I am curious. To anyone that is having the stated problems with magicka: what armor sets are you using and is your stat for magicka regen capped or overcharged?
timidobserver wrote: »I am curious. To anyone that is having the stated problems with magicka: what armor sets are you using and is your stat for magicka regen capped or overcharged?
If you want to understand the issue play a v14 well geared Templar, NB, and Sorc. Note the difference in magicka management options.
timidobserver wrote: »I am curious. To anyone that is having the stated problems with magicka: what armor sets are you using and is your stat for magicka regen capped or overcharged?
If you want to understand the issue play a v14 well geared Templar, NB, and Sorc. Note the difference in magicka management options.
I have been playing a Templar since beta and am well versed in the problem. I asked about gear on this class not others since how others manage magicka, which I am also versed in is not the issue being discussed.
david.haypreub18_ESO wrote: »timidobserver wrote: »I am curious. To anyone that is having the stated problems with magicka: what armor sets are you using and is your stat for magicka regen capped or overcharged?
If you want to understand the issue play a v14 well geared Templar, NB, and Sorc. Note the difference in magicka management options.
I have been playing a Templar since beta and am well versed in the problem. I asked about gear on this class not others since how others manage magicka, which I am also versed in is not the issue being discussed.
It is the issue being discussed, because the Templars need to be balanced against them. Sorcs in particular have better mana management options, and the Templar spells tend to cost more relative to the other classes' ones, and this extends even (in fact especially) to ultimates (compare Standard versus Nova). The Templar ultimates are commonly reckoned the worst in the game.
Templar magicka management needs to be balanced relative the the skills of the class itself and how these are meant used, and of these which are the most effective for the job at hand for a particular build. To ask that they be balanced relavtive to any other class's job and abilities is not the point as I see it, and would do a disservice to our class.
david.haypreub18_ESO wrote: »Templar magicka management needs to be balanced relative the the skills of the class itself and how these are meant used, and of these which are the most effective for the job at hand for a particular build. To ask that they be balanced relavtive to any other class's job and abilities is not the point as I see it, and would do a disservice to our class.
Templar magicka management needs to be sufficient to enable the class to be balanced against the other classes. When the Templar runs out of magicka more quickly than other classes (due to relatively high costs) and has fewer options for replenishing magicka, then the class has a problem relative to the other classes. This is the point that numerous posters made -- and the developers seemed to acknowledge-- when the developers asked for feedback on how to balance the Templar class relative to the other classes.
Yes, and sometimes people miss the forest for the trees too. Considering what Templars can already do, just how much balance do you expect to find against them if they were suddenly tendered the same magicka management tools as a Sorc for example? Templars are a support class, and likely intended as the only true hybrid that is effective. It's challenges on the resource front are obviously unique and not as straightforward. This is why I think devs need to look at them from the inside out rather than the other way around. Essentially, "same" does not mean "equal."
Yep.david.haypreub18_ESO wrote: »Personally, I would say the Templars are close to being balanced, but the magicka management is the last hurdle, and unfortunately it is a significant one. In my opinion, ZOS has to do one of two things to address that issue:
1. Reduce the cost of Templar spells, or
2. Give the Templars a magicka replenishing ability.
Wha? I never stated anywhere that "it is ok if they are inferior" nor do I think that we are; far from it, and have said so on this very forum very often.
I can only hope that they will bother at some point to update communication about the direction they are taking with the feedback they have received from us since beta, and let us know how - if at all - they intend to address it.
Yes Templars still have magic regen problems which require all magic regen armor sets to wear. So this further limits the amount of dps we can do sense we can't wear any of the stronger increased damage set. But making us compensate for bad design is just jury rigging a problem that needs to be fixed. With update 5 they even go as far as ruining our strongest ultimate by limiting the damage from nova to 6. That and the cc immunity mobs get if someone hits the group with another cc before nova just lets them run out of area of effect making nova useless.They going in the wrong direction.