JonzzLonewolf wrote: »NA Sejanus?
45k tick and qq. Really? Even without the huge tick if you just damaged attackers or healed you should have got quite a bit of AP along the way.
I think the OP really misunderstands the situation. I was there for an hour or so and if DC wasn't fighting orange I think we, DC, had a shot. As it was we still managed to flip both flags simultaneously at least once - although if wasn't for very long at all. Problem for us was were were nearly always engaged on all sides.
I miss ticks all the time due to moving out of range to capture a resource or to fight or whatever so I do agree that ticks are kinda wack. Maybe soon we won't need so much AP for forward camps though.
Let me get this straight. You guys take and hold a tactically useless outpost for the sole purpose of endless large defense tick farming and then come in here and admonish your own faction for wanting to get in on a little bit of that gamey AP one time "and let[ting] the other alliances take the map" (written without a hint of irony) while simultaneously complaining that the other faction didn't give up when they should have so you could get your defense tick for defending something that no one needed defended - which itself isn't exploiting but is certainly gaming the system.
I'm overflowing with sympathy.
jkirchner71ub17_ESO2 wrote: »To be honest Sej was proof that without the major PvP guilds running organized groups on Thornblade for AD the map gets steamrolled by DC and EP. AD can pop lock a campaign and yet without the guilds running groups we can't hold a thing? You can point fingers all you want at those who were at Sej but it points to a much bigger issues for AD and it has been going on for some time now in Thornblade. I can tell you the organized guilds who ran last night in TB only made up for a small portion of the massive AD population that locked TB. Might be time for some others to start stepping up and forming organized groups who use voice.
I was not on for this, but I do not see anything wrong with what they did. If your faction wasn't willing to push all the way out and squash them then you have nothing to complain about.
driosketch wrote: »This here is a great example of the sunk cost effect on human behavior. No rational person would wait around 9+ hours for a point tick. But after you've been there 1..., 2..., 3 hours, damnit you want your reward. You can't just walk away from that time invested, right?
Kudos to the side that managed tie up the first group by masterfully playing their defense tick addiction against them. I'm not even upset, that's amazing.
AnteCoyote wrote: »driosketch wrote: »This here is a great example of the sunk cost effect on human behavior. No rational person would wait around 9+ hours for a point tick. But after you've been there 1..., 2..., 3 hours, damnit you want your reward. You can't just walk away from that time invested, right?
Kudos to the side that managed tie up the first group by masterfully playing their defense tick addiction against them. I'm not even upset, that's amazing.
And a rational player would spend 9+ hours killing themselves to screw with other players? To be honest, they put us in a lose-lose situation. Even if we outlasted their nonsense, they still kept too many of us sitting in an outpost while the campaign flipped. I was in and out of the outpost all night up until the end. I tried to help save Alessia before EP was crowned, as well. After nobody else left the outpost to prevent a crowning, it was pretty apparent that we were stuck there until it was over, so I waited it out. They can play the "we won because we kept you busy" card all they want, but we know how badly they wanted the offense tick, and they didn't get it even after a final, massive push with coordinated troll camps. Troll camp goes up, impulse ball goes in. Don't think we didn't notice.
AnteCoyote wrote: »driosketch wrote: »This here is a great example of the sunk cost effect on human behavior. No rational person would wait around 9+ hours for a point tick. But after you've been there 1..., 2..., 3 hours, damnit you want your reward. You can't just walk away from that time invested, right?
Kudos to the side that managed tie up the first group by masterfully playing their defense tick addiction against them. I'm not even upset, that's amazing.
And a rational player would spend 9+ hours killing themselves to screw with other players? To be honest, they put us in a lose-lose situation. Even if we outlasted their nonsense, they still kept too many of us sitting in an outpost while the campaign flipped. I was in and out of the outpost all night up until the end. I tried to help save Alessia before EP was crowned, as well. After nobody else left the outpost to prevent a crowning, it was pretty apparent that we were stuck there until it was over, so I waited it out. They can play the "we won because we kept you busy" card all they want, but we know how badly they wanted the offense tick, and they didn't get it even after a final, massive push with coordinated troll camps. Troll camp goes up, impulse ball goes in. Don't think we didn't notice.
Its funny how you use the "troll camp, impulse ball" when clearly AD invented both.
