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Allow all 3 Alliances to PVE Together

Lizelle
Lizelle
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I'd really like to see everyone be able to PVE together. Just because our countries wage war against each other, doesn't mean we can't unite as individuals against common enemies! Also it doesn't make sense to split the community into thirds for PVE. It's only valid for PVP purposes. So keep it in PVP and let us game together in PVE.

What do you think?
Edited by Lizelle on September 5, 2014 10:23PM

Allow all 3 Alliances to PVE Together 111 votes

Allow all 3 Alliances to PVE together.
55%
TitusFGilvothRoyMallisMaverick827deruddb14_ESORatatouilleSeliquetrklawsb14_ESOAsha_Veors0kr4t3sPierre.Steegb16_ESOKhajitFurTraderNazon_KattsYusufAgisBugCollectorGrandspasPhantaxItsGlaiveTeiji 62 votes
Keep PVE segmented.
35%
fastolfv_ESOIagocromica81_ESOkevlarto_ESOAett_Thornbosmern_ESOIorailMongooseOneBraidashaploeb14_ESOErykGrimmNivana1717Resuehtfrosth.darkomenb16_ESONeizirkwisatzSamadhiDhariusCarolocesAldarenn 39 votes
I don't care one way or another.
9%
ArtisAortickNebthet78Valen_ByteTargolakrwelshmub17_ESOShnozthegreatub17_ESOLockhearteshadowz081jrgray93 10 votes
  • eNumbra
    eNumbra
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    Keep PVE segmented.
    How would this work exactly?
  • Lizelle
    Lizelle
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    Allow all 3 Alliances to PVE together.
    You would be able to group with players from all 3 factions for PVE content. We all end up in Craglorn for trials... You can queue up for dungeons and travel to them. If we had the ability to do PVE cross faction it would take less time to fill groups and have a wider community to play and interact with. The segmentation only makes sense for an MMO where Player vs. Player is involved. Players vs. Environment should be allowed to be a cooperative effort with any other players in the community.
  • epoling
    epoling
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    Keep PVE segmented.
    The whole PvE section of the game is based on the notion of separation of the alliances. Yes,it gets kind of funky past level 50, but it is still based around that notion of alliances being separate. This would require a rewrite of all of the base PvE storylines.
  • Lizelle
    Lizelle
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    Allow all 3 Alliances to PVE together.
    The war and related stories would still be valid. Nothing would need to be rewritten. It's just like the real world. We have conflicts and drama between countries but it doesn't keep us from interacting with others as individuals.... That's a false pretense.
  • HeroStomp13
    Keep PVE segmented.
    In my opinion doing this would just make it so that the "alliances" are no longer valid unless you are in Cyrodiil which is a good idea on paper, but you would get WAY more people grinding the public dungeons and so on in an effort to max their character. You would even see multiple alliance members doing this together, which actually CAN be done in Cyrodiil as long as the other alliance member's don't gank you in the back when you look away from them. The PVE is for the newer/lower level characters so they can level at their own pace, PVP is for people that want get to max level without putting in much time to the game.

    [Moderator Note: Edited per our rules on Inappropriate Content]
    Edited by ZOS_SandraF on September 7, 2014 12:06AM
    May the Night Mother watch over you.
    I was one of the original "HeroStomp"s my number is 13
  • jrgray93
    jrgray93
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    I don't care one way or another.
    I could see it being explained in a way that would satisfy my objections for new content. Perhaps not old content without rewrites, but I've been having so much trouble finding people for low level dungeons, I probably wouldn't mind.

