JackDaniell wrote: »I love PvP, but I haven't always loved it...
A wise man once told me: you learn the most from the fights you don't win.
Good post. I think you hit on two important issues:I'm another former PvE-only player who made the switch to PvP-primary. For me, that was a while back (Warhammer Online launch). I've enjoyed MMO's quite a bit more since
- PvP can be a shock for PvE players when they start, and an unpleasant one. In PvE, you expect to win all your fights. In PvP, winning half of them is pretty good. The goalposts have moved quite dramatically.
- Those losses are how you learn. If you have an instinct to re-examine just what the heck happened, you can often adjust something in your build or behavior. Oddly, many people who are excellent about this in endgame PvE somehow lose that mindset in PvP.
no, arena system is welcome.. many ppl waiting for it..
Nox_Aeterna wrote: »They will add it and like in any other game that did it , the balance will be blow to hell if they dont divide it from the rest of the game when they try to make it work.
When you say your PvP is going to be X and then add Y , which is complete opposite and by its very nature might just destroy X , since arena balancing will have nothing to do with cyro balancing , you are taking a leap of faith.
AlienDiplomat wrote: »ZOS is historically TERRIBLE at balancing. It has taken 7 months for Stamina to even begin to approach magicka, so adding more variables into the equation sounds like a recipe for disaster, or job security, if subscribers had that kind of patience.
Arsenic_Touch wrote: »Are you people deliberating ignoring that he's talking about balance issues? do you think that this company and it's terrible track record with balance issues are suddenly going to get things right when they add even more variables to the mix? wow can't even get it right and they've had a larger dev pool, more money and YEARS to work on it.
There is only one way that arena would work. That would require the complete separation of stats between pvp and pve. That way they can focus on balancing in two different systems and then a third if they want to be really balanced and separate cyrodiil from arena stat wise. Without that, it's a very bad idea.
Faded_Architecture wrote: »
Separation is irrelevant if you're willing to adapt your playstyle/your group's playstyle to new content. Adapting to new situations is basically required for the endgame content, as well as a must for Cyrodiil. If your attitude going into this is that you can't possibly make it work, then it can't possibly work for you because you've already given up on even trying. Give it a chance first, at the very least.
Arsenic_Touch wrote: »
Arsenic_Touch wrote: »Faded_Architecture wrote: »
Separation is irrelevant if you're willing to adapt your playstyle/your group's playstyle to new content. Adapting to new situations is basically required for the endgame content, as well as a must for Cyrodiil. If your attitude going into this is that you can't possibly make it work, then it can't possibly work for you because you've already given up on even trying. Give it a chance first, at the very least.
Are you being deliberately obtuse here? I am not talking about adapting my playstyle or not making it work. I am talking about the balance of the game.
Faded_Architecture wrote: »Arsenic_Touch wrote: »Are you people deliberating ignoring that he's talking about balance issues? do you think that this company and it's terrible track record with balance issues are suddenly going to get things right when they add even more variables to the mix? wow can't even get it right and they've had a larger dev pool, more money and YEARS to work on it.
There is only one way that arena would work. That would require the complete separation of stats between pvp and pve. That way they can focus on balancing in two different systems and then a third if they want to be really balanced and separate cyrodiil from arena stat wise. Without that, it's a very bad idea.
Separation is irrelevant if you're willing to adapt your playstyle/your group's playstyle to new content. Adapting to new situations is basically required for the endgame content, as well as a must for Cyrodiil. If your attitude going into this is that you can't possibly make it work, then it can't possibly work for you because you've already given up on even trying. Give it a chance first, at the very least.
Nox_Aeterna wrote: »Faded_Architecture wrote: »Arsenic_Touch wrote: »Are you people deliberating ignoring that he's talking about balance issues? do you think that this company and it's terrible track record with balance issues are suddenly going to get things right when they add even more variables to the mix? wow can't even get it right and they've had a larger dev pool, more money and YEARS to work on it.
There is only one way that arena would work. That would require the complete separation of stats between pvp and pve. That way they can focus on balancing in two different systems and then a third if they want to be really balanced and separate cyrodiil from arena stat wise. Without that, it's a very bad idea.
Separation is irrelevant if you're willing to adapt your playstyle/your group's playstyle to new content. Adapting to new situations is basically required for the endgame content, as well as a must for Cyrodiil. If your attitude going into this is that you can't possibly make it work, then it can't possibly work for you because you've already given up on even trying. Give it a chance first, at the very least.
Bad idea simple because this is not something to go back on later.
Once they add it , it is there to stay.
If it makes the whole balance a horrible mess and breaks things even more , that is it. There is no "Oh sorry , we will remove it now because its balance doesnt fit the rest of the game".
It is a leap of faith , either you land on something and survive or you land with your face on the floor.
Small fights balance in a controlled environment X cyrodiil big open battles balance. They are not the same at all.
