Like it, but don`t forget the part with more resonance from npc`s. (Wolves not attacking and stuff)
But: The devs at guild summit stated, that it is easyer to implement gamechanging decissions in questlines at the end and not at the beginning.
That is unfortunate, because it won`t be easy to forget the fuperficiency of some quest path`s (where you get heavy decisions only at the end of a questline).
Actually i like the ultimates (pasives) planned for patch 1.5 (gaining more time in WW by gathering ultimate).
An active abbility would be nice too. The spawn of animals is cool, but it`s not easy to balance them. (Altough you could make the attack and surviability dependable from your own stats).
The questline and character customisations (colour etc.) would be awsome (perhaps alternative to the mainquestlines). But the creation and implementation take very much time. So i guess, the devs have other things in mind.
But how about WW customisation making dependable from character creation? (Heigh, hair color...). Or just implement a wolf-coiffeur.
Like it, but don`t forget the part with more resonance from npc`s. (Wolves not attacking and stuff)
But: The devs at guild summit stated, that it is easyer to implement gamechanging decissions in questlines at the end and not at the beginning.
That is unfortunate, because it won`t be easy to forget the fuperficiency of some quest path`s (where you get heavy decisions only at the end of a questline).
MornaBaine wrote: »And I always do wonder....why are even female werewolves MALE while in werewolf form????
starkerealm wrote: »MornaBaine wrote: »And I always do wonder....why are even female werewolves MALE while in werewolf form????
They're... not?
Wolves don't have swollen mammies except while pregnant or nursing. They also have six ***, which is not the kind of six pack I particularly want to see every time my character transforms.
starkerealm wrote: »I'm just going to throw this one out there, but I still don't think the wolf transform should be timed. It's a lot of fun, but because of how the system works, it puts a lot of pressure on you to keep tearing into things or lose the transform, meaning you don't really have the time to just enjoy it.
MornaBaine wrote: »starkerealm wrote: »I'm just going to throw this one out there, but I still don't think the wolf transform should be timed. It's a lot of fun, but because of how the system works, it puts a lot of pressure on you to keep tearing into things or lose the transform, meaning you don't really have the time to just enjoy it.
I have to agree with this. Maybe it shouldn't have been an ultimate but something you toggle on and it stays on til you toggle it off. But then what would the Ultimate be? Something like "Werewolf Rage" that gives you all the advantages that are currently part of the form? Whereas JUST the transformation does not confer all the Ultimate abilities?