    When I find other players in Cyrodiil, especially fighting delve bosses or dark anchors, I team up with them, regardless of faction. That makes sense for furthering my own interests but it also makes sense from an RP standpoint. Hell, the main story had
    people dropping the alliance war to take on Molag Bal.
    Edited by jrgray93 on September 5, 2014 11:23PM
    EP: Slania Isara : Harambe Was an Inside Job
  • rusila22
    rusila22
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    Allow all 3 Alliances to PVE together.
    yes for dungeons it will be useful :)
    Rusila CP :600
    Title : Monster Hunter
    Currently : Beta Tester in Morrowind
  • KhajitFurTrader
    KhajitFurTrader
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    Allow all 3 Alliances to PVE together.
    Guilds can have members from all three factions (ok, so it's accounts, not characters). Let's say a guild group forms, missing a vital role. One member has a matching character, but it's in another alliance than the other three. So the guild group must turn him away and take on a random player instead? Bummer.

    Besides, all non-player guilds have members from all three alliances, and they work together, too. NPCs do, that is, the PC members are not allowed to somehow. Sounds strange, doesn't it? ;)
  • Braidas
    Braidas
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    Keep PVE segmented.
    faction pride sir
  • Nazon_Katts
    Nazon_Katts
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    Allow all 3 Alliances to PVE together.
    faction pride sir
    If there was any and if the game itself would support any, you might have had a point.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • Teiji
    Teiji
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    Allow all 3 Alliances to PVE together.
    Lizelle wrote: »
    You would be able to group with players from all 3 factions for PVE content. We all end up in Craglorn for trials... You can queue up for dungeons and travel to them. If we had the ability to do PVE cross faction it would take less time to fill groups and have a wider community to play and interact with. The segmentation only makes sense for an MMO where Player vs. Player is involved. Players vs. Environment should be allowed to be a cooperative effort with any other players in the community.
    Well I'm convinced. More friendship and freedom Is absolutely delicious, I'd embrace this with open arms and a cheeseboard for my fellow pve enthusiasts.
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • Faustes
    Faustes
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    Allow all 3 Alliances to PVE together.
    Alliance loyalty / faction pride was already killed with: 1) The VR system that has us saving our opposing faction. 2) allowing race intermingling, 3) Cross faction guilds

    ESO simply doesn't have the population to support the current degree of player segmentation. We're split across 66+ zones. This leaves many zones desolate, group finder tools empty, etc... (especially in higher vr zones)

    Edited by Faustes on September 6, 2014 1:16AM
  • Makkir
    Makkir
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    Keep PVE segmented.
    33387562.jpg
  • aronothub17_ESO
    aronothub17_ESO
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    Allow all 3 Alliances to PVE together.
    Honestly, with making the whole game outside of pve and PvP cross faction they might as well just allow us to group with friends in pve. It's been done before look at rift. Pve is cross faction but the 2 factions still fight each other in PvP. Fact is it's annoying to sit there and make every aspect of the game about community and then limit community interaction. I have a guild awesome it's cross faction awesome what you mean I can't run with my guild mattress in pve in dungeons in trials ect. It's pointless. They should at least allows guild mattress to run together. And in areas like craglorn where it's all one faction what the heck is the point in segregation. Dungeon finder is the bare minimum that should be cross faction add it is now it's practically useless.
  • Dominoid
    Dominoid
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    They should allow cross-alliance 4-man dungeons. The lore exists in the alliance-neutral Undaunted.
  • HeroStomp13
    Keep PVE segmented.
    12bf1a6.png
    Mattress guild? I honestly dislike the notion of cross alliance guilds, but that's none of my business.
    May the Night Mother watch over you.
    I was one of the original "HeroStomp"s my number is 13
  • Auralia
    Auralia
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    Allow all 3 Alliances to PVE together.
    I would like all alliances to be able to group together for PVE. After all at vet lvls we did have to help other factions in PVE quests.
  • Khami
    Khami
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    Keep PVE segmented.
    Dominoid wrote: »
    They should allow cross-alliance 4-man dungeons. The lore exists in the alliance-neutral Undaunted.

    Same can be said about the fighter's and mage's guild.

