First and foremost I AM NOT canceling my sub.I I have a 3 month recurring sub that is staying put.
That being said, Last night I came to the realization that its time to take a break from ESO. This was my 1st MMO, and probably my last. However, with the champion system coming and other changes, its time to sit back and see where the progression of this game goes.
I have two major gripes with this game:
1. This game being called "The Elder Scrolls" has lost its way.
I will NEVER believe what we have in this game right now is what Todd Howard ever envisioned TES to be. If anything Howard would have made TESO much like Skyrim with the ability to have other people with you, but the focus would have always been
On the Story and Your character
A Todd Howard TES title would always be more focused on delivering solid content and story materiel for your character to progress though. This is TES, its not a typical MMO, and it shouldn't be. There should be MMO's then there should be TESO, and TESO should be distinctively different. The sad thing is, make TESO Skyrim with co-op, and keeping adding story content and this game would have millions of subs instead of thousands.
Right now, TESO has lost focus and has turned its back on what has made TES series successful to begin with which is the focus is on the story and the character.
The entire game should be solo able, the focus should always be on your character.
Group dungeons, trials, group content, etc should be in the game for people that want them, but it should not be the focus of the game, the focus of the game should be on good writing and story telling and delivering solid story quest content like Micheal Kirkbride, Todd Howard, and the group have been doing for the last 2 decades...
This is what made TES, it wouldn't exist without this, they need to stop turning their back on what got them to the dance to begin with.
Todd Howard is like one of the only game developers to win 4 straight GOTY awards in a row, He has been named one of the greatest game creators of all time, He is a very smart guy, there is reason after Skyrim's release he wasn't too keen on an ES MMO....he wasn't against taking TES Online, it just seemed he didn't think MMO was the correct format to go about doing it from what i could read in between the lines, and I think he is 100% correct.
http://massively.joystiq.com/2011/08/31/bethesdas-todd-howard-not-interested-in-an-elder-scrolls-mmo/
Following a multi-player co-op type of system with the focus on the quests and stories would have been the route to go. group dungeons, etc should be optional add on thats are not the central focus of the game. PVP should have also had its own separate focus as well, and should not have been intertwined in anyway with the base game...its skill nerfs or buffs should have been independent from the base game.
My point is, make this game Skyrim with co-op focused on content and this game is a GOTY award winner, with way more subs then they have now, right now its just another mmo with TESO paint on it, and I can't see this ending well longterm. It doesn't make sense to move away from everything that has made the series sucessful and a money maker.
2. The game employs way too much Skinner Cage and Danging Carrot
If your not familiar with Skinners Cage:
BF Skinner put a mouse in a cage, and everytime the mouse pushed down the lever he got a pellet or a drink...at somepoint he was running low on food, so he changed the food rate..perhaps the mouse had to hit the level 10 times, 30 times, before it got the pellet, bit as long as the mouse got a pellet "at some point" the mouse would continue to push the lever.
This game has all the classic signs of Skinners Cage, and its readily apparent and it seems the devs are not trying to hide this fact at all to anyone that pays attention.
Take smithing as a prime example, every time you refine a stack of raw ore or unused gear, you have a chance of getting material and resins. You won't get these resisn everytime, but sometimes you will, so you will continue to gather materials and break down and refine items in the hopes you get the resin you want...it may take 100 attempts, it may take 10 attempts...as long as you receive "a resin" at some point, you will continue to push the lever....
What I am describing above is very detrimental to people that have depression, bi-polar, or obsessive-compulsive types of personalities. These types of people are at greater risk of not necessarily becoming addicted to the game, but becoming dependent on aspects of it because their personalities are more susceptible to addictions or dependencies usually. Look at how often people that are depressed become dependent on alcohol or something else? Its much more common in people with these traits.
Its hitting a really hard part of my moral compass for me.Many of the people on my friends list in game that I talk to almost all of them are suffering from some sort of mental issue.
I am easy to talk to because I am understanding, and I want these people to succeed in life, and i do everything i can to encourage them to get out into the world and make something happen. However, MMO's as a whole, is it really ethical to design a game in a way that honestly exploits people with these types of characteristics and personality issues?
I myself am lucky, the whole Skinner Cage thing just annoys me and i just stop playing, i guess I don't have that type of personality where it doesn't appeal to me.
My point is, the game should be holding its subscribers interests and subs because:
It should be focused on adding more story content and keeping players engaged because of the story, not being focused on what IMO seems like Skinner Cage principles that they know a percentage of the population will be appealed to and stuck on
Look im not saying anyone is perfect. I know I am not. I am also not suggesting every who plays ESO has a mental issues as thats an absurd blanket statement.
Skinners Cage probably works on anyone given enough exposure to it, I just think some people are more receptive then others, no biggie.
My point is, this is my 1st mmo and i figured this out very quickly...it annoys me, and its part of the reason im taking a step back.
Either this game will continue to be based on dangling carrot and Skinner Cage paradigm, or they will change direction and focus on awesome story telling content and exploration to bring the game back to its roots.
I will sit back and watch patiently for awhile. I really hope its the later.
Have a great day everyone! thanks for reading, even if you don't agree with me, know that I respect you as an individual and wish you well!