The issues have been resolved, and the ESO Store and Account System are now available. Thank you for your patience!
The issue is resolved, and the North American and European megaservers are now available. Thank you for your patience!

Thank you for removing FW camps!

briandivisionb16_ESO
briandivisionb16_ESO
✭✭✭✭
ZOS,
I have played PvP since beta and just want to echo the thanks from your PvP community. Every guild leader or prominent player who has a clue what they are talking about feels the same way.
THANK YOU ZENIMAX! Please have to gall to see this through. Ignore all the negative 'shock' replies below.
See, it's just you dropped this change on us overnight; we understand this, you didn't want the whole game stocking up on camps.
I think the backlash you are hearing is shock combined with general frustration at the games 'newborn' state. Give it time.
Never reimplement the horrible FWCamps
I just changed my sub to three-monthly.

THANK YOU ZENIMAX!
Now just remove dem AoE caps :P
Edited by briandivisionb16_ESO on November 7, 2014 7:39PM
If your group is bigger than 6 members gain 75% damage reduction.

Write this on the back of your box and see how many sales you get!

You won't get any new PvP players until this archaic AoE crap is fixed.
I for one won't resub until:
1.) You fix lag.
2.) You remove AOE caps we voted against.
3.) 12 months have passed (this is how long we've waited for you to 'get with it')[/b]
  • shidoq8
    shidoq8
    ✭✭
    AGREED.
    if i wanted to explain why it is good, i will end up with a book.
    At last zenimax job very much well done.
    PVP is fun again the removal of camps was the best thing you have ever done with this game reaaly GREAT JOB.

    ignore anyone complaining, change is weird so people will complain but with time they will realize how much this fixed the game.

    keep the good changes coming.

    thank you zos

    and no leave the aoe caps on or everyone will uproar about 1 guy killing groups like before.
    Edited by shidoq8 on November 7, 2014 7:42PM
    A wise man once said "They panic when they see our bomb group cuz we are SWAT."

    The Legendary Shido - EU - AD - DK, The Only Emperor of AB.
    S.W.A.T GM and Raid Leader the best bomb group EU.
  • briandivisionb16_ESO
    briandivisionb16_ESO
    ✭✭✭✭
    For contrast - I am an exclusively solo player, and Shido runs a guild of 250 PvPers. Listen to us! (except the AoE part from shido lololol) hehe :P Cheers, all. Cheers ZOS. Good job!!!
    Edited by briandivisionb16_ESO on November 7, 2014 7:48PM
    If your group is bigger than 6 members gain 75% damage reduction.

    Write this on the back of your box and see how many sales you get!

    You won't get any new PvP players until this archaic AoE crap is fixed.
    I for one won't resub until:
    1.) You fix lag.
    2.) You remove AOE caps we voted against.
    3.) 12 months have passed (this is how long we've waited for you to 'get with it')[/b]
  • Lord_Draevan
    Lord_Draevan
    ✭✭✭✭✭
    About AoE caps, ZOS is planning to change them. AoE healing wil stay capped at 6 people, but damage will hit everyone its radius... though the damage will be reduced the more people it hits, by a flat percentage.
    I'm a man of few words. Any questions?
    NA/PC server
  • briandivisionb16_ESO
    briandivisionb16_ESO
    ✭✭✭✭
    More on AoE:
    AoE Target Cap Updates

    Eric recognized the current meta of stacking in AoE and distributing damage throughout your group. This isn’t the gameplay ZOS wants, they want large groups of abilities to be vulnerable to AoE and afraid of AoE. Some important concerns to consider with increasing the AoE cap are:

    Effect on Ultimate generation
    Application of secondary effects (stuns, CCs)
    Additional server load
    Effects on PvE balance
    The solution ZOS is currently considering involves healing remaining capped at 6 targets, but AoE damage being unlimited in the number of targets it can affect, but subjecting that damage to a damage falloff effect where as an AoE hits more and more targets the damage dealt to additional targets decreases by some scaled percentage.
    If your group is bigger than 6 members gain 75% damage reduction.

    Write this on the back of your box and see how many sales you get!

