge and Dawnbreaker at least with my current gear set up =) you go straight to the cap and only gain 1 point of weap damage
  • KBKB
    KBKB
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    Lol no one else has insight or tips to offer?
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    first off, in PvE, most will always come to you, there is usually no need to chase them, so its almost all about grouping them up and AOEing them down. they will also simply stand in your AOEs so Encase and its morphs are generally pointless.

    For ults, when using your staff abilities always have Flawless Dawnbreaker.. it doesnt increase your weapon damage stat, it simply causes weapon attacks to deal more damage, so even if your hard capped with weapon damage it will give you a boost.

    Off bar should always be a healing staff in my opinion.. the option to spam a few healing springs is a god send in most situations. and the bar is often where i place my tactical ultimate..

    I use Storm Atro for single target fights like bosses, since i can drop it and have it add its dps to the DPS i am doing with crushing shock weaving.

    Negate is very useful when you are facing waves of trash enemies, and need a quick breather

    Overload light attacks have insanely sustainable single target DPS and heavy attack is very strong AOE, and with crit surge you will usually be able to heal any damage you can possibly take..

    Crit Surge is a must, build with a focus on spell damage and crit and let Crit Surge cap your Weapon damage.. this will give you high Damage on Endless Fury and from your Atro, while not skimping on the damage form the staff... and 65% of damage cause from crits as a heal is literally god mode at times in PvE...

    I play every class in every situation. I love them all.
  • KBKB
    KBKB
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    first off, in PvE, most will always come to you, there is usually no need to chase them, so its almost all about grouping them up and AOEing them down. they will also simply stand in your AOEs so Encase and its morphs are generally pointless.

    For ults, when using your staff abilities always have Flawless Dawnbreaker.. it doesnt increase your weapon damage stat, it simply causes weapon attacks to deal more damage, so even if your hard capped with weapon damage it will give you a boost.

    Off bar should always be a healing staff in my opinion.. the option to spam a few healing springs is a god send in most situations. and the bar is often where i place my tactical ultimate..

    I use Storm Atro for single target fights like bosses, since i can drop it and have it add its dps to the DPS i am doing with crushing shock weaving.

    Negate is very useful when you are facing waves of trash enemies, and need a quick breather

    Overload light attacks have insanely sustainable single target DPS and heavy attack is very strong AOE, and with crit surge you will usually be able to heal any damage you can possibly take..

    Crit Surge is a must, build with a focus on spell damage and crit and let Crit Surge cap your Weapon damage.. this will give you high Damage on Endless Fury and from your Atro, while not skimping on the damage form the staff... and 65% of damage cause from crits as a heal is literally god mode at times in PvE...

    Amazing thank you!
  • KBKB
    KBKB
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    No temps out there?
  • Wisler89
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    Sorc here, but have a little templar knowledge because my brother plays one. The only real must have for a temp healer is breath of life and generally templar class heals are better than restoration staff heals. Regenartion (either morph) can still be helpful and of course healing springs for ultimate pushing. For the ultimate it's difficult to say but my brother prefers nova (we even have a nova rotation in trials) but the healing ritual equals near immortality for everyone for a few seconds.

    For Sorc dps use crushing shock (with light attack weaving), critical surge, elemental drain (someone else in the party can use this instead of you) and the flawless dawnbreaker ulti. With this setup, warlock set (will try if this works with seducer too, someday) and pots, I have near endless magicka against trial bosses, I don't even need spell symetry (which i think is one of the most idiotic skills in the game, for solo it's useless and against most trial bosses it can spell certain doom on you if you are unlucky). On jewelry weapon power is better than spell power or reduced magicka cost (at least it feels that way), endless fury (or mages wrath) deals enough damage without a single point in spell power.

    Unfortunately the damage dealing class skills of the Sorc are lackluster when compared to crushing shock, but I hope once spell crafting comes, we can create a build based on spell power and can throw the destruction staffs away :smiley:

    As for templar dps, I know there are some out there who can reach 800 dps, but those are one of the best players and I have no idea how they do this.
    Eclaire Farron, V16 Sorc
    Claire Etro, V16 NB
    Leveling a DK and Temp because I'm bored
    Server: EU - AD, Guild: Lux Dei
  • KBKB
    KBKB
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    Thank you @Wisler89‌

    Atm I'm rolling 5/5 lock 5/5 magnus

    with..

    W1: CShards, CShock, CSurge, Spell sym, Magelight U:FlawlessDB (destro)
    W2: Mages fury, Healing springs, Harness Magicka, Conjured ward, Magelight (resto)

    I do find myself rarely needing spell sym not to mention it annoys the healer Im sure.

    What would you suggest swapping out there for spell sym?
  • Wisler89
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    I think Impulse (last skill in destruction staff line) would be best, you have no aoe skill in there and this one is the best (seriously, once i had this, 40% spell crit and critical surge I could solo everything, public dungeon, dolmen, the only thing I never tried was group dungeons, which won't be possible now). The morph is personal preference, I like Elemental ring more, my brother swears on Pulsar...

    And I still don't know if magus is better than seducer, how do you like it?
    Eclaire Farron, V16 Sorc
    Claire Etro, V16 NB
    Leveling a DK and Temp because I'm bored
    Server: EU - AD, Guild: Lux Dei
  • KBKB
    KBKB
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    @Wisler89‌ I don't mind Magnus, I think seducer is more effective though!
  • Pyatra
    Pyatra
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    KBKB wrote: »
    @Wisler89‌ I don't mind Magnus, I think seducer is more effective though!

    Ran both for a while, somedays Magnus made me godlike and others I didn't get a single freebie. Ah, the cruelty of the RNG mistress.
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
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    KBKB wrote: »
    [snip] I have decided to give PvE another go problem is after high bracket arena in wow, rated in swtor and now ALOT of AvAvA in ESO I really don't know where to start!

    I have a sorc whom I would be DPSing on with resto staff x 2 atm I don't mind throwing a destro staff in there to sub one resto staff out as its also maxed 50/50 my weapon skills however are sub standard. so basically what sort of build and rotation to achieve high single target DPS?

    I also have a templar whom I would prefer to heal on how ever, tried vet spindle today got to the third boss (starts off with a gazillion spiders) and my group were going from 100%-0%hp in about two seconds spamming breath of life was only slowing their rapidly decreasing health and jarring my mana. Any tips for this and other situation like this to heal?

    My temp is maxed in Bow, 2H, 1h and shield, also resto staff any tips should I want to DPS there would also be appreciated!

    Thank.you.pve'ers.

    [Moderator Note: Edited per our rules on Inappropriate Content]

    PvE in ESO is super easy, the hardest part will be finding 3 and 11 other competent people as the easy leveling system breeds hordes of super casuals.
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