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Light Armor's problem is that it reduces the cost of spells by 21%

david.haypreub18_ESO
david.haypreub18_ESO
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It certainly won't surprise many people, but in light of the developers mild nerf to light armor's spell penetration, this needs to be said (because it seems the developers either don't know it or are not willing to accept it):

The central problem with light armor is that it can reduce the cost of all spells up to 21%.

Nothing in the other armor lines even comes close to this.

The problem with Light Armor being superior to heavy will not be solved until this is addressed. This is why you can wear light armor and have not just greater DPS and healing, but greater survivability too (since you have more mana for defensive shields and buffs and self-heals).

My suggestion: reduce the spell cost reduction from light armor from 1/2/3 % per piece to 0.5/1/1.5 % per piece. Either that, or give medium and heavy a 0.5/1/1.5 % increase.

Then we might see some real choice on types of armor. Until that issue is addressed, light will still be superior to heavy.
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  • Obscure
    Obscure
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    Jermu73 wrote: »
    I think they should not nerf anything but give a decent buff for others.

    It's the price to pay for less protection, and rightfully so!

    Light armor will cap spell resist and a pair of resist physical harm enchants will cap armor while wearing it. No sacrifice on protection. Additionally plenty of resources to use armor skills, reflect skills, damage shields, and healing, all at large cost reductions.

    No price is paid wearing light armor. The fact that it does not have any trade off is part of the reason it's optimal.
  • philip.ploegerb16_ESO
    Things should imo go the right way, so buff Stamina builds, then more people will wear Medium. Buff heavy armor, it's generally too weak compared to the other 2 possibilities. Fix resi-pierce-mechanics so it's not possible to reduce the enemies resists to 0%, don't nerf resi-pierce. Fix armor-pierce-mechanics, fix armor mechanics, so higher armor actually has an effect.
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  • Taonnor
    Taonnor
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    When will these nerv light armor threads end? When all run with medium armor?
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  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    I'm honestly not a big proponent of buff everything, nerf nothing. Everything becoming over the top powerful is just dumb. Makes the game less challenging.
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  • WebBull
    WebBull
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    Taonnor wrote: »
    When will these nerv light armor threads end? When all run with medium armor?


    Not until heavy armor actually provides at least some benefit over light armor.
  • PBpsy
    PBpsy
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    Lets not break the one armor that works right. The extra buffs help equal the low armor rating...

    Just keep complaining about the other armor types instead.

    Except as people have already stated you can hit armor cap while wearing full light armor, so there is zero negative except for how ugly it is.

    You sacrifice 26 spell power or one or two skill slots that you may not want to use.on top of the 2 slots you sacrifice on freaking balls since you can't get spell crit worth crap from gear that you don't get in trials.
    Edited by PBpsy on August 21, 2014 9:47PM
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  • Soliss
    Soliss
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    PBpsy wrote: »
    All Armor types should have resource management options.
    Heavy 1%Magicka 3%Stamina cost reduction
    Medium 2%Magicka 2%Stamina cost reduction
    Light 3%Magicka 1% Stamina cost reduction

    All 5 piece bonuses should be removed and replaced with similar per piece bonuses.The 5 piece bonuses are truly restrictive. This would would really encourage more hybrid and mixed armor builds.
    Buffing survivability of Heavy should be done after this since it would be very risky in term of pvp balance.

    At VR12 resource management is the game. The 21% reduction from light helps but it is still not enough to remove resource management from the calculations. This is why every good magicka dps build still uses Spell Symmetry at endgame.
    So Yes Buff Heavy and Medium for beter sustain. Don't nerf light armor sustain.

    I really like this idea.
  • michaelb14a_ESO2
    michaelb14a_ESO2
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    Um when the champion system is released they will be REMOVING softcaps and hardcaps. It'll be a whole new ballgame anyways, so till then....just reeeelax
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