    You won't get any new PvP players until this archaic AoE crap is fixed.
    I for one won't resub until:
    1.) You fix lag.
    2.) You remove AOE caps we voted against.
    3.) 12 months have passed (this is how long we've waited for you to 'get with it')[/b]
  • shidoq8
    shidoq8
    ✭✭
    For contrast - I am an exclusively solo player, and Shido runs a guild of 250 PvPers. Listen to us! (except the AoE part from shido lololol) hehe :P Cheers, all. Cheers ZOS. Good job!!!

    more than 250 pvpers LOL, just sayin and im representing them as well we are almost all of us HAPPY with no camps.
    A wise man once said "They panic when they see our bomb group cuz we are SWAT."

    The Legendary Shido - EU - AD - DK, The Only Emperor of AB.
    S.W.A.T GM and Raid Leader the best bomb group EU.
  • Akula
    Akula
    ✭✭✭✭
    Best pvp since the early days before camp jumping and suicide defense runs. The naysayers will come around.
  • Kronuxx
    Kronuxx
    ✭✭✭✭
    I agree thank you for removing FCs.
  • OrangeTheCat
    OrangeTheCat
    ✭✭✭✭✭
    I agree that removal of FCs is a good thing. A very good thing.

    But urging ZOS to ignore the people who disagree? No way. Don't ignore them. Listen to what they have to say and render your own judgement as to whether they have valid concerns or not.
  • tordr86b16_ESO
    tordr86b16_ESO
    ✭✭✭✭✭
    shidoq8 wrote: »
    AGREED.
    if i wanted to explain why it is good, i will end up with a book.
    At last zenimax job very much well done.
    PVP is fun again the removal of camps was the best thing you have ever done with this game reaaly GREAT JOB.

    ignore anyone complaining, change is weird so people will complain but with time they will realize how much this fixed the game.

    keep the good changes coming.

    thank you zos

    and no leave the aoe caps on or everyone will uproar about 1 guy killing groups like before.

    aoe caps are causing server lag, and it is going away.
    Edited by tordr86b16_ESO on November 7, 2014 8:31PM
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    Agreed.

    Thank you @ZOS_BrianWheeler for deciding upon this change.

    If not you, please thank whoever came up with the idea. Please also give a pat on the back to everyone in the PvP team for me. :D
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Akula
    Akula
    ✭✭✭✭
    I agree that removal of FCs is a good thing. A very good thing.

    But urging ZOS to ignore the people who disagree? No way. Don't ignore them. Listen to what they have to say and render your own judgement as to whether they have valid concerns or not.

    "All I do is ride my horse around for hours and then get ganked by 40 enemies"

    "There is nobody fighting any more...PVP is no longer fun"

    "Its impossible to defend a keep without tents...attackers take them within seconds"

    "Its impossible to siege a keeps anymore without tents...defenders can turtle indefinitely, no need to even bother"

    Its not hard to see these claims anything but baseless just from the outside. Of course just in the last 24 hour time frame I have spent hours having lots of open area battles with both sides pushing, gate battles and sieges. There was also the occasional ganking. All during non-peak hours for the few hours I get to play during the week.

    Baseless claims are baseless.
    Edited by Akula on November 7, 2014 9:34PM
  • crislevin
    crislevin
    ✭✭✭✭✭
    Elite players strike again!

    Really, you should pay all other people's sub fee, since only you get to dictate changes.
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    I just want to ask how many of the people who support this change play on the non-vet campaign? Just wondering...
  • OrangeTheCat
    OrangeTheCat
    ✭✭✭✭✭
    Akula wrote: »
    I agree that removal of FCs is a good thing. A very good thing.

    But urging ZOS to ignore the people who disagree? No way. Don't ignore them. Listen to what they have to say and render your own judgement as to whether they have valid concerns or not.

    "All I do is ride my horse around for hours and then get ganked by 40 enemies"

    "There is nobody fighting any more...PVP is no longer fun"

    "Its impossible to defend a keep without tents...attackers take them within seconds"

    "Its impossible to siege a keeps anymore without tents...defenders can turtle indefinitely, no need to even bother"

    Its not hard to see these claims anything but baseless just from the outside. Of course just in the last 24 hour time frame I have spent hours having lots of open area battles with both sides pushing, gate battles and sieges. There was also the occasional ganking. All during non-peak hours for the few hours I get to play during the week.

    Baseless claims are baseless.

