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What Changes Need to Be Made to Craglorn?

Tabbycat
Tabbycat
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Judging by comments on these forums, there are a lot of players that are dissatisfied with Craglorn. I haven't been there yet so I really don't have any opinion on it.

For you, as a player, what does ZOS need to do to encourage more participation in Craglorn? What can they do to make it fun instead of grindy?

When you first heard about Craglorn, what were your expectations? Were they met? If not, what was missing?

What do you like the most about Craglorn?

What do you like the least about Craglorn?

What is one thing you'd like to see changed regarding Craglorn?

Hopefully these answers can help the devs improve Craglorn and future Adventure Zones.
Founder and Co-GM of The Psijic Order Guild (NA)
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  • Lunerdog
    Lunerdog
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    I'd say the Crag is working mostly as intended, pretty much that it's an alternative grind/levelling zone for those who are sick of quest quest quest quest questing.

    It must be a grind zone, as the quests there are all but impossible with the naff phasing/grouping etc.

    As for Time Trials, well meh, I like to take my time and look about etc, so I'd probably end up with the longest time on record :)

    And let's not forget that Belkarth is poser town, where V14's go to stand about with their weapons out chucking healing spells to show how cool/tough they are ;)
  • LonePirate
    LonePirate
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    The quests and delves in Craglorn are abominations. All of them need to be scaled to the number of people in group - be it anywhere from 1-24 - and scaled to the level of the group leader (or solo player, as the case may be).

    This content will continue to wither on the vine and receive the condemnation of most of the game's users until these two changes are made.
    Edited by LonePirate on October 10, 2014 1:46PM
  • Khami
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    The only thing they need to fix is the phasing. Nothing sucks more than having someone who completed it already unable to help you because they're phased out.
  • Inversus
    Inversus
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    For you, as a player, what does ZOS need to do to encourage more participation in Craglorn? What can they do to make it fun instead of grindy?
    Add some content that I am able to complete without having a group of 3 other people willing to progress with me would be a start, but even then it would be hard to organise times with them we can all be on... It just doesn't work, at least for me.

    When you first heard about Craglorn, what were your expectations? Were they met? If not, what was missing?
    I thought it would have dungeon type sort of things which I could just hop into using the group finder and complete a dungeonesque sort of thing, instead there's delves which I have nobody to complete with and no reason to do them anyway.

    What do you like the most about Craglorn?
    Trials are ok I suppose
    Err
    I like the fact the dye station in belharth is outside so I don't have to wait for a loading screen to access it...

    What do you like the least about Craglorn?
    Everything except the dye station + trials.

    What is one thing you'd like to see changed regarding Craglorn?
    Everything but the dye station + trials.
    VR14 EH Sorc
    VR1 AD NB Crafter
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