Stonesthrow wrote: »LonePirate wrote: »Besides, if you think the PVE crowd tampers with the PVP campaigns now, wait until the Imperial City is released as that is mostly going to be a PVE area with a lot less PVP action that many people realize.
Considering they stated that Imperial City is open to the faction that controls the most of the map, NOT just the 6 main keeps, there will be a ton of action going on outside. Unless there is a timer that gives you at least an hour once you "claim access" to it, people will be battling like crazy to force your respawning ability inside the city to switch and kick your butt out when you die.
frosth.darkomenb16_ESO wrote: »That's why I said something needs to be done about population balance.
But buffs earned in pvp need to impact pve.
PvE doesnt have PvE objectives that give major buffs that PvPers will wanna take. otherwise it would be 2 ways.LonePirate wrote: »One thing I have not seen mentioned is that there are plenty of PVE people who think PVP has ruined PVE because many of the various skill changes since launch have been due to the PVP crowd complaining. It's a two-way street.
Stonesthrow wrote: »LonePirate wrote: »Besides, if you think the PVE crowd tampers with the PVP campaigns now, wait until the Imperial City is released as that is mostly going to be a PVE area with a lot less PVP action that many people realize.
Considering they stated that Imperial City is open to the faction that controls the most of the map, NOT just the 6 main keeps, there will be a ton of action going on outside. Unless there is a timer that gives you at least an hour once you "claim access" to it, people will be battling like crazy to force your respawning ability inside the city to switch and kick your butt out when you die.
frosth.darkomenb16_ESO wrote: »That's why I said something needs to be done about population balance.
But buffs earned in pvp need to impact pve.
I do agree with earned. Unfortunatelly that's not the case right now, many get it for nothing. In my opinion buffs earned in a campaign should stay in that campaign.
I don't agree with the need to impact PvE. Not because I want to give the PvE crowd a hard time, but because dragging buffs to PvE has contributed to the sickness known as "buff campaigns".
frosth.darkomenb16_ESO wrote: »But the buff is not the cause of your issue. The population imbalance is.
Buffs only serve as motivation to exploit the flaw in the system.
frosth.darkomenb16_ESO wrote: »Ok, you're right, population imbalance is a consequence of many causes.
You interpreted my intent properly, I did mean that fixing the imbalances would fix the issue with buff campaigns.
There are many ways to do that, but I won't spend time listing them.
What is relevant to the initial discussion is that you cannot segregate pvp from pve.
AvA having an impact on PvE is a core feature if ESO. I'd even call it a selling point as it is trying to woo old DAOC players.
AvA should be fixed, but those buffs are not something to fix.
ZOS_BrianWheeler wrote: »Hey gang!
We wanted to give you all a heads up regarding what the Alliance War (PVP) team is looking into for the future, as well as what we’re currently working on for Cyrodiil. As a general reminder, the Alliance War team is responsible for all things Cyrodiil, the Imperial City, and the Campaign system as a whole, so this post will be centered on those topics.
Home Campaign Buffs – Originally, home campaign buffs were intended as a means to attach ownership to your Campaign, however it’s been observed (at great length) that Alliances have chosen various home campaigns and guest into other campaigns to earn as many buffs as possible. In the future, we plan on having home buffs travel with you into PVE, but while in Cyrodiil, you only get buffs from your local campaign (the campaign you’re physically located in at that time).
Guest Pass/Jump-to-Player – Being that ESO is an MMO, adding limits to when/where I can play with friends is a key issue we’re aware. That’s why the Jump-to-Player option is currently allowed to enter Cyrodiil. It’s our belief that allowing players to group up and play together is one of the most important aspects of an MMO, and removing the capability to jump to your friends or use a guest pass would be detrimental. That being said, with the Campaign Home Buffs being adjusted to Local Campaigns only in the future as well as introducing more campaigns options, this will hopefully cut down on the Jump-to-Player/Guest Pass abuse.
Imperial City – The final piece of the Alliance War “Meta-game” is coming, and will definitely change the landscape and goals of players in Cyrodiil. We are aware of the population waves that this will introduce on a Campaign-by-Campaign basis, and will be closely monitoring this when the Imperial City launches.
-Wheeler
Artemiisia wrote: »many pve'ers would say pvp ruins pve, due to all the people that do pvp, comes here and yells nerf all the time, and only thinks about pvp and not the bigger picture.