    My vote on this is NO. Then everyone will be wanting open world PvP and NO!
    Edited by Khami on September 6, 2014 2:52AM
  • Lizelle
    Lizelle
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    Allow all 3 Alliances to PVE together.
    Khami wrote: »
    Dominoid wrote: »
    They should allow cross-alliance 4-man dungeons. The lore exists in the alliance-neutral Undaunted.

    Same can be said about the fighter's and mage's guild.

    My vote on this is NO. Then everyone will be wanting open world PvP and NO!

    This has nothing to do with open world PVP....
  • ErykGrimm
    ErykGrimm
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    Keep PVE segmented.
    Oh but didn't you guys hear? Update 6 will be hello kitty island featuring your furry favorite, carebears! I would rather not get friendly with the enemy faction, its bad enough that pve points you in that direction as it is.
  • Lizelle
    Lizelle
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    Allow all 3 Alliances to PVE together.
    You'd rather just segment the player base for some arbitrary view that they're the enemy even when it's player versus environment? The name says it all, they're not your enemy when you're going up against NPCs.... that's kind of the point.
  • bosmern_ESO
    bosmern_ESO
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    Keep PVE segmented.
    I could see that the undaunted wouldn't care about the alliance war and allow the 3 alliances to run dungeons together, but when it comes to the leader boards it wouldn't be so great.

    For those who love to PvE over PvP, the leader boards is their own form of AvA in the terms of what alliance is better at what trail, which makes more Alliance pride and it more competitive.
    ~Thallen~
  • ThePonzzz
    ThePonzzz
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    Allow all 3 Alliances to PVE together.
    Some of us don't care about the war. Some of us stopped the planemeld and can give a damn.
  • Csub
    Csub
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    Allow all 3 Alliances to PVE together.
    Well, the Undaunted is neutral so maybe as an effort of the Undaunted they could gather all their members to rid the world of the evils lurking in dungeons! There should also be a toggle to enable/disable cross-faction grouping in case someone is too sensitive for their faction pride. :D
    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing. - Lyris Titanborn
  • Artis
    Artis
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    I don't care one way or another.
    Doesn't really matter. It kinda makes sense. Undaunted don't care about Alliance war - they kill monsters and it doesn't matter if their brothers in arms are elves or men.

    p.s. What really doesn't make sense is that alliances are separated in Craglorn. I mean, they are there at the same time. It's not like there're different timelines like in Cadwell's gold and silver.
  • Maldamus
    Maldamus
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    No f'in way, this game has lost too much of its identity already, with allowing cross faction shenanigans. I totally agree with the fact that any race should be available to any faction, as individual will gravitate to what particular political outlook agrees with them. Let's be honest though the pvp/ faction pride has already been overwhelmed with ppl playing multiple faction alts in the same campaign ( something that was not supposedly be able to be done, frequently abused). Personally I'm all for no inter faction communication whatsoever, as it stands even if they(zos) went back on this principle, ppl already know each other and are capable of collusion( always would have been the case, just not as prevalent) due to having the extended periods of communication via ts/vent etc and that freely given by the game. In short zenimax failed hard at Instilling faction pride. I love my faction and chose it for my own reasons and still play every toon within the definition(original) of my faction, yes I'm ep & dunmer, regardless of having the facility of any race any faction or imperial. I'm pissed of with seeing ppl bring their alts to the winning faction at the time, in the campaign of their choosing. Especially after I've spent a good deal of time facing that same player on his 'main' (or hers) only to have them spawn next to me in a keep.
    It's annoying to say the least, using questionable mechanics and should not be allowed. NO To inter - faction, cross faction full stop. You should pick your alliance , nail your colours to the wall and make friends entirely within the same faction be it pve/p. Yes the facility for cross faction would still exist via external mechanisms but in no way should the game support that. Anyhow that said that is my opinion only. I do feel though things would be healthier all around if they had sorted the whole faction issues earlier.
  • Jaxsun
    Jaxsun
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    Allow all 3 Alliances to PVE together.
    Trials and 4 person instances should be cross faction, simply queue and put a group together, who cares what faction the players are from.
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