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Non Vet server NPC level

DarkInvictus
DarkInvictus
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The idea of having a non vet pvp server is great. It allows players to level up their new characters and still engage in pvp without getting smacked into the dirt by leaderboard heavy V12's out for am easy kill, because if you're not at veteran level you may as well run around with a target painted on you.
However, the current level for NPC's in the Blackwater Blade campaign is VR5, the average player level is <30. Am I the only one who see's the problem here?
I am aware that there is a boost for players, however it does not level the playing field.
The increased difficulty of assaulting keeps by having NPC's so powerful, that only 2 or 3 opposing team players successfully defending a keep against 30+ coordinated and experienced pvp players is destroying this campaign because people are starting to give up on it.
Is there a plan to rectify this issue in the future or can we expect to see something to address it in the hopefully near future.
  • Tintinabula
    Tintinabula
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    Frankly I'm surprised they didn't think of this. Non Vet campaigns have vet 5 NPCS?
  • murmur
    murmur
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    Frankly I'm surprised that people need to post new thread about this every other day.

    But as said before, all campaigns share the NPC power level, so they can't just lower the level of NPCs as they would be lowered in all campaigns.

    And I'd say that 30+ coordinated and experienced pvp players that can't take keep from 2 or 3 defenders ain't that coordinated or experienced.
  • DarkInvictus
    DarkInvictus
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    No need to bring in hate into the thread. If you aren't going to add a positive comment then maybe you should rethink about speaking up.
    I saw two waves from different alliances clash against NPC's when we had nothing but a meatbag catapult set up in the space of 10-20 minutes.
    And I'm certain rearranging coding for specified servers would not be a hard task to accomplish.
  • semp3rfi
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    they are strong but i think they should be. We have taken outposts with a 4 man group and a keep with a 7 man group (undefended)

    the problem lies in fast respawns
  • Cody
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    murmur wrote: »
    Frankly I'm surprised that people need to post new thread about this every other day.

    But as said before, all campaigns share the NPC power level, so they can't just lower the level of NPCs as they would be lowered in all campaigns.

    And I'd say that 30+ coordinated and experienced pvp players that can't take keep from 2 or 3 defenders ain't that coordinated or experienced.
    you need to play this campaign. if you have, play it more. I have seen MULTIPLE times, where a huge group attacking, got beat back by maybe 3-5 players(im positive it may have been less) all because of the NPCs.
  • Cody
    Cody
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    Brian wheeler said "we find this within reasonable boundries" so don't expect them to do anything about it:( its a shame, but the campaign can still be fun. I have a lot of fun fighting players more along my level.
  • driosketch
    driosketch
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    NookyZooky wrote: »
    murmur wrote: »
    Frankly I'm surprised that people need to post new thread about this every other day.

    But as said before, all campaigns share the NPC power level, so they can't just lower the level of NPCs as they would be lowered in all campaigns.

    And I'd say that 30+ coordinated and experienced pvp players that can't take keep from 2 or 3 defenders ain't that coordinated or experienced.
    you need to play this campaign. if you have, play it more. I have seen MULTIPLE times, where a huge group attacking, got beat back by maybe 3-5 players(im positive it may have been less) all because of the NPCs.
    You need to play it more. The reason so many large groups get beat back by smaller defender groups is that those large groups are full of inexperienced PvPers who play scared.

    Even with V5 NPPCs a dozen is more than enough players to take a undefended resource if you follow the pattern of first guards>tower mage>flag guards. But last night after taking out the tower mage I turn back and see the rest of my allies crouched in sneak mode afraid to make the first move. So I did, and we only lost 1 or 2, mostly because they took damage slowly edging into range. By the same token, I learned large groups tend to confuse the flag guards. They didn't even ready a stance when I retreated to them from a large group.

    V5 NPCs aren't great, but they aren't impossible to overcome. They are such a problem because people convince themselves that they are too strong. The fact is most PvP players, on any campaign, are terrible. It doesn't matter if you have 30 coordinated players if the player directing them doesn't understand strategy, and they don't know enough not to follow bad leadership.
    Edited by driosketch on August 24, 2014 5:36PM
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • murmur
    murmur
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    NookyZooky wrote: »
    murmur wrote: »
    Frankly I'm surprised that people need to post new thread about this every other day.

