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Anyone have a list of the Werewolf changes coming in 1.5?

TheBull
TheBull
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Didn't they give details in the stream?
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Staff Post
  • ExiledKhallisi
    ExiledKhallisi
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    Gina, Why are werewolves getting a poison damage skill when they are weak vs poison? sort of ironic.
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  • Samadhi
    Samadhi
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    Gina, Why are werewolves getting a poison damage skill when they are weak vs poison? sort of ironic.

    The new skills are:
    Hircine’s Bounty: This is a self-heal ability that gives you more survivability.
    Piercing Howl: An ability that damages and knocks an enemy down.
    Infectious Claws: A swipe attack that deals disease damage to multiple foes.

    I think you are referring to Infectious Claws, which deals disease damage.
    Disease damage is a different type of damage from Poison damage.

    Werewolves that spread Lycanthropy by scratching or biting enemies having a skill that causes disease makes sense to me.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
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  • TheBull
    TheBull
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    oh, ok cool that stuff is final :)
  • ArconSeptim
    ArconSeptim
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    IF ww form still stays dependent to ultimate cost then this is really waste of implementing...transformation should not be ultimate based
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    IF ww form still stays dependent to ultimate cost then this is really waste of implementing...transformation should not be ultimate based
    Werewolf form REALLY needs to be a toggle.

    Really.

    For real.

    I'm not kidding.

    At all. And I mean, like "AT ALL".
  • ArconSeptim
    ArconSeptim
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    IF ww form still stays dependent to ultimate cost then this is really waste of implementing...transformation should not be ultimate based
    Werewolf form REALLY needs to be a toggle.

    Really.

    For real.

    I'm not kidding.

    At all. And I mean, like "AT ALL".

    Yes it needs to be some other way to transform to ww if it depends on ultimate gain than all this new skills which can't be used in human form like vampires can use their ones, are useless...that's why we need easier way to transform to ww and stay longer in that form.
  • TheBull
    TheBull
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    IF ww form still stays dependent to ultimate cost then this is really waste of implementing...transformation should not be ultimate based
    I have to disagree. If it's lowered to around 200 ult WW form will have an almost 100% combat up capability.

    I just hope they fix the problem with transforming in crowds.

  • c0rp
    c0rp
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    Until WW is made a toggle...or depletes ultimate like the sorc lightning ulti...all these ww changes are pointless. It will always be inferior to vamp if it remains this way.

    It is ridiculous that zos continues to force this skill line using up an ulti position.
    Edited by c0rp on September 13, 2014 9:58PM
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • SweetRollBandit
    Awe yeah, time to up the price on my ww bites once these come out :smiley:
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