david.haypreub18_ESO wrote: »timidobserver wrote: »I am curious. To anyone that is having the stated problems with magicka: what armor sets are you using and is your stat for magicka regen capped or overcharged?
If you want to understand the issue play a v14 well geared Templar, NB, and Sorc. Note the difference in magicka management options.
I have been playing a Templar since beta and am well versed in the problem. I asked about gear on this class not others since how others manage magicka, which I am also versed in is not the issue being discussed.
It is the issue being discussed, because the Templars need to be balanced against them. Sorcs in particular have better mana management options, and the Templar spells tend to cost more relative to the other classes' ones, and this extends even (in fact especially) to ultimates (compare Standard versus Nova). The Templar ultimates are commonly reckoned the worst in the game.
Templar magicka management needs to be balanced relative the the skills of the class itself and how these are meant used, and of these which are the most effective for the job at hand for a particular build. To ask that they be balanced relavtive to any other class's job and abilities is not the point as I see it, and would do a disservice to our class.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
there are multiple problems with your assumptions.AlienPrimate wrote: »
- 150% healing effectiveness
5 from resto staff, 15 from restoring focus, and 30 from focused healing which some argue is worthless because you have to move, but with the healing that I receive, I don't ever have to move while soloing- I use quick siphon on enemies with a lot of hp which heals me for 58 HP per hit on that enemy.
- Puncturing sweep heals for 40% of damage dealt and hits all enemies in front 4 times.
Deals 529 damage to 1 enemy and 252 to all others. Assuming that 1 hit of the 4 procs burning light, that would make it 909 and 433 damage.
TEMPLAR IS OP, DON'T COMPLAIN ABOUT MAGICKA MANAGEMENT
Let us do the healing math for hp gained over the 1.1 second cast time of puncturing sweep:
1 enemy=893 (909*0.4+58*4)*1.5
Each additional enemy is 608 more hp (433*0.4+58*4)*1.5
2 enemies=1501
3 enemies=2109
With just 3 enemies, I heal more than my full HP over the cast time of puncturing sweep.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
starkerealm wrote: »AlienPrimate wrote: »I almost never die in PVE while I go around soloing dolmens, public dungeons, and world bosses
Yeah, Templars are OP because they can solo dumbed down landscape mobs and leveling content.
Now do yourself a favor, get to V14 and do some serious content and don't clown around with your huge class' experience.
"...because playing the game is irrelevant! Spamming Impulse is the only true test of your ability to play!"
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
starkerealm wrote: »AlienPrimate wrote: »I almost never die in PVE while I go around soloing dolmens, public dungeons, and world bosses
Yeah, Templars are OP because they can solo dumbed down landscape mobs and leveling content.
Now do yourself a favor, get to V14 and do some serious content and don't clown around with your huge class' experience.
"...because playing the game is irrelevant! Spamming Impulse is the only true test of your ability to play!"
no but solo pve is only a small part of the game - where we can play as effective as any other class, but the moment you are heading to other game parts the magaica managment issues do start to kick in...
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
@starkrealm
ok we are not that far from each other as i thought after your sarcasmic statement
as long as we can agree that magica management is an issue in every game espect in a more or less hindering way i´m fine
AlienPrimate wrote: »I am a VR3 Woodelf Templar with a seemingly endless supply of magicka. I don't remember the last time I actually died because I ran out. I just tested how many times in a row that I can cast puncturing sweep as fast as it will cast and it was 29 times before I was out.
I have 49 points in magicka and use enchantments for HP. I use 7 light armor and resto staff with 5 seducer and 3 magnus' gift. On the rare occasion that I do run out of magicka, I just use one heavy attack from the staff and use a potion to get back up to 1/2 magicka.
My magicka stats:
- 1910 Magicka
- 133 Regeneration
- 48 spell cost reduction
16/piece of jewelry- 33% spell cost reduction
8 from seducer, 21 from light armor, 4 from dawn's wrath
For anyone saying that this is stupid because I had to spec for that, while that is true,here is something for you to look at in PVE. I almost never die in PVE while I go around soloing dolmens, public dungeons, and world bosses whenever I feel like because of this:
- 150% healing effectiveness
5 from resto staff, 15 from restoring focus, and 30 from focused healing which some argue is worthless because you have to move, but with the healing that I receive, I don't ever have to move while soloing- I use quick siphon on enemies with a lot of hp which heals me for 58 HP per hit on that enemy.
- Puncturing sweep heals for 40% of damage dealt and hits all enemies in front 4 times.
Deals 529 damage to 1 enemy and 252 to all others. Assuming that 1 hit of the 4 procs burning light, that would make it 909 and 433 damage.
TEMPLAR IS OP, DON'T COMPLAIN ABOUT MAGICKA MANAGEMENT
Let us do the healing math for hp gained over the 1.1 second cast time of puncturing sweep:
1 enemy=893 (909*0.4+58*4)*1.5
Each additional enemy is 608 more hp (433*0.4+58*4)*1.5
2 enemies=1501
3 enemies=2109
With just 3 enemies, I heal more than my full HP over the cast time of puncturing sweep.
AlienPrimate wrote: »I am a VR3 Woodelf Templar with a seemingly endless supply of magicka. I don't remember the last time I actually died because I ran out. I just tested how many times in a row that I can cast puncturing sweep as fast as it will cast and it was 29 times before I was out.