    But as said before, all campaigns share the NPC power level, so they can't just lower the level of NPCs as they would be lowered in all campaigns.

    And I'd say that 30+ coordinated and experienced pvp players that can't take keep from 2 or 3 defenders ain't that coordinated or experienced.
    you need to play this campaign. if you have, play it more. I have seen MULTIPLE times, where a huge group attacking, got beat back by maybe 3-5 players(im positive it may have been less) all because of the NPCs.

    Oh, I'm playing in it and I have seen how 30+ players cant do anything against NPCs and one player and also less than 10 players killing NPCs and few defending players easily.
  • Cody
    Cody
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    murmur wrote: »
    NookyZooky wrote: »
    murmur wrote: »
    Frankly I'm surprised that people need to post new thread about this every other day.

    But as said before, all campaigns share the NPC power level, so they can't just lower the level of NPCs as they would be lowered in all campaigns.

    And I'd say that 30+ coordinated and experienced pvp players that can't take keep from 2 or 3 defenders ain't that coordinated or experienced.
    you need to play this campaign. if you have, play it more. I have seen MULTIPLE times, where a huge group attacking, got beat back by maybe 3-5 players(im positive it may have been less) all because of the NPCs.

    Oh, I'm playing in it and I have seen how 30+ players cant do anything against NPCs and one player and also less than 10 players killing NPCs and few defending players easily.
    if you managed to take a keep with less that 10 players, good for you. not everyone is that good at the game:)
  • Cody
    Cody
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    driosketch wrote: »
    NookyZooky wrote: »
    murmur wrote: »
    Frankly I'm surprised that people need to post new thread about this every other day.

    But as said before, all campaigns share the NPC power level, so they can't just lower the level of NPCs as they would be lowered in all campaigns.

    And I'd say that 30+ coordinated and experienced pvp players that can't take keep from 2 or 3 defenders ain't that coordinated or experienced.
    you need to play this campaign. if you have, play it more. I have seen MULTIPLE times, where a huge group attacking, got beat back by maybe 3-5 players(im positive it may have been less) all because of the NPCs.
    You need to play it more. The reason so many large groups get beat back by smaller defender groups is that those large groups are full of inexperienced PvPers who play scared.

    Even with V5 NPPCs a dozen is more than enough players to take a undefended resource if you follow the pattern of first guards>tower mage>flag guards. But last night after taking out the tower mage I turn back and see the rest of my allies crouched in sneak mode afraid to make the first move. So I did, and we only lost 1 or 2, mostly because they took damage slowly edging into range. By the same token, I learned large groups tend to confuse the flag guards. They didn't even ready a stance when I retreated to them from a large group.

    V5 NPCs aren't great, but they aren't impossible to overcome. They are such a problem because people convince themselves that they are too strong. The fact is most PvP players, on any campaign, are terrible. It doesn't matter if you have 30 coordinated players if the player directing them doesn't understand strategy, and they don't know enough not to follow bad leadership.
    we charged upstairs when we breached a keep today. the archer guards and the mage guard killed us:/ the quick shots for nearly 1K each, combined with the powerful mage guard, with the high Dot, is pretty difficult to overcome. I don't care if you have good leadership or not. I never said it was impossible to do it..im seriously getting tired of people not reading my statements. I Never said it was impossible. But do I think the current level and power of the NPCs is ridiculous? yes. now I have been in sieges where we managed to kill the defenders, and cap the keep. but most of the time that will not happen. I would rather lose due to the players than due to the guards.
    Edited by Cody on August 25, 2014 2:35AM
  • PF1901
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    semp3rfi wrote: »
    they are strong but i think they should be. We have taken outposts with a 4 man group and a keep with a 7 man group (undefended)

    the problem lies in fast respawns
    With 7 people? In non-vet? Wow, would love to see that.
  • murmur
    murmur
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    NookyZooky wrote: »
    murmur wrote: »
    NookyZooky wrote: »
    murmur wrote: »
    Frankly I'm surprised that people need to post new thread about this every other day.

    But as said before, all campaigns share the NPC power level, so they can't just lower the level of NPCs as they would be lowered in all campaigns.

