As far as endgame is concerned - the better set bonuses should be drops since it requires a "display of aptitude" to attain (and drop as purple to require a crafter to upgrade it) but the stats should be equal to crafted gear of same level. Imo, of course.
As far as endgame is concerned - the better set bonuses should be drops since it requires a "display of aptitude" to attain (and drop as purple to require a crafter to upgrade it) but the stats should be equal to crafted gear of same level. Imo, of course.
Absolutely wrong. What, then, would be ANY incentive to craft? Certainly not for pre-veteran levels...while there is a significant advantage to crafted gear before vet levels, it is not worth the multiple skill points needed to gain that advantage. Endgame sets should be 8-9 trait crafting sets, not easy drops from bosses/delves/etc. Doing a delve says you spent 30 mins - 2 hours on getting your Cuirass of Burly Manhood. Maxing out crafting says you spent some serious time and effort on your Golden Breastplate of Godly Pectorals. Which one deserves more reward - the one who has been aiming from the beginning to craft, or the one who rushed through to the end counting on endgame drops to give him the blue pill of winniness? There's no "display of aptitude" in doing an endgame delve....just the same button clicking as any other location, only faster, since the delves seem to be speed based rather than skill.
We do not want "everyone and their mother" can craft "Link's master sword" That too will take away from crafting and makes it so that it has no meaning.
I have, though ill concede that some are currently researching the last 3 8trait categories as I have 2 clothiers and 2 blacksmith. The time gate do the 9 gate is silly as well - time gates are best left to mobile p2w games, but that's another story.You have not maxed the crafts...time-wise, it LITERALLY is not possible yet to have maxed out all the blacksmithing/clothing/woodworking traits. Getting to level 50 is not maxing the craft. As well, as soon as 1.4 comes out, there will be another trait to max to, so you are doubly wrong.
Having them SPLIT among your alt characters is not maxed/mastered crafting. Any more than BUYING a endgame armor is "doing a delve".
To me, Crafted Gear is always better than Dropped Gear. Reason, I have never acquired all the pieces I need to complete a Dropped set. I think I have gotten 3 items a couple of times, but I was already leveled out of the range for the gear that I kept.
As for Crafting, it is already difficult to master the 3 main professions. I have one crafter for Wood and Clothing, and one for Blacksmithing. Both of them lack the skill progression in combat and defence that my dedicated quester has. In fact, my Sorcerer (Cloth/WW) is quite weak in battles now. I am questing with her just to get some skyshards so she can survive in the VR ranks. This is after I pulled my Alchemy points from her. It's kind of a catch 22. Where my DK can clean the floor in the same content (at a lower character level) and my NB can handle himself just fine (less points to crafting on him)
No way could I imagine leveling up other crafting lines at the same time on these characters. I even had to pull all my Provisioning points from the NB (Prov 50 and knows almost every recipe) to give him some points in combat and defence. Sure, once I get deeper into Caldwell's quests, I will have more skill points to use, but I will be leveling up the other Crafting skills that I have neglected along the way first.
There are more than enough skill points available to max out every crafting profession and still have over 100 skill points left for PvE and PvP.
Having them SPLIT among your alt characters is not maxed/mastered crafting. Any more than BUYING a endgame armor is "doing a delve".
OrangeTheCat wrote: »There are more than enough skill points available to max out every crafting profession and still have over 100 skill points left for PvE and PvP.
Right. Which is why I've never understood why people claim you have to spread crafting out among numerous alts. It's just such a pain to have to logoff/on numerous times a day just to deal with crafting. Maybe that mentality is a carry-over from other games where maybe it was required.
It will take me longer to learn all traits and crafts on a single character, but I also won't have to log in and out of 8 toons just to craft something and manage inventory on 8 toons. Not many players will be able to make that claim.
Doesn't really matter to me how long it takes, I will be among the very few who can do everything on a single character.
bluesodafizz wrote: »Cool, how do you think the devs should make crafting more difficult? What I mean is, what would this system look like in your ideal scenario?
I believe that crafted gear should always be better then drop gear. To make make crafting mean something after so much hard work went into being a "top level crafter."
To me, Crafted Gear is always better than Dropped Gear. Reason, I have never acquired all the pieces I need to complete a Dropped set. I think I have gotten 3 items a couple of times, but I was already leveled out of the range for the gear that I kept.
As for Crafting, it is already difficult to master the 3 main professions. I have one crafter for Wood and Clothing, and one for Blacksmithing. Both of them lack the skill progression in combat and defence that my dedicated quester has. In fact, my Sorcerer (Cloth/WW) is quite weak in battles now. I am questing with her just to get some skyshards so she can survive in the VR ranks. This is after I pulled my Alchemy points from her. It's kind of a catch 22. Where my DK can clean the floor in the same content (at a lower character level) and my NB can handle himself just fine (less points to crafting on him)
No way could I imagine leveling up other crafting lines at the same time on these characters. I even had to pull all my Provisioning points from the NB (Prov 50 and knows almost every recipe) to give him some points in combat and defence. Sure, once I get deeper into Caldwell's quests, I will have more skill points to use, but I will be leveling up the other Crafting skills that I have neglected along the way first.
Greatfellow wrote: »yeah, I have one alt do alchemy, one do provisioning, and one do enchanting (i could have put all that on to one alt, but it was easier to just spread it to three, less leveling needed).
That leaves my main char plenty of points for all combat needs plus be a lvl 50 woodworker, clothier, and blacksmith, plus a level 50 provisioner (for food perks) level something alchemist (for those consumption perks that don't work) with all the passives I need. Loads of points in this game, if you aren't so silly as to make your main try to do all the crafts.