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NB skills

Dimitrie
Dimitrie
hey just a thought can we get a fix for shadow disguise. Yes go figure it's still broken just like many NB skills still. But you all would rather bring out new content instead I just don't get it. How are people still attacking use after I activate shadow disguise huh?
  • TheSojourner
    TheSojourner
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    First of all, content design and bug fixes aren't either/or.

    Secondly, Shadowy Disguise doesn't make you invulnerable.
  • Dimitrie
    Dimitrie
    actualy yes its suppose to if you read it propler. invisible makes you invisible plain and simple. If I'm invisible jst like the potion cause the potions say what? invisible right? yes thought so try again.
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    actualy yes its suppose to if you read it propler. invisible makes you invisible plain and simple. If I'm invisible jst like the potion cause the potions say what? invisible right? yes thought so try again.

    Invisible makes ennemies unable to see you, it doesn't make you invulnerable. You might not be targetable while invisible but you are still pretty vulnerable to AoE effects, traps and lingering effects dealing damage over time.

    Also invisibility breaks when you take damage, so any effects I called before have the potential to break any of your invisibility spells/potions.
    Edited by Brasseurfb16_ESO on August 16, 2014 8:44PM
  • Samadhi
    Samadhi
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    Detection potions reveal invisible players. This effect traces back to Detection potions and spells in earlier Elder Scrolls games.
    Magelight reveals invisible players.
    Piercing Mark also reveals invisible players, but it is easy to see when someone uses that on me so I Purge it.

    If I use any of the above against a Nightblade I see them as a black and red transparent form of their character when they Cloak.

    Aside from that, AoE skills still land on an invisible Nightblade without having to be able to see them, because invisible does not make the Nightblade invulnerable to damage.
    Edited by Samadhi on August 16, 2014 8:46PM
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Dimitrie
    Dimitrie
    so flame leash is an aoe skill? I get the aoe thing which is why the skill is useless because everyone does nothing but aoe there forfore using shadow disguise to follow it up with a surprise attack to get that stun is pointless it will never ever happen because technically by what everyone is saying a NB will never be invisible. Trust me I get the aoe I'm putting out the flaw in the concept of the skill design.
  • TheSojourner
    TheSojourner
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    actualy yes its suppose to if you read it propler. invisible makes you invisible plain and simple. If I'm invisible jst like the potion cause the potions say what? invisible right? yes thought so try again.

    "Gives player invisibility for 2.5 seconds and grants 70% Critical strike rating for duration."

    You might want to learn the difference between "invisible" and "invincible" before you try to get smart.
  • Dimitrie
    Dimitrie
    yea I don't know when I rad invisible to me that means no one can see me therefore should not be allowed to target me. I'm talking about people still able to target and use single damage skills not aoe's. I've done my research guys lol Im not where I am to just be shouting random *** lol. Never said invincible but if you invis then how are people still targeting us and using range dps. and yes people are doing it so don't say it isn't happening. I'm pointing out the flaw in the skill and I will continue to do so to these developers. I'm not one of these oooo new content forget about the rest of the crap players. if you don't like my post then don't respond. thank you
  • Samadhi
    Samadhi
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    yea I don't know when I rad invisible to me that means no one can see me therefore should not be allowed to target me. I'm talking about people still able to target and use single damage skills not aoe's. ...

    As I stated, Magelight, Detection potions and Piercing Mark all counter invisibility.
    If I see a Nightblade use Cloak, I pop a Detection Potion and use a gap closer to stay on top of them and kill them while they try to run.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Ser Lobo
    Ser Lobo
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    If an ability is launched before you go invisible, it's still likely to hit. This is especially true for thrown daggers, bows, and other projectiles.

    Truth be told, Cloak is not an escape tool. Pop it for an instant before launching veiled strike, and be happy for the crit boost, screwing up your enemies targeting for a moment, and the extra shadow passives that make you a little tougher. When you use cloak aggressively, it can increase your damage output in a major way and make you harder to kill, though it is costly on your magicka.

    Where the cloak fails is when players think they can simply pop smoke and walk off the battlefield like they do in other games. Zenimax has very obviously built the current system to prevent easily escaping battles, and I feel we'll see another good-sized nerf to bolt escape and mist form before we see nightblade cloaks making us invulnerable so we can sneak off when the fight goes badly.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
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