Zenimax, would you please explain to us why the HELL all class abilities are based off of magicka and spell damage?
As a NB I am pointed to using medium armor because of the synergy it has with the class and wielding a weapon of some sort (because most medium armor has weapon damage on it) but even if I OC my weapon, it has no impact on the amount of damage my classes abilities do?! (other than borrowing that weapons crit % which is also a bit of a wtf?)
While this set-up works great for a Sorc who naturally wears light, uses a stick and focuses on magicka, it completely sucks for the other 3 classes who should be wielding actual weapons and wearing heavy/med armor! It's no wonder that 75% of the population runs around in a skirt when found light armor primarily has spell damage and magicka on it (and spell damage on crafted sets is low in comparison to weapon)
I also find it completely stupid that I can run around basically unarmed and still use all of my class abilities at full strength.
Now I'm not saying there is no justification for having a class ability based off of spell damage because something like the DK Lava Whip or the NB Veil of Blades do act like spells but what about the fact that most if not all weapons are magically enhanced, either with some innate ability, trait and/or glyph? Shouldn't that be taken into account for class abilities?
I am ok with class abilities using magicka to activate but those class abilities NEED to be tied to a weapon of some sort (at least for non-Sorc) and that weapon should COUNT in the damage done. I should be able to put an axe or dagger in my hand and ENHANCE my class ability to deal damage and not have to stack magicka/spell damage and wear a damn skirt. That weapon(s) in my hand(s) should be useful to my class abilities in some meaningful way.
Edit: Would also be extremely helpful for each class ability to actually LIST where the damage comes from and crit comes from.
Edited by PlagueMonk on October 5, 2014 12:11AM