End game class questlines

MornaBaine
MornaBaine
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I would REALLY like to see these end game questlines open up the possibility of "going to the Dark Side" for characters. Some players just LIKE to play bad guys! And since this happens at end game doing so does not conflict with the original main story questline wherein we are all heroes. Maybe some of us just got tired of maintaining the illusion that everything is rainbows and kittens when in reality we're continually covered in blood. ;) Thus, these questlines should have very dramatic and opposing outcomes based upon player choices. While there are nearly numberless amounts of "gods" across the face of Nirn The Eight are pretty much universal and so let's go with a storyline where our character is confronted by one of them based on their class and is given a quest of, of course, amazing importance. While on the quest, they are confronted by the Daedric opposite of the god in question and given the option to subvert the quest and serve the Daedric Prince instead. I have deliberately chosen Divines and Daedric Princes we have not yet seen much of in ESO and who would be natural adversaries.

Sorcerer: Julianos (God of Wisdom and Logic )/ Hermaeus Mora (The formless Daedra of knowledge and memory, seeks to possess all that is knowable.)

Dragon Knight: Stendarr (God of Mercy and Justice )/ Boethiah (Deity of deceit, secrecy, conspiracy, treason, and unlawful overthrow of authority.)

Night Blade: Arkay (God of Life & Death )/Nocturnal (Deity of the night and darkness, the patron of all things secretive.)

Templar: Dibella (Goddess of Beauty and Love )/Sanguine (Prince of hedonism, debauchery, and the further indulgences of one's darker nature.)

What kind of skills and quest rewards would you like to see if ZoS were to implement these questlines? What kind of story arc would intrigue you and keep you engaged?
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  • MornaBaine
    MornaBaine
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    Wow. You guys make me despair. Don't you DARE complain about lack of end-game content now. :neutral_face:
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  • Merlin13KAGL
    Merlin13KAGL
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    Absolutely. Your choices along they way, your choice of Alliance/Allegiance should have an effect on your character.

    I'd love to see a version of Fame/Infamy reinstated, as well as something along the lines of alignment (D&D).

    Your overall character's character should be more than a checkbox at the creation screen.

    Let everyone start out Neutral. Let their world, experiences, and choices define them. Give them perks and detractors to go along with it accordingly.

    Not everyone is always going to save the day. Where is that opportunity to strike a deal? Seems they missed some questline opportunities here.

    Who wouldn't be tempted by an offer from yet another Daedric Prince? What Daedric Prince wouldn't be inclined to offer one?
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • MornaBaine
    MornaBaine
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    Absolutely. Your choices along they way, your choice of Alliance/Allegiance should have an effect on your character.

    I'd love to see a version of Fame/Infamy reinstated, as well as something along the lines of alignment (D&D).

    Your overall character's character should be more than a checkbox at the creation screen.

    Let everyone start out Neutral. Let their world, experiences, and choices define them. Give them perks and detractors to go along with it accordingly.

    Not everyone is always going to save the day. Where is that opportunity to strike a deal? Seems they missed some questline opportunities here.

    Who wouldn't be tempted by an offer from yet another Daedric Prince? What Daedric Prince wouldn't be inclined to offer one?

    This is exactly what I've been thinking all along. I just HATE being FORCED to always be "good!" LOL And there are plenty of NPCs we encounter that were powerful and were then selected by Daedra to be their instruments, often giving them even more power. So, WE are supposed to be uber-heroes... but no Daedric Prince wants the person who kicked Molag Bal's behind to help further their own schemes? C'mon ZoS, I mean REALLY! LOL
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Spectrasoul
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    Totally agree there should be a constant "fame / infamy" rating which is determined by our characters actions.

    The justice system could be a massive game changing patch in which they take ideas like this into account. They've got a chance in terms of immersion and proper personal individual character development to do bring together some of the best unique aspects of other games. (Fable as one example)
  • dodgehopper_ESO
    dodgehopper_ESO
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    Forced into being good? Often you're also forced into doing bad, even when an alternative would have been viable. Setting that aside though, I think you have divine affiliations mucked up a bit. I think everyone can agree you'd like full and total choice, but realistically that's just not going to happen.

    Everything about Templar screams Vigilants of Stendar. Absolutely nothing about Dragon Knight says 'Stendarr'. Dragon Knight would be more appropriate to align with Akatosh, the dragon aedra of Time, and maybe Lorkhan as well. Sorry to be a stickler about that, but even lorebooks in ESO specifically related to Templars (including the ones that rank up Templar skills) speak of Stendarr. Its always the priests/crusaders/etc of Stendarr who lead the charge against the '4 Abominations'.

    No offense, but I'd be really annoyed if my Crusader character suddenly had to compare silks with Dibella and get drunk with Sanguine, discussing how 'fabulous' things are or are not. In truth, if they crammed this down my throat, I would be both dumbfounded and also not play that content. If this little dilemma popped up as a side quest I would be fine with it. If this concept were part of some major story arc I could possibly accept it. Making the serving of Dibella something focal to the concept of being a Templar? I think most serious Templars are already puking at the concept.

    If you played Skyrim, the most analogous characters to the Templar class are the Dawnguard and the Vigilants of Stendarr, and the Dawnguard was (re)formed by a former Priest of Stendarr, Isran.

    Now that I'm done venting I do think class based questing could be interesting, but I believe that giving us multiple organizations and side guilds with which to affilitate based on our own personal choices is best. By creating a more open system, you could have Templars who choose to align with Vaermina, Nightblades who become priests of Kynareth, Dragon Knights who join the dark brotherhood, and so forth. I think our Class represents our characters skillset before they became a vestige. Going forward, I'm more interested to see a wide set of paths that we can take.

    One thing to note, is that we might just as likely see Daedra vs. Daedra conflict. Molag Bal had a quest in Skyrim to punish an acolyte of Boethiah. Meridia quite often follows along the same lines as Stendarr in principle, which is the rooting out of the '4 Abominations' as they are known. The Aedra are generally aloof, and as far as I can recall in a TES game I've never actually seen them speak. They seem to simply give strength to those who champion them.
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