AnteCoyote wrote: »driosketch wrote: »This here is a great example of the sunk cost effect on human behavior. No rational person would wait around 9+ hours for a point tick. But after you've been there 1..., 2..., 3 hours, damnit you want your reward. You can't just walk away from that time invested, right?
Kudos to the side that managed tie up the first group by masterfully playing their defense tick addiction against them. I'm not even upset, that's amazing.
And a rational player would spend 9+ hours killing themselves to screw with other players? To be honest, they put us in a lose-lose situation. Even if we outlasted their nonsense, they still kept too many of us sitting in an outpost while the campaign flipped. I was in and out of the outpost all night up until the end. I tried to help save Alessia before EP was crowned, as well. After nobody else left the outpost to prevent a crowning, it was pretty apparent that we were stuck there until it was over, so I waited it out. They can play the "we won because we kept you busy" card all they want, but we know how badly they wanted the offense tick, and they didn't get it even after a final, massive push with coordinated troll camps. Troll camp goes up, impulse ball goes in. Don't think we didn't notice.
AnteCoyote wrote: »driosketch wrote: »This here is a great example of the sunk cost effect on human behavior. No rational person would wait around 9+ hours for a point tick. But after you've been there 1..., 2..., 3 hours, damnit you want your reward. You can't just walk away from that time invested, right?
Kudos to the side that managed tie up the first group by masterfully playing their defense tick addiction against them. I'm not even upset, that's amazing.
And a rational player would spend 9+ hours killing themselves to screw with other players? To be honest, they put us in a lose-lose situation. Even if we outlasted their nonsense, they still kept too many of us sitting in an outpost while the campaign flipped. I was in and out of the outpost all night up until the end. I tried to help save Alessia before EP was crowned, as well. After nobody else left the outpost to prevent a crowning, it was pretty apparent that we were stuck there until it was over, so I waited it out. They can play the "we won because we kept you busy" card all they want, but we know how badly they wanted the offense tick, and they didn't get it even after a final, massive push with coordinated troll camps. Troll camp goes up, impulse ball goes in. Don't think we didn't notice.
Maybe you should take a look at your own faction for the troll camps.
A lot of AD players were really pissed at DiE and Venatus for sitting at sejanus for 12 hours. You guys gave up every single keep, both scrolls, for 50k ap?
Would it be so wild to theorize, that maybe people of your own faction wanted you guys to lose that outpost so you guys could begin reclaiming all the keeps in that pvdoor fashion you do every night?
Everyone, by now, knows how to PM people in another faction
Also, claiming all the guilds other than DiE and Venatus are useless, is a little rude. I don't think those two guilds would do so well without all the AD population support.
AnteCoyote wrote: »driosketch wrote: »This here is a great example of the sunk cost effect on human behavior. No rational person would wait around 9+ hours for a point tick. But after you've been there 1..., 2..., 3 hours, damnit you want your reward. You can't just walk away from that time invested, right?
Kudos to the side that managed tie up the first group by masterfully playing their defense tick addiction against them. I'm not even upset, that's amazing.
And a rational player would spend 9+ hours killing themselves to screw with other players? To be honest, they put us in a lose-lose situation. Even if we outlasted their nonsense, they still kept too many of us sitting in an outpost while the campaign flipped. I was in and out of the outpost all night up until the end. I tried to help save Alessia before EP was crowned, as well. After nobody else left the outpost to prevent a crowning, it was pretty apparent that we were stuck there until it was over, so I waited it out. They can play the "we won because we kept you busy" card all they want, but we know how badly they wanted the offense tick, and they didn't get it even after a final, massive push with coordinated troll camps. Troll camp goes up, impulse ball goes in. Don't think we didn't notice.
Maybe you should take a look at your own faction for the troll camps.
A lot of AD players were really pissed at DiE and Venatus for sitting at sejanus for 12 hours. You guys gave up every single keep, both scrolls, for 50k ap?
Would it be so wild to theorize, that maybe people of your own faction wanted you guys to lose that outpost so you guys could begin reclaiming all the keeps in that pvdoor fashion you do every night?
Everyone, by now, knows how to PM people in another faction
Also, claiming all the guilds other than DiE and Venatus are useless, is a little rude. I don't think those two guilds would do so well without all the AD population support.