PVP is usually what I like to do a lot of in MMOs. I've been playing ESO PVP for a couple of months now but I'm not sure how much more of it I can take. The appeal was certainly there at the start, but it only occasionally shows its face anymore. There are just too many issues holding back my enjoyment.
I'm about 85k AP from unlocking Barrier, and I think I'll play a lot more passively after that, and focus more on PVE content. Well, what is left of it for me. I have no interest in playing with the kind of people who are doing trials, as so many seem to be control freaks who just want on a leaderboard, nor would I be welcomed as a templar. So I just have quests / veteran dungeons left, and perhaps future content.
In the span of about a half hour yesterday, this is what I experienced.
Actual Bugs & Poor Mechanics:
- No less than four broken keep doors. Three would not open at all. One would only open when I swapped weapons.
- Permanent CC. I was squirming on my back and sliding around, unable to do anything but move. I had to try to get hit with another CC to break it, but ended up getting killed in the process.
- That instant dismount right after mounting bug that was "fixed" a few updates ago. Annoying enough in PVE, but can be lethal in PVP.
- Character animations failing. My first action bar will cast spells with no animations, so I basically just stand there, but the damage / healing and audio play. My alternate bar still works. Sometimes persists through loading screens / death, usually doesn't.
- Every other sorcerer exploiting the Streak bug and spamming Negate fields all over the place while simultaneously disorienting entire groups of players. Coupled with Talons spam from DKs, and nearly everyone in a Negate Magic field is doomed.
- Templar spells being unresponsive, causing spell rotations to fail or leading to accidental, additional casts (Puncturing Sweep more than necessary).
- Weapon swap constantly failing, also leading to casting the wrong spells.
- Random loading screens in the middle of combat.
- Laggy server communication. Not just me, but everyone in the zone. I have a 30 down / 5 up connection through an ASUS RT-N66U router. Speedtest.net always reads 95-105% of my connection speed and 1 ms. It's not on my end.
- Horrible game CPU optimization. This is an MMO with AVA PVP. There is no reason it should make such poor use of the CPU. I have an i7-4770k @ 4.6 GHz. There is no reason I should drop as low as I do, but I typically hover around 30 FPS in PVP, generally not dropping below 25, and the lowest I've seen was 17 in a battle so large, it crashed the server.
- I placed a ballista and it didn't automatically make me use it. The ballista became unusable and promptly broke while at 90% HP. Woohoo.
- My ballistas sometimes fire off in random directions that they weren't even facing, and then must be turned back around to fire again. Not to mention, this makes me look incredibly stupid to my team. They're all firing at the wall and I'm the one idiot shooting at a tree a mile away.
Subjectively BS:
- There are like four builds people use in PVP that actually present a challenge. Everyone else is cannon-fodder.
- Immobilize / root has no lockout timer. I feel sorry for people without cleansing abilities, as DKs can just permanently root them in a standard. Personally, I have Cleansing Ritual, but I can't use it half the time thanks to Negate Magic spam being fueled by a bug.
I will say I encountered somebody yesterday with a cool build that played heavily on immobilize. I hadn't seen anyone do this before so I was not at all prepared and got killed pretty effectively. He was a sorcerer using Stampede from the 2h line, but was primarily magicka-based. He would immobilize you and kill you from a distance. He was able to keep enough pressure on me that I had to heal, and as soon as I swapped to my offensive bar, he would immobilize me again, forcing me back to defensive for cleansing, where the cycle would repeat. Very skilled, very well played.
- A large portion of successful players are still running around in robes with 1h / shield or destro staff and vampirism.
- Block casting coupled with Devouring Swarm healing continues to keep the aforementioned spampires alive for centuries. There are counters to these builds but the current implementations of Silver Bolts and Dawnbreaker aren't worth it. Bolts has damage based on magicka but costs stamina, making it lackluster on anyone's bar, albeit not useless. Dawnbreaker just deals bad damage in comparison to other ultimates, and the animated never works for me anyway, making it unappealing from every angle.
- Nightblade builds killing you inside two seconds. On one hand, I like seeing a viable stamina build. On the other, dying before you are even able to break the stun is a bit absurd. There are a couple of things you can do about this, but sometimes it is so quick and unexpected, you're just completely without options. Luckily, most of them won't be able to kill you if you survive the initial burst.
- PVP rewards are poor. The "of the Pact" sets seem to come in a million flavors and I never get the ones I want, nor can I purchase a set I want from the vendors. Nor would I even want to! The lower VR gear is too expensive. Why buy it when I could just wait until the VR cap and buy the good stuff. Also, all I saw at lower levels was melee-based jewlery. Why no casting option?
- Campaigns cater to faction "home" campaigns where one faction dominates. As of yesterday, DC had everything in Chillrend and they were camping EP gates. There's no fun in that. The 30 campaign seems more competitive. Don't get me wrong. I don't mind losing. I would be just as bored if it was EP doing that to anyone else.
- The strong get stronger. The weak get more useless points. This makes comebacks harder to accomplish, as if everyone jumping ship to another campaign wasn't bad enough.
Edited by jrgray93 on September 12, 2014 4:09PM EP: Slania Isara : Harambe Was an Inside Job