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So, could swapping weapons actually kill you?

GrimMauKin
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Just a hypothetical one, but Skills are only considered slotted and any passives applied, when the skills bar they're slotted in is the active one.

Some Assassination Skills apply a small passive health increase for each skill slotted; I have a couple slotted in my primary weapon Skills bar, which gives a small health boost but I could conceivably have 6 which would give a more significant boost.

I have no Assassination Skills slotted in my secondary weapon and, from my character screen, I can see a slight health drop when I swap weapons.

As mentioned above, there could be situations where a noticeable passive increase to health could be gained which could lead to a situation, in low health instances, where swapping weapons could actually drop health below zero. It's probably never happened, but I'm just intrigued as to whether this could actually kill a character or whether there's a mechanic built in to block weapon swapping in this, potentially embarrassing situation.
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  • dharbert
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    I understand what you mean op, but I give it 2 minutes before the usual suspects come along and say this is why we need more skill slots......
  • Vizier
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    I don't think so since we haven't seen anyone really complain about it yet. I mean you switch to a different bar with different skills that buff attributes like health for being slotted I think the change happens at the top of the scale rather than the bottom. For instance if your skill is only on one bar that provides for more max h.p. It really only provides more potential h.p. so in essence your h.p. bar gets bigger. You'd then have to (re)generate the actually h.p. to fill the bigger bar. Switching to the second bar then reduces your max h.p. but isn't exactly damaging you below the max h.p. of the second bar.

    I don't know man. I'm no expert on this but I think we'd of heard a rather loud outcry if this circumstance existed.
    Edited by Vizier on September 25, 2014 7:25PM
  • static_recharge
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    I have not tested this, but the way I read the stats is they are your "max" health/stam/mag. This being the case, when you swap weapons you are only changing your max health and not your current health (unless you are currently at max).

    Just my thought on it though, could be wrong.
  • Soloeus
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    Sorc abilities do this too in the Conjuration line.

    No, it doesn't ever kill you. The "bonus" is applied to your total and when you weapon swap, you have a lower total.

    Within; Without.
  • ThePonzzz
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    dharbert wrote: »
    I understand what you mean op, but I give it 2 minutes before the usual suspects come along and say this is why we need more skill slots......

    In before...

    Damn.
  • SirAndy
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    .. but the way I read the stats is they are your "max" health/stam/mag. This being the case, when you swap weapons you are only changing your max health and not your current health (unless you are currently at max)...
    agree.gif
  • Gilvoth
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    i was a tank in my previous mmo and i had a buff i could cast giving me 1500 more hp, there were times i would cast that and i was low on health and if cast at the wrong time would indeed kill me. - basicly suicide on accident -
    but here in eso i know there are weapons and skills that if they were all on on bar they would infact give you alot more health but not enough to kill you unless you were very low on hp to begin with.
    to answer your question "yes, you could kill yourself, if you had increased health due to weapons and also skills sloted on one bar and then you switch weapons thus loosing that health increase"
  • Gilvoth
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    you will die if you are very low on health, and by very low i mean you would need to be near death allready to begin with. then weapon swap and yes u would die. -self inflicted-
  • Gilvoth
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    infact now that i remember it and thinking about it, if i was in a group with very low level mem bers and i cast that health buff it would buff our entire group to increase thier health up 1500 hp also, and there was times i did kill members of our group un-intentionaly because i buffed everyones health at the wrong time. lol
  • Vizier
    Vizier
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    Intereting
  • purple-magicb16_ESO
    purple-magicb16_ESO
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    Not speaking for anyone else but me, but I just learned to accept the limitation. I'm not nb but have a sorc with unstable familiar and summon twilight and I know if I have either or both summoned and in mid-combat switch staves (my other has no summons slotted), I've then just lost my summoned beasties and it's open season for me at that point, so that's a huge no-no that you'll only ever do once.

    My dk does have passives with some slotted skills too (like draconic) that could cause an unexpected shift in the tide of battle but not nearly as dramatic as my sorc losing summons.
    Edited by purple-magicb16_ESO on September 25, 2014 7:58PM
    I don't comment here often but when I do, I get [snip]
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    Fortify health potions in Morrowind worked like that. If you were low on health when the potion expired you ended up dead, because the buff was subtracted from your current health. I don't think it worked like that in any later TES games, though.
  • GnatB
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    I would've assumed passives merely modify your max health.

    That said, if you notice your hp numerically going up/down when you change weapons, then, (had I been the implementer) I would have made it % based (round up). Assuming they did something similar, then it's probably not possible to die due to swapping.
    Achievements Suck
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