I have 49 points in magicka and use enchantments for HP. I use 7 light armor and resto staff with 5 seducer and 3 magnus' gift. On the rare occasion that I do run out of magicka, I just use one heavy attack from the staff and use a potion to get back up to 1/2 magicka.
My magicka stats:
- 1910 Magicka
- 133 Regeneration
- 48 spell cost reduction
16/piece of jewelry- 33% spell cost reduction
8 from seducer, 21 from light armor, 4 from dawn's wrath
For anyone saying that this is stupid because I had to spec for that, while that is true,here is something for you to look at in PVE. I almost never die in PVE while I go around soloing dolmens, public dungeons, and world bosses whenever I feel like because of this:
- 150% healing effectiveness
5 from resto staff, 15 from restoring focus, and 30 from focused healing which some argue is worthless because you have to move, but with the healing that I receive, I don't ever have to move while soloing- I use quick siphon on enemies with a lot of hp which heals me for 58 HP per hit on that enemy.
- Puncturing sweep heals for 40% of damage dealt and hits all enemies in front 4 times.
Deals 529 damage to 1 enemy and 252 to all others. Assuming that 1 hit of the 4 procs burning light, that would make it 909 and 433 damage.
TEMPLAR IS OP, DON'T COMPLAIN ABOUT MAGICKA MANAGEMENT
Let us do the healing math for hp gained over the 1.1 second cast time of puncturing sweep:
1 enemy=893 (909*0.4+58*4)*1.5
Each additional enemy is 608 more hp (433*0.4+58*4)*1.5
2 enemies=1501
3 enemies=2109
With just 3 enemies, I heal more than my full HP over the cast time of puncturing sweep.
And all of that is capable because of the armor set you wear not class ability's. put on any other armor set's and see how good you do. You try to get increased dps from sets and you will be out of magic fast. Every class you run up against can max out there mana regen with this and there class will be putting out more damage because that's the way the game is currently balance. The other classes already can get endless magic and do higher damage without sets.
there are multiple problems with your assumptions.AlienPrimate wrote: »
- 150% healing effectiveness
5 from resto staff, 15 from restoring focus, and 30 from focused healing which some argue is worthless because you have to move, but with the healing that I receive, I don't ever have to move while soloing- I use quick siphon on enemies with a lot of hp which heals me for 58 HP per hit on that enemy.
- Puncturing sweep heals for 40% of damage dealt and hits all enemies in front 4 times.
Deals 529 damage to 1 enemy and 252 to all others. Assuming that 1 hit of the 4 procs burning light, that would make it 909 and 433 damage.
TEMPLAR IS OP, DON'T COMPLAIN ABOUT MAGICKA MANAGEMENT
Let us do the healing math for hp gained over the 1.1 second cast time of puncturing sweep:
1 enemy=893 (909*0.4+58*4)*1.5
Each additional enemy is 608 more hp (433*0.4+58*4)*1.5
2 enemies=1501
3 enemies=2109
With just 3 enemies, I heal more than my full HP over the cast time of puncturing sweep.
1. focused healing only affects heals done by the mentioned ability and thus doesent effect puncturiong stike heals.
2. burning light procs are not included into the PS dmg and thus do not effect its healing output
beside that i don´t disagree - as long as i´m not onehitted on my templar in pve i can solo every pve boss.
but thats not the issue here other classes can do that aswell.
the issue is the magica management and we are fare behind everybody else in this regard
[as a metaphor for the "problem"
Other classes have to deal more damage for it to be balanced. They don't have the self heals that templars have. If templar abilities did as much damage as sorcerer or night blade abilities, it wouldn't even be close to being balanced.[/quote]AlienPrimate wrote: »
I'm sorry guys but I feel like you complain about magicka management but you don't give any example about it.
PVE : healing templars do fine for trials & dragonstar arena
just use Breath of life, healing springs, purifying ritual and staff regen + 7 light armor + magicka return glyph on weapon.
With 2K magicka u'll be fine for all this content. Use heavy attacks to get magicka sometimes and you won't even have to use ONE POTION. Potions could be needed for hard mode maybe but still, in most cases you won't need it.
PVP : using BoL + Healing springs + immovable + purge + guild mage light + barrier main bar for most healing effectiveness and harness magicka/equilibrium in second bar
healing springs + breath of life are the main healing skills there. Barrier absorbing most of the damage anyway in organized raids vs raids. In random groups, you die in 5s or you kill in 5s so.
ORGANIZED RAIDS : 20+ people : the common effort of templars (surely there are more than 1 in the group) heals the group, using harness magicka returns + solar shield for perfect mana return combo / equilibrium also offers great magicka return when not fighting.
The recent nerf of healing springs mana regeneration might have made it more challenging and you will be required to use mana potions a lot more than before. However, if you have a necrotic orb guy in your party, YOU WILL DO FINE.
CONCLUSION : no mana issue in PVE / in PVP, you will be required to use mana pots very often (every time you can during the fights) however as you also need quick stamina regeneration you would have needed to drink pots ANYWAY.
-> WHERE IS THE DAMN ISSUE GUYS ???
timidobserver wrote: »I am curious. To anyone that is having the stated problems with magicka: what armor sets are you using and is your stat for magicka regen capped or overcharged?
If you want to understand the issue play a v14 well geared Templar, NB, and Sorc. Note the difference in magicka management options.
I have been playing a Templar since beta and am well versed in the problem. I asked about gear on this class not others since how others manage magicka, which I am also versed in is not the issue being discussed.
Every class has a weakness... Templar just happens to have worse regeneration.