DlSTORTlON wrote: »The very bare minimum; buffs should be locked to local campaign and has been promised:
Artemiisia wrote: »many pve'ers would say pvp ruins pve, due to all the people that do pvp, comes here and yells nerf all the time, and only thinks about pvp and not the bigger picture.
Except for this game was marketed almost exclusively as a PvP centric game with some PvE options in it.
Cherryblossom wrote: »To counter the above, they need server limits governed by the number of people in other factions.
so if there are 10 in AD 10 in EP, DC should not be allowed more than 20!
It might not be an actual conspiracy, but people purposefully and actively play at night, because that's the best time to get your Emperors crowned and the map painted in a uniform colour.SuraklinPrime wrote: »Implying there is some sort of secret after hours conspiracy doesn't fit the facts.
SuraklinPrime wrote: »The OP is just not accurate.
Every evening yellow & red try to stage breakouts, normally get a few forts and a scroll or two against active opposition, by mid evening DC get pushed back some trying to defend on two active fronts but by late evening my time the tide is normally turning back the other way again as DC get more organised and the players from the other alliances seem to lose focus.
Implying there is some sort of secret after hours conspiracy doesn't fit the facts.
Lava_Croft wrote: »It might not be an actual conspiracy, but people purposefully and actively play at night, because that's the best time to get your Emperors crowned and the map painted in a uniform colour.SuraklinPrime wrote: »Implying there is some sort of secret after hours conspiracy doesn't fit the facts.
Implying otherwise doesn't fit the facts and there's very little you can do about it besides get your own night shift going on.
DlSTORTlON wrote: »SuraklinPrime wrote: »The OP is just not accurate.
Every evening yellow & red try to stage breakouts, normally get a few forts and a scroll or two against active opposition, by mid evening DC get pushed back some trying to defend on two active fronts but by late evening my time the tide is normally turning back the other way again as DC get more organised and the players from the other alliances seem to lose focus.
Implying there is some sort of secret after hours conspiracy doesn't fit the facts.
This post was 6 days ago. AT THIS POINT there WAS a DC guild logging in 'after hours' and taking keeps back until 06:00 / 07:00 in the morning (as long as 2 to 5 people could hold against them). AND DID NOT STOP UNTIL THEY HAD ALL KEEPS. Just because I don't give a hour by hour report on the whole campaign's activities - doesn't mean what i said wasn't accurate at time of posting.
DlSTORTlON wrote: »SuraklinPrime wrote: »The OP is just not accurate.
Every evening yellow & red try to stage breakouts, normally get a few forts and a scroll or two against active opposition, by mid evening DC get pushed back some trying to defend on two active fronts but by late evening my time the tide is normally turning back the other way again as DC get more organised and the players from the other alliances seem to lose focus.
Implying there is some sort of secret after hours conspiracy doesn't fit the facts.
This post was 6 days ago. AT THIS POINT there WAS a DC guild logging in 'after hours' and taking keeps back until 06:00 / 07:00 in the morning (as long as 2 to 5 people could hold against them). AND DID NOT STOP UNTIL THEY HAD ALL KEEPS. Just because I don't give a hour by hour report on the whole campaign's activities - doesn't mean what i said wasn't accurate at time of posting.
Rune_Relic wrote: »DlSTORTlON wrote: »SuraklinPrime wrote: »The OP is just not accurate.
Every evening yellow & red try to stage breakouts, normally get a few forts and a scroll or two against active opposition, by mid evening DC get pushed back some trying to defend on two active fronts but by late evening my time the tide is normally turning back the other way again as DC get more organised and the players from the other alliances seem to lose focus.
Implying there is some sort of secret after hours conspiracy doesn't fit the facts.
This post was 6 days ago. AT THIS POINT there WAS a DC guild logging in 'after hours' and taking keeps back until 06:00 / 07:00 in the morning (as long as 2 to 5 people could hold against them). AND DID NOT STOP UNTIL THEY HAD ALL KEEPS. Just because I don't give a hour by hour report on the whole campaign's activities - doesn't mean what i said wasn't accurate at time of posting.
In any war you will exploit any advantage to its full potential. If that means there is no competition as certain times....why would you not take advantage ?