A few spells should be reworked soon to hit harder, so there is more damage potential for stamina.
Agree fully, glad I'm not the only one who feels that way at the very least.That doesn't fix the underlying problem you mentioned. Some people are also in agreement with ZOS that it isn't a problem to have the resource shared, but I guess those people don't do a lot of PVP. It makes no sense in the current implementation. It's really poorly designed.
guybrushtb16_ESO wrote: »...
A stamina char in medium armor takes the cost down to ~300, so the same 3 dodge rolls put them at about 1500 of their primary resource pool, which is now barely enough to kill anybody in pvp (provided they at least block as well), whereas the magicka build still has their full 2400. Yes, the stam build can now dodge further, but fights aren't won by dodging alone and further diminishing your primary resource pool is a sure way of losing.
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... Change the way our damage scales. The night blade class has a class skill named "Ambush", that is a magicka cost skill, but its damage scales off Stamina. This is terrible because a Nightblade who invested in magicka will have a weak skill, but someone who invested in stamina will have a costly skill.
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... Change the way our damage scales. The night blade class has a class skill named "Ambush", that is a magicka cost skill, but its damage scales off Stamina. This is terrible because a Nightblade who invested in magicka will have a weak skill, but someone who invested in stamina will have a costly skill.
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Ambush damage scales off of Magicka and Spell Damage stats.
... Change the way our damage scales. The night blade class has a class skill named "Ambush", that is a magicka cost skill, but its damage scales off Stamina. This is terrible because a Nightblade who invested in magicka will have a weak skill, but someone who invested in stamina will have a costly skill.
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Ambush damage scales off of Magicka and Spell Damage stats.
If so, I'll take it on board. That Ambush scales with Stamina is something heard through word of mouth, and if you say it isn't then it is again the word of mouth that I trust
No NB are most definitely mages since TES ARENA and they use magic.All their skills including concealed weapon are spells. Summoned weapons are a TES thing.DKs are more or less designed as a mellee fire mage and should also more or less use magic.[*] Second idea I've considered is more ambitious than the previous one. I would change class skill costs. A Nightblade and a DragonKnight are both stamina classes logically, but ZOS made them Magicka based. E.g. a Nightblade has a skill called "Concealed weapon", but it uses magicka? I would make two of the three skill lines of these two classes Stamina based. Then I would make one of the three skill lines in Sorcerers and Templars (the two which I consider magicka classes "logically") stamina based… I only thought of this one very broadly. I haven't thought of what the impacts would be, feel free to shoot it down. The reason why I suggested it was because currently we have 10 magical skill lines and 10 stamina skill lines available; but 3 of the 10 Stamina skill lines are Armor skill lines, containing one active ability each and very few of the weapon skill lines are on par with the class skills. This aims to reverse that.
That's all I could think of. If someone would like to add to my 3 point, please do. I feel that's one area that needs fixing.