Cyrdemaceb17_ESO wrote: »It was stated on Quakecon that WWs get buffed soon. Lower ultimate, more damage and more time as WW was promised 'soon'.
In the long run they want to add more skills to help with missing class skills as WW.
felinith66 wrote: »Adding bonuses to WW in human form would lead them into nerfing something else in human form. Vamps have very low health regen, should WW in human form have very low magicka regen?
I agree w/ making the WW ultimate like overload. Make it so you do powerful attacks when you transform, but it costs ultimate points and you transform back into a human when the ultimate points run out. Make WW break out of any cc's with minimal cost. Also add a flat reduction to all damage taken. And make the ultimate scale w/ stamina, the more stamina you have, the less ult points you use when using WW abilites.
I'm a vamp, but I want WW to be fearsome beasts that strike terror in others, even in PVP. Vamps use magical utilities to make them effective. WW should be physical powerhouses who get in your face and shred you to pieces if you don't get out of the way.
And FTLOG make them run on all fours. They look like loony tune characters the way they move right now.
felinith66 wrote: »Adding bonuses to WW in human form would lead them into nerfing something else in human form. Vamps have very low health regen, should WW in human form have very low magicka regen?
I agree w/ making the WW ultimate like overload. Make it so you do powerful attacks when you transform, but it costs ultimate points and you transform back into a human when the ultimate points run out. Make WW break out of any cc's with minimal cost. Also add a flat reduction to all damage taken. And make the ultimate scale w/ stamina, the more stamina you have, the less ult points you use when using WW abilites.
I'm a vamp, but I want WW to be fearsome beasts that strike terror in others, even in PVP. Vamps use magical utilities to make them effective. WW should be physical powerhouses who get in your face and shred you to pieces if you don't get out of the way.
And FTLOG make them run on all fours. They look like loony tune characters the way they move right now.
Sounds good, but you are forgetting balance. If WW became the fearsome beast that strikes terror in other in PvP, everyone would become one
Dont take me wrong, I agree it needs a revamp, but a sensible one, like vampires have. While vampire is badly hurt by fire (and majority of players nowdays run with fire stick), WWs weaknes are only 1 skill and 1 morph from Bow line, since players dont use poison (yet).
Then after fixing alchemy and introducing poisons, table might shift and we face unbalance again. ZOS needs to be careful with those
There must always be severe consequences so we dont play Twilight Scrolls Online
I honestly believe they did not have the animations done at launch, because if I remember correctly there was no dodge animation, therefore no getting out of roots. I think they also added a interrupt animation recently. Idk animations may be the issue, idk though. It's buggy as hell too. Activating in crowds but not transforming, should not be happening 4 months in.So I had heard that werewolves were meh at best but I still decided to play one for fun in Non Vet PvP
I found them to be hugely broken more than weak.
Huge issues.
1: Ulti costs a rediculous amount for barely anytime. it SHOULD be like sorcerers overload where you can charge it up and turn it on and off at will, as long as you have charge left.
It should be lower. 500 tops. That being said once you have leveled the transform it goes to 725
2: You cannot dodge roll, therefore you cannot break roots
You cannot break stuns
In the current state of the game you will not have a fight where these arent continously spammed at you. I would really like to know what the guy who designed this was smoking.
You can dodge out of roots. The WW goes on all fours for the dodge. You cannot break hard CC though, that's a problem
3: you cannot use personal buffs that arent werewolf.
Personal buffs like slotted skill buffs leave. I'm still not sure about other passives and procs. It is a problem. You need to be able to slot skills on the WW bar, and being able to use them would be nice. WW would need more animations for that though.
4: Having two abilities that are lackluster (personal opinion)
The Ferocious Roar is amazing. It's a stam spamable fear, that fears 3 at a time, also disorients and sets off balance. If anyone is killed in this state it set's off a chain reaction that fears/disorients/off balances 3 more near by people. The result is when your pack meats their pack, thier pack blows up.
The leap is pretty awesome too imo. You can leap up to people. Since last patch it does not knock down off-balance targets. This is a buug with off-balance in general.
5: No benefit in human form.
Yeah this sucks. 10% Stam would be nice, or 10% HP.
I had one fight where I wasnt hindered by CC spam and found that the autoattacks were quite powerful, so there is potential
Maaan I've crit smacked dudes for 1400. Seems like most range from 650-1k
I want to know is this being looked at? or was the team that come up with the werewolf skill line joking.
deepseamk20b14_ESO wrote: »Do you get the first two passives in the WW line to apply while in humanoid form? or does it only apply while you are a wearwolf?
Cyrdemaceb17_ESO wrote: »deepseamk20b14_ESO wrote: »Do you get the first two passives in the WW line to apply while in humanoid form? or does it only apply while you are a wearwolf?
First 2 passives only apply in WW form. The third passive gives 5 ultimate when in human form and being hit.
And its werewolf, not wearwolf