maybe a cost increase for recurrent cast like with bolt escape should prevent perpetual spam.
[..] to counter a templar using this bug is nearly impossible. [..]
Yeah i also use knockbacks and stuns, but many of them use immovable, so that's not really working as a counter in most cases. But you are right, fighting from distance is the only thing that makes sense.Beldorrub17_ESO wrote: »I play mostly bows in pvp, magnum shot is a stun and knock back. I have no issues with these spammers. I bounce them away from friendlies and stay away from them myself. This prevents them from being able to spam the shield stacking it. They will run out of magicka and be doing 0 damage.
There are counters, but if everyone plays the same caster spec, no one in your group can counter it.
Yeah i also use knockbacks and stuns, but many of them use immovable, so that's not really as a counter in most cases. But you are right, fighting from distance is the only thing that makes sense.Beldorrub17_ESO wrote: »I play mostly bows in pvp, magnum shot is a stun and knock back. I have no issues with these spammers. I bounce them away from friendlies and stay away from them myself. This prevents them from being able to spam the shield stacking it. They will run out of magicka and be doing 0 damage.
There are counters, but if everyone plays the same caster spec, no one in your group can counter it.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Thank you, i didn't know that. So how does it exactly work? Does the damage of the blast only stack with recast if the attacker which deals the damage is outside of the radius all the time or does the damage also stack if the shield is not casted continuosly, but the attacker is outside if it explodes?tankqullb16_ESO wrote: »
currently its the opposite, as the high dmg bug to be abused needs an opponent attacking you from outside of the blastradius whil none is inside of it.
from this thread:Thank you, i didn't know that. So how does it exactly work?tankqullb16_ESO wrote: »
currently its the opposite, as the high dmg bug to be abused needs an opponent attacking you from outside of the blastradius whil none is inside of it.
tankqullb16_ESO wrote: »blazing shield is affected by two bugs. one is a specific one only regarding blazing shield the other one is a bug connected to every AOE attack.
both are quite obvious in this video (cudos to its creator)
https://www.youtube.com/watch?v=JjI35iMbXfE
first one regarding BS itself is its stackability when beeing depleted and refreshed while no enemy is in its effectivity range.
the second one that happens to all aoe abilities is the dmg stacking of the dmg in one target instead of delivering it to multiple targets, in this vid while one mob recieves 9k dmg the other one recives 0. (regarding the number of usages of BS around 4,8k per mob would have been normal so instead of dmging both mobs for around 4,8k it stacks the dmg in one target for 9k+)
Does the damage of the blast only stack with recast if the attacker which deals the damage is outside of the radius all the time or does the damage also stack if the shield is not casted continuosly, but the attacker is outside if it explodes?
I aks, because i'm pretty sure in some 1v1 encounters i managed to burn through the shield, then they used their bubble again and when they got nearby, i got killed with 3k damage.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
you can break free and block.Blazing shield is ridiculous. Ive been hit for 5k damage several times by it, theres no counter except running away. While we are talking about ridiculous templar abilities, Biting Jabs. Currently if youre unlucky and the templar is lucky, he can keep you permastunned with the biting jabs spam taking you from full hp to dead, its stupid.
you can break free and block.Blazing shield is ridiculous. Ive been hit for 5k damage several times by it, theres no counter except running away. While we are talking about ridiculous templar abilities, Biting Jabs. Currently if youre unlucky and the templar is lucky, he can keep you permastunned with the biting jabs spam taking you from full hp to dead, its stupid.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
yes, you can break out of it.you can break free and block.Blazing shield is ridiculous. Ive been hit for 5k damage several times by it, theres no counter except running away. While we are talking about ridiculous templar abilities, Biting Jabs. Currently if youre unlucky and the templar is lucky, he can keep you permastunned with the biting jabs spam taking you from full hp to dead, its stupid.
nope, if youre already stunned once, you cant do anything for the next 10+ spams. It doesnt even offer cc immunity after the stun.
For sure the most important thing is to fix the 3k damage bug.
But nevertheless even if they fix it, blazing shield will be a very strong ability in pvp. With the increased regeneration softcap and cost reduction you will easily be able to keep up blazing shield continuously. In that time you absorb any incoming damage and deal aoe. the radius of the explosion is small but a good player knows how to close the gap in time.
Tanking shouldn't mean keeping bubbles up with one button. Have you lately encountered a templar in pvp? At the moment templar is best at healing and a better tank than a dragonknight.
Thank you very much for clearing that up.tankqullb16_ESO wrote: »
Definitely handy ability, but...
1) Defensive skill, no damage taken, none dealt. Basically only braindead NBs are in danger of being outright killed via BS.
2) Closing the gaps implies use of charge. Magicka charge further strains magicka regen, reducing sustainability or damage. Stamina charge drains stamina, diminishing ability to roll from roots, CC break, use immovable or block, i.e. ability to keep opponents in AoE range.
3) Talking about CC, BS does not hit when templar is knocked down.
4) Generally, as damage from BS goes up, sustainability goes down. Also note animation takes some time, so even unstainable spam and therefore damage is hard-limited (and rather low).
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Indeed, bugfixes are needed.tankqullb16_ESO wrote: »no adjustment but bugfixes are needed.
yes, you can break out of it.you can break free and block.Blazing shield is ridiculous. Ive been hit for 5k damage several times by it, theres no counter except running away. While we are talking about ridiculous templar abilities, Biting Jabs. Currently if youre unlucky and the templar is lucky, he can keep you permastunned with the biting jabs spam taking you from full hp to dead, its stupid.
nope, if youre already stunned once, you cant do anything for the next 10+ spams. It doesnt even offer cc immunity after the stun.
the stun ends slightly before it is reapplied, block the last hit of the jab and you are not stunned.yes, you can break out of it.you can break free and block.Blazing shield is ridiculous. Ive been hit for 5k damage several times by it, theres no counter except running away. While we are talking about ridiculous templar abilities, Biting Jabs. Currently if youre unlucky and the templar is lucky, he can keep you permastunned with the biting jabs spam taking you from full hp to dead, its stupid.
nope, if youre already stunned once, you cant do anything for the next 10+ spams. It doesnt even offer cc immunity after the stun.
You only get restunned, over and over and over and over again. It seems to me this is something that hasnt happened to you, so you wouldnt know. But for those that has had this happen to them will surely know.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
p_tsakirisb16_ESO wrote: »
As for Templar CC someone said above, at least it can be broken and get immunity from it. On the contrary with Talons, Petrify or Encase, there is no immunity when you break them with dodge. So they can be spammed over and over....
Suggesting that the ability get Magicka penalties attached to it is not asking for a bug fix. It's asking for an ability to be broken.
kelly.medleyb14_ESO wrote: »p_tsakirisb16_ESO wrote: »
As for Templar CC someone said above, at least it can be broken and get immunity from it. On the contrary with Talons, Petrify or Encase, there is no immunity when you break them with dodge. So they can be spammed over and over....
You forgot Streak which is the most abused.