    I am not disagreeing with you; the responses you chose do seem to be baseless. I just dislike censorship.
  • Akula
    Akula
    ✭✭✭✭
    Akula wrote: »
    I agree that removal of FCs is a good thing. A very good thing.

    But urging ZOS to ignore the people who disagree? No way. Don't ignore them. Listen to what they have to say and render your own judgement as to whether they have valid concerns or not.

    "All I do is ride my horse around for hours and then get ganked by 40 enemies"

    "There is nobody fighting any more...PVP is no longer fun"

    "Its impossible to defend a keep without tents...attackers take them within seconds"

    "Its impossible to siege a keeps anymore without tents...defenders can turtle indefinitely, no need to even bother"

    Its not hard to see these claims anything but baseless just from the outside. Of course just in the last 24 hour time frame I have spent hours having lots of open area battles with both sides pushing, gate battles and sieges. There was also the occasional ganking. All during non-peak hours for the few hours I get to play during the week.

    Baseless claims are baseless.

    I am not disagreeing with you; the responses you chose do seem to be baseless. I just dislike censorship.
    Well i think the point here is to alert the devs(not that they need it) that these claims are baseless. That is the opposite of censorship. Like saying ignore the "green Earth lovers" political agenda because its a front for big oil.

    See these baseless claims are a front for the real issue; loss of AP. The real reason people are up in arms because they see their AP being cut. And this is true. But tents artificially inflated them. You are gonna have massive ap gains when each side can hurl endless bodies at each other at a moments notice, all day and night. Take that away and people have to start thinking, strategizing and trying to stay alive. This lowers ap. The fights are now also at strategic locals like bridges, gates, rescources etc, and this lowers AP.

  • ers101284b14_ESO
    ers101284b14_ESO
    ✭✭✭✭✭
    ✭✭✭
    shidoq8 wrote: »
    AGREED.
    if i wanted to explain why it is good, i will end up with a book.
    At last zenimax job very much well done.
    PVP is fun again the removal of camps was the best thing you have ever done with this game reaaly GREAT JOB.

    ignore anyone complaining, change is weird so people will complain but with time they will realize how much this fixed the game.

    keep the good changes coming.

    thank you zos

    and no leave the aoe caps on or everyone will uproar about 1 guy killing groups like before.

    aoe caps are causing server lag, and it is going away.

    I thought Paul Sage said AOE caps where there to make it less laggy. I remember him saying The problem is the solution and the solution is the problem. So its kind of a wonky thing but they do want to be away with it at some point.
  • briandivisionb16_ESO
    briandivisionb16_ESO
    ✭✭✭✭
    Samadhi wrote: »
    Agreed.

    Thank you @ZOS_BrianWheeler for deciding upon this change.

    If not you, please thank whoever came up with the idea. Please also give a pat on the back to everyone in the PvP team for me. :D

    Absolutely! Thanks ZOS!
    If your group is bigger than 6 members gain 75% damage reduction.

    Write this on the back of your box and see how many sales you get!

    You won't get any new PvP players until this archaic AoE crap is fixed.
    I for one won't resub until:
    1.) You fix lag.
    2.) You remove AOE caps we voted against.
    3.) 12 months have passed (this is how long we've waited for you to 'get with it')[/b]
  • briandivisionb16_ESO
    briandivisionb16_ESO
    ✭✭✭✭
    I agree that removal of FCs is a good thing. A very good thing.

    But urging ZOS to ignore the people who disagree? No way. Don't ignore them. Listen to what they have to say and render your own judgement as to whether they have valid concerns or not.

    Not to ignore them; only to give it time for the shock factor of an overnight change to go away. :)
    If your group is bigger than 6 members gain 75% damage reduction.

    Write this on the back of your box and see how many sales you get!

    You won't get any new PvP players until this archaic AoE crap is fixed.
    I for one won't resub until:
    1.) You fix lag.
    2.) You remove AOE caps we voted against.
    3.) 12 months have passed (this is how long we've waited for you to 'get with it')[/b]
  • Azarul
    Azarul
    ✭✭✭✭
    Now if they would just remove the PvE buffs we will be heading in the right direction.
  • SoulScream
    SoulScream
    ✭✭✭✭✭
    I wasn't sure about it since I knew it would cause more travel but I've been just fine with it the last week.
  • briandivisionb16_ESO
    briandivisionb16_ESO
    ✭✭✭✭
    SoulScream wrote: »
    I wasn't sure about it since I knew it would cause more travel but I've been just fine with it the last week.

