If your group is bigger than 6 members gain 75% damage reduction.
If your group is bigger than 6 members gain 75% damage reduction.
AoE Target Cap Updates
Eric recognized the current meta of stacking in AoE and distributing damage throughout your group. This isn’t the gameplay ZOS wants, they want large groups of abilities to be vulnerable to AoE and afraid of AoE. Some important concerns to consider with increasing the AoE cap are:
Effect on Ultimate generation
Application of secondary effects (stuns, CCs)
Additional server load
Effects on PvE balance
The solution ZOS is currently considering involves healing remaining capped at 6 targets, but AoE damage being unlimited in the number of targets it can affect, but subjecting that damage to a damage falloff effect where as an AoE hits more and more targets the damage dealt to additional targets decreases by some scaled percentage.
If your group is bigger than 6 members gain 75% damage reduction.
briandivisionb16_ESO wrote: »For contrast - I am an exclusively solo player, and Shido runs a guild of 250 PvPers. Listen to us! (except the AoE part from shido lololol) hehe :P Cheers, all. Cheers ZOS. Good job!!!
AGREED.
if i wanted to explain why it is good, i will end up with a book.
At last zenimax job very much well done.
PVP is fun again the removal of camps was the best thing you have ever done with this game reaaly GREAT JOB.
ignore anyone complaining, change is weird so people will complain but with time they will realize how much this fixed the game.
keep the good changes coming.
thank you zos
and no leave the aoe caps on or everyone will uproar about 1 guy killing groups like before.
OrangeTheCat wrote: »I agree that removal of FCs is a good thing. A very good thing.
But urging ZOS to ignore the people who disagree? No way. Don't ignore them. Listen to what they have to say and render your own judgement as to whether they have valid concerns or not.
OrangeTheCat wrote: »I agree that removal of FCs is a good thing. A very good thing.
But urging ZOS to ignore the people who disagree? No way. Don't ignore them. Listen to what they have to say and render your own judgement as to whether they have valid concerns or not.
"All I do is ride my horse around for hours and then get ganked by 40 enemies"
"There is nobody fighting any more...PVP is no longer fun"
"Its impossible to defend a keep without tents...attackers take them within seconds"
"Its impossible to siege a keeps anymore without tents...defenders can turtle indefinitely, no need to even bother"
Its not hard to see these claims anything but baseless just from the outside. Of course just in the last 24 hour time frame I have spent hours having lots of open area battles with both sides pushing, gate battles and sieges. There was also the occasional ganking. All during non-peak hours for the few hours I get to play during the week.
Baseless claims are baseless.
Well i think the point here is to alert the devs(not that they need it) that these claims are baseless. That is the opposite of censorship. Like saying ignore the "green Earth lovers" political agenda because its a front for big oil.OrangeTheCat wrote: »OrangeTheCat wrote: »I agree that removal of FCs is a good thing. A very good thing.
But urging ZOS to ignore the people who disagree? No way. Don't ignore them. Listen to what they have to say and render your own judgement as to whether they have valid concerns or not.
"All I do is ride my horse around for hours and then get ganked by 40 enemies"
"There is nobody fighting any more...PVP is no longer fun"
"Its impossible to defend a keep without tents...attackers take them within seconds"
"Its impossible to siege a keeps anymore without tents...defenders can turtle indefinitely, no need to even bother"
Its not hard to see these claims anything but baseless just from the outside. Of course just in the last 24 hour time frame I have spent hours having lots of open area battles with both sides pushing, gate battles and sieges. There was also the occasional ganking. All during non-peak hours for the few hours I get to play during the week.
Baseless claims are baseless.
I am not disagreeing with you; the responses you chose do seem to be baseless. I just dislike censorship.
tordr86b16_ESO wrote: »AGREED.
if i wanted to explain why it is good, i will end up with a book.
At last zenimax job very much well done.
PVP is fun again the removal of camps was the best thing you have ever done with this game reaaly GREAT JOB.
ignore anyone complaining, change is weird so people will complain but with time they will realize how much this fixed the game.
keep the good changes coming.
thank you zos
and no leave the aoe caps on or everyone will uproar about 1 guy killing groups like before.
aoe caps are causing server lag, and it is going away.
Agreed.
Thank you @ZOS_BrianWheeler for deciding upon this change.
If not you, please thank whoever came up with the idea. Please also give a pat on the back to everyone in the PvP team for me.
If your group is bigger than 6 members gain 75% damage reduction.
OrangeTheCat wrote: »I agree that removal of FCs is a good thing. A very good thing.
But urging ZOS to ignore the people who disagree? No way. Don't ignore them. Listen to what they have to say and render your own judgement as to whether they have valid concerns or not.
If your group is bigger than 6 members gain 75% damage reduction.
SoulScream wrote: »I wasn't sure about it since I knew it would cause more travel but I've been just fine with it the last week.
If your group is bigger than 6 members gain 75% damage reduction.
wouldn't that promote stacking even more? A reduced damage buff for stacking up and being more easy to heal?Lord_Draevan wrote: »About AoE caps, ZOS is planning to change them. AoE healing wil stay capped at 6 people, but damage will hit everyone its radius... though the damage will be reduced the more people it hits, by a flat percentage.
Agreed.
Thank you @ZOS_BrianWheeler for deciding upon this change.
If not you, please thank whoever came up with the idea. Please also give a pat on the back to everyone in the PvP team for me.