    And I'd say that 30+ coordinated and experienced pvp players that can't take keep from 2 or 3 defenders ain't that coordinated or experienced.
    you need to play this campaign. if you have, play it more. I have seen MULTIPLE times, where a huge group attacking, got beat back by maybe 3-5 players(im positive it may have been less) all because of the NPCs.

    Oh, I'm playing in it and I have seen how 30+ players cant do anything against NPCs and one player and also less than 10 players killing NPCs and few defending players easily.
    if you managed to take a keep with less that 10 players, good for you. not everyone is that good at the game:)

    No, I haven't taken keep with 10 players, I said that I have seen it happen. I have mostly playing on defending side of the walls because AD took everything on the first round on EU server. I'm actually pretty lousy on pvp ;)
  • DarkInvictus
    DarkInvictus
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    Guys can we please quit the pissing contest and get back to the OP.
    I appreciate some people are having more difficulty then others in this subject and we can contribute a lot of different things to that i.e. More inexperienced players due to the nature of the server, people testing new builds on new unfamiliar characters and ineffective groups.
    Taking all of this in consideration and throwing in the lower levels of players, I believe that the NPC's are too powerful. Without a large (like half-full populated server army) it is too difficult to make any grounds, and a good point to prove that is that over the weekend only 2 keeps exchanged ownership. Yes there is strategies for the resources and yes I agree they can be taken however a much larger group is required to do so in this server leading to an unfair advantage for the defenders, especially for low population alliances.
    Do people agree that the NPC's are too over the top and wish for them to be nerfed or not. I acknowledge that other threads have been raised in the past on this, however if it keeps getting brought up then it needs to be addressed IMO.
    Now without throwing insults to each other, how do we feel about this as a community?
  • murmur
    murmur
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    Yes, they are bit too powerful for non-vet campaign. However, if they would be level 50, we would see a lot night capping as you would just need handful of capable players to take everything when enemy sleeps.

    And again, current server structure apparently mirrors all pvp servers, so they can't lower level of NPCs on one server alone without making huge structural changes on how pvp servers are run.

    They might buff battle leveling more as that is something that is easy to do. Though it affects all servers also, so non-vets in open for all campaigns will be more powerful if they do that. So they need to be careful to not buff it too much, as we might end up into situation where battle leveled level 40 will be more powerful than vr1.
  • FluffiestOne
    FluffiestOne
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    I will teach you all how to fix the non-vr server.
    1. Uninstall ESO.
    2. Delete win32.
    3. Smash computer with glass bottle.
    4. Nobody plays on that server.
    5. Profit.
    Fluffy
    Senior Fluffykins, Daggerfall Liberator of Haderus, Dragonknight.
    Fliffers, Daggerfall Liberator of Hopesfire, Templar.
    Prophet Fluffy of Death, Casual of the Dominion, Sorceror.
    Nozdorumu The Timeless, Daggerfall. Dragon. Nightblade.
    All my toon names are subject to change.
    " Ignorance must be bliss because I can't imagine why anyone would live in it. " -Fluffy
  • DarkInvictus
    DarkInvictus
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    murmur wrote: »
    Yes, they are bit too powerful for non-vet campaign. However, if they would be level 50, we would see a lot night capping as you would just need handful of capable players to take everything when enemy sleeps.

    And again, current server structure apparently mirrors all pvp servers, so they can't lower level of NPCs on one server alone without making huge structural changes on how pvp servers are run.

    They might buff battle leveling more as that is something that is easy to do. Though it affects all servers also, so non-vets in open for all campaigns will be more powerful if they do that. So they need to be careful to not buff it too much, as we might end up into situation where battle leveled level 40 will be more powerful than vr1.

    Thank you for your reply,
    Now I understand the development issue a lot more. I was trying to find previously posted info in the other threads but found I was just swarming though crap.
    Do you think maybe it be feasible to run special event servers such as the non-vet one disconnected from the rest of them? Or could that lead to other potential issues such as being unable to guest into other servers, more frequent game crashes due to instability of a stand alone server, lag and waiting times? Because if that's the play off then it's just something we are all gonna have to suck up, as no one wants that.
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