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Cyrodiil Delves

Teiji
Teiji
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To my knowledge, Cyrodiil Delve spawn timers are a really poor practical joke. In some of them, there can be no more than one or two bosses spawned at one time.

I just spent an hour in Newt Cave, I had to kill Rock Wing five times to get Gravel Tooth to spawn once. This is terrible and I dread someone turning on their console with half an hour to play, they spend ten minutes travelling to Newt Cave then ten minutes clearing it, only to kill one boss twice, having it spawn a third time before having to go offline.

Quality of life changes for Cyrodiil delves, please. You can clear Trials faster than Cyrodiil delves, It's madness.

I welcome and encourage others to post their experiences with Cyrodiil Delves.

Update - after going over the various forum threads then confirming what I've read in-game, I've came to the conclusion that, for example;

Bloodmayne Cave has three bosses, only one may be alive, kill one boss, one out of the three will spawn ten minutes later, at random. Leading to circumstances where you'll kill the same boss multiple times in succession.
Edited by Teiji on October 27, 2014 10:26PM
"Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

European megaserver Fallout 4

Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

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  • wafcatb14_ESO
    wafcatb14_ESO
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    that`s nothing . in EQ years ago , all mobs had a 24 min respawn timer , and named mobs could spawn or you would get a normal mob which we called a place holder .

    so every 24 min you would kill the mob that was the place holder of a named loot dropping mob and wait 24 min till next respawn to see if you got the named or another place holder .

    sometimes you would see 3 named spawns in 3 hours , some times you would see 1 in 3 hours.

    games today are way easier , hell we don`t even have a corpse run across several zones naked with mobs that didn`t leash chasing you haha .
  • KenjiJU
    KenjiJU
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    ^ It's a good thing this isn't EQ.

    You could call games today easier, but you could also say older games were friggin ridiculous. Sure, some things like limited spawns are item rarity can add to what a player can do, but it's likely only for a small population. I'd imagine one of the FF MMOs employs that still.
  • Nijjion
    Nijjion
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    I was doing a few delves last weekend and yeah they can be improved.

    What is annoying is waiting for the 1 boss that is allowed to spawn in one of them and it's one that you have just killed and no the other one.

    Think I had one boss spawn 4 times in a row and was a 3 boss dungeon as well.
    NijjijjioN - DK - AR27
    NijjioN - NB -
    Daggerfall Covenant
    The Nice Guys Guild
    EverQuest -> Dark Age of Camelot -> Ragnarok Online -> Cabal Online -> Guild Wars 1 -> Warhammer Online -> Vindictus -> SWTOR -> Tera -> Guild Wars 2 -> Elder Scrolls Online ->

    Eagerly awaiting Camelot Unchained.
  • eserras7b16_ESO
    eserras7b16_ESO
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    They need some improvement that's true.
    Eptackt - Argonian Templar
    Belegrand - Redguard Nightblade
  • Malthorne
    Malthorne
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    I remember spending about 2 hours in one delve waiting on a particular boss to spawn. It can be damn near agonizing...but..
    It's doable, & once I got the "explorer" title it I felt like I accomplished something. The title has meaning because it's hard to get.
  • cchin256b16_ESO
    NECRO FROM THE FUTURE! Still sitting in Pothole Caverns Chill if anyone wants to come gank me.
  • NyassaV
    NyassaV
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    Still an issue
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
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