    Yep a lot of friends raged at first, but now they see why it is amazing. :)
    If your group is bigger than 6 members gain 75% damage reduction.

    Write this on the back of your box and see how many sales you get!

    You won't get any new PvP players until this archaic AoE crap is fixed.
    I for one won't resub until:
    1.) You fix lag.
    2.) You remove AOE caps we voted against.
    3.) 12 months have passed (this is how long we've waited for you to 'get with it')[/b]
  • MeltyDiamondRenas
    MeltyDiamondRenas
    Soul Shriven
    I respect your opinion,briandivisionb16_ESO.
    However,you are not all PVP player's represetative :smile:
    I also hear many different view from your opinion.

    And,I am also a PVP player.
    I feel many players became less aggressive without FC.
    They became to begin close-quarters-combat ,only when numerically advantegeous.
    There was a battle in which nobody is killed even if it fights 10 minutes or more yesterday.

    Because...If they dies,it begins to play tedious rider time to come back battlefield.

    Only time to ride on horce incleased,
    ant time to fight aggresively decreased.

    I do not want to play horse race game.

    So,I miss FC:)


    Edited by MeltyDiamondRenas on November 9, 2014 6:08AM
  • JoffyToffy69
    JoffyToffy69
    ✭✭✭✭
    The problem with FC's was they where being exploited as teleports.
    THAT was the issue, not the FC.
    Simply change the ability to res at an FC restricted to death within the FC radius.

    FCs are a very useful and tactical tool for good game play.
    FCs allowed for smaller groups to challenge zergs, however, now, battles favor the zergs rather then the skilled player. Of course it comes down to different circumstances and many other variables.

    FCs already had some restrictions. They couldn't be placed anywhere, and they where able to be destroyed. That's where good tactics come to play. Be it placing the FC in a good or hidden location, or finding enemy FCs and burning them down.
    (Alot of gankers wouldn't burn down FCs, rather farm points from pug spawns)

    I do not have a problem with riding my horse, I used to do that all the time. This was how FCs were useful in that I could ride to an unlikely keep to throw off the enemy, giving my alliance a chance. This was effective in maps that where dominated by one alliance. Since the dominate alliance would normally wait at the keeps closest to the gates, FCs helped to attack a different keep.


    So if ZOS does read this, please be smart. fix the problem, and that was FC = teleports. Not the FC itself. The FC should be used as intended as part of the original gameplay mechanics. It was a great gameplay feature, adding more depth into pvp, making it more complex and enriching.
    Fun comes from diversity, balance kills diversity.
    Former Empress Serabii
  • Koensol
    Koensol
    ✭✭✭✭✭
    ✭✭
    About AoE caps, ZOS is planning to change them. AoE healing wil stay capped at 6 people, but damage will hit everyone its radius... though the damage will be reduced the more people it hits, by a flat percentage.
    wouldn't that promote stacking even more? A reduced damage buff for stacking up and being more easy to heal?

  • ItsMeToo
    ItsMeToo
    ✭✭✭✭✭
    Samadhi wrote: »
    Agreed.

    Thank you @ZOS_BrianWheeler for deciding upon this change.

    If not you, please thank whoever came up with the idea. Please also give a pat on the back to everyone in the PvP team for me. :D

    You're Welcome
    Edited by ItsMeToo on November 10, 2014 7:04AM
    FYI - There is no such thing as 'night capping' in a world wide MMO.
    FYI - There was no paid Beta. When they launched the game the Beta was over, even if you don't think it was.
    FYI - It's B2P not F2P. There is a difference.
    FYI - It doesn't take any player skill to mash keys or buttons in this game. The ones that stay alive longer have the better internet connection and speed.
    FYI - The game is not broken, it still works. It just has 'bugs' that need to be fixed.
    Balance is a "Bad" thing.

    Example: There were hundreds of Jedi and only two Sith in Star Wars. The Jedi wanted, "Balance in the Force" and they got it. Now there are only two Jedi and two Sith.

    Balance is a "Bad" thing.
    Is the glass half full or half empty?
    I say, "Get a smaller glass."
Sign In or Register to comment.