DlSTORTlON wrote: »Disable PvP buffs for ALL CONTENT not in Cyrodiil... and while you're at it, lock PvP bonuses to the local campaign.
LonePirate wrote: »I think three new campaigns should be added with each one being exclusive to one of the three factions. Let the Trials groups and the PVE people have a campaign that they can take over and not worry about another faction stealing their buffs are ganking them while they are questing or skyshard hunting.DlSTORTlON wrote: »Disable PvP buffs for ALL CONTENT not in Cyrodiil... and while you're at it, lock PvP bonuses to the local campaign.
frosth.darkomenb16_ESO wrote: »You are completely missing the point of this feature.
It doesn't need a fix, it actually needs a buff and it is coming in the form of the imperial city.
Everyone should feel invested in the war, it is necessary to create a server culture despite the mega cluster technology.
If a pve guild wants emperorship, it is amazingly cool. As a pvper you should relish the additional targets.
There are other issues with pioulation balance, or just pvp in general. But this isn't one.
IcyDeadPeople wrote: »I'm not on the EU server, but I would be surprised if players primarily interested in PVE could raise a large enough force to take the map back from people who primarily PVP on any populated campaign, at any time of day or night.
What makes you think these people are PVE'ers?
IcyDeadPeople wrote: »I'm not on the EU server, but I would be surprised if players primarily interested in PVE could raise a large enough force to take the map back from people who primarily PVP on any populated campaign, at any time of day or night.
What makes you certain these people are PVE'ers?
...
i personally think PLAYER v PLAYER buff should not ever leave a PLAYER v PLAYER area so PLAYER v ENEMY players have an easier time. they complain about content being to easy then buff themselves to stupid lengths.
pvp buffs for home pvp camps only. leave them on the door step on the way out.
DlSTORTlON wrote: »i personally think PLAYER v PLAYER buff should not ever leave a PLAYER v PLAYER area so PLAYER v ENEMY players have an easier time. they complain about content being to easy then buff themselves to stupid lengths.
pvp buffs for home pvp camps only. leave them on the door step on the way out.
FYI: PvE = Player vs Environment
DlSTORTlON wrote: »i personally think PLAYER v PLAYER buff should not ever leave a PLAYER v PLAYER area so PLAYER v ENEMY players have an easier time. they complain about content being to easy then buff themselves to stupid lengths.
pvp buffs for home pvp camps only. leave them on the door step on the way out.
FYI: PvE = Player vs Environment
whatever. point still stands
frosth.darkomenb16_ESO wrote: »DlSTORTlON wrote: »i personally think PLAYER v PLAYER buff should not ever leave a PLAYER v PLAYER area so PLAYER v ENEMY players have an easier time. they complain about content being to easy then buff themselves to stupid lengths.
pvp buffs for home pvp camps only. leave them on the door step on the way out.
FYI: PvE = Player vs Environment
whatever. point still stands
It doesn't.
Why should there be a separation?
Why not advocate the same about earning no xp nor any loot useable in pve while you're in pvp, and vice versa?
What is the point of fighting in Cyrodiil?
Maybe @Lava_Croft was a bit aggressive in his comments, but he wasn't wrong.
The purpose of an mmo is not just to put a bunch of people in the same screen, but to have them interact and depend on each other.
In other worlds, mmos aim to create virtual worlds, with internal dynamics of demand and supplies.
What you are advocating is cutting off Cyrodiil from the world and making it have no sensible reasons to fight aside from just fighting. This is clearly showing you do not understand how human beings behave and what mmos are.
Epeen only serves the top 10 on the leaderbord, greed drives the 99% of the rest. There needs to be purpose, something to gain and lose, for Cyrodiil to properly emulate a war.
And there needs to be a clear us versus them for communities to come together. Realm pride is what keeps people caring, and caring keeps them playing and paying.
Should there be measures to counter pop advantages? Yes.
Should there be no advantages to guesting? Yes.
But do your points stand? No.
Lava_Croft wrote: »In the end, it all comes down to the players. Is guild X from faction Y the fastest in a trial because their home campaign provides them with all the buffs they need? Go get your faction to enter Cyrodiil and relieve them of said buffs. As frosth.darkomenb16_ESO correctly stated, there is a direct connection between the Alliance War and 'regular' PvE. Disconnecting the two will just make both PvP and PvE less than what they are now.
Lava_Croft wrote: »In the end, it all comes down to the players. Is guild X from faction Y the fastest in a trial because their home campaign provides them with all the buffs they need? Go get your faction to enter Cyrodiil and relieve them of said buffs. As frosth.darkomenb16_ESO correctly stated, there is a direct connection between the Alliance War and 'regular' PvE. Disconnecting the two will just make both PvP and PvE less than what they are now.
point is they shouldnt BE getting these buffs from a campaign thats dedicated to being Red/Yellow/Blue for buffs, to many servers sat empy encourages this.
remove pvp buffs from pve, see content become harder. and last i ckecked, pve content was "to easy" so why not add the dificulty it clearly needs by removing the easy mode it doesnt need.
Then get your faction to enter that server and undo their buffs? This how ESO works.point is they shouldnt BE getting these buffs from a campaign thats dedicated to being Red/Yellow/Blue for buffs, to many servers sat empy encourages this.
frosth.darkomenb16_ESO wrote: »That's why I said something needs to be done about population balance.
But buffs earned in pvp need to impact pve.
For a solytion to the pop balance, there are many ways to address it.
Like an ap cost for transport on the transitus network proportional to distance.
Diminishing returns on buff so that there are gaibs to win but no crushing advantages.
Higher xp and ap gains when fighting the largest faction.
And so on.
The basic premise to always asume is that players are greedy. They will fight for personal benefits.
Give benefits for fighting and holding teritory, and they will come and balance things out.
Riiight .....DlSTORTlON wrote: »A DC PvE guild goes into Cyrodiil EVERY night to retake all keeps and emperor. WHY? They need the buffs for stupid PvE.
DlSTORTlON wrote: »
Chillrend EU - A DC PvE guild goes into Cyrodiil EVERY night to retake all keeps and emperor. WHY? They need the buffs for stupid PvE.
Disable PvP buffs for ALL CONTENT not in Cyrodiil... and while you're at it, lock PvP bonuses to the local campaign. So fed up with people ruining campaigns for these stupid buffs.
Fix it.
LonePirate wrote: »Besides, if you think the PVE crowd tampers with the PVP campaigns now, wait until the Imperial City is released as that is mostly going to be a PVE area with a lot less PVP action that many people realize.