Faded_Architecture wrote: »Nox_Aeterna wrote: »Faded_Architecture wrote: »Arsenic_Touch wrote: »Are you people deliberating ignoring that he's talking about balance issues? do you think that this company and it's terrible track record with balance issues are suddenly going to get things right when they add even more variables to the mix? wow can't even get it right and they've had a larger dev pool, more money and YEARS to work on it.
There is only one way that arena would work. That would require the complete separation of stats between pvp and pve. That way they can focus on balancing in two different systems and then a third if they want to be really balanced and separate cyrodiil from arena stat wise. Without that, it's a very bad idea.
Separation is irrelevant if you're willing to adapt your playstyle/your group's playstyle to new content. Adapting to new situations is basically required for the endgame content, as well as a must for Cyrodiil. If your attitude going into this is that you can't possibly make it work, then it can't possibly work for you because you've already given up on even trying. Give it a chance first, at the very least.
Bad idea simple because this is not something to go back on later.
Once they add it , it is there to stay.
If it makes the whole balance a horrible mess and breaks things even more , that is it. There is no "Oh sorry , we will remove it now because its balance doesnt fit the rest of the game".
It is a leap of faith , either you land on something and survive or you land with your face on the floor.
Small fights balance in a controlled environment X cyrodiil big open battles balance. They are not the same at all.
The thing about the arena fights is that they will be, from what I understand, self-contained and separate from the rest of the game. You can enter them when you wish, you can adjust your builds specifically for them, and it doesn't affect any of the rest of the game outside of possible earned gear, if they include that. I fail to see why an arena that does not affect gameplay anywhere else is a problem in the way you're suggesting it is. People already fight in small groups in Cyrodiil, this is just a more controlled environment for it. How could a self-contained arena affect balance anywhere else? And if you're implying that the arena balance won't work, have you tried it yet? Have you gone 4v4 against other players? I see no evidence that group fights are unbalanced, so what is your argument? Please, explain it to me. I'm trying to see your viewpoint here, but I'm failing to see the reasoning.
Nox_Aeterna wrote: »Faded_Architecture wrote: »Nox_Aeterna wrote: »Faded_Architecture wrote: »Arsenic_Touch wrote: »Are you people deliberating ignoring that he's talking about balance issues? do you think that this company and it's terrible track record with balance issues are suddenly going to get things right when they add even more variables to the mix? wow can't even get it right and they've had a larger dev pool, more money and YEARS to work on it.
There is only one way that arena would work. That would require the complete separation of stats between pvp and pve. That way they can focus on balancing in two different systems and then a third if they want to be really balanced and separate cyrodiil from arena stat wise. Without that, it's a very bad idea.
Separation is irrelevant if you're willing to adapt your playstyle/your group's playstyle to new content. Adapting to new situations is basically required for the endgame content, as well as a must for Cyrodiil. If your attitude going into this is that you can't possibly make it work, then it can't possibly work for you because you've already given up on even trying. Give it a chance first, at the very least.
Bad idea simple because this is not something to go back on later.
Once they add it , it is there to stay.
If it makes the whole balance a horrible mess and breaks things even more , that is it. There is no "Oh sorry , we will remove it now because its balance doesnt fit the rest of the game".
It is a leap of faith , either you land on something and survive or you land with your face on the floor.
Small fights balance in a controlled environment X cyrodiil big open battles balance. They are not the same at all.
The thing about the arena fights is that they will be, from what I understand, self-contained and separate from the rest of the game. You can enter them when you wish, you can adjust your builds specifically for them, and it doesn't affect any of the rest of the game outside of possible earned gear, if they include that. I fail to see why an arena that does not affect gameplay anywhere else is a problem in the way you're suggesting it is. People already fight in small groups in Cyrodiil, this is just a more controlled environment for it. How could a self-contained arena affect balance anywhere else? And if you're implying that the arena balance won't work, have you tried it yet? Have you gone 4v4 against other players? I see no evidence that group fights are unbalanced, so what is your argument? Please, explain it to me. I'm trying to see your viewpoint here, but I'm failing to see the reasoning.
When they change skills Y , X and Z to fit the arena eviroment , that might make those skill suffer a change that makes no sense whatsoever when we stop to think from a Cyro/PvE point of view.
This already happens with Cyro and PvE in general already , but these are more open than an Arena PvP will ever be , therefore the gap is much smaller.
Focused small 1x1/4x4 fights will require skills to change to be balanced in those kinds of fights , that simple.
Cyro is not focused on small closed and controlled fights mate , when they add it , you will see the real complaning about balance issues start and many of those issues will be about things that will only break the balance in cyro and PvE in general.
That is why the only way to even try to implement this in a resonable way is diving the balance , literally making skill X work in one way in the arenas and another way in Cyro/PvE , but that takes a lot more of work ofc , so it remains to be seem if this is the path they will take or not.
AlienDiplomat wrote: »ZOS is historically TERRIBLE at balancing. It has taken 7 months for Stamina to even begin to approach magicka, so adding more variables into the equation sounds like a recipe for disaster, or job security, if subscribers had that kind of patience.
rashkosh127ub17_ESO wrote: »The one's opposed seem to be the screaming minority if this thread is any example.