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VR content, complete overhaul instead of minor changes please. Discuss.

Tapio75
Tapio75
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I know, that VR content after l 50 is doing other factions quests. Those quests that im willing to do with alts. I also want to improve my character beyond l 50 but even at l20, i am hesitant to continue questing because that means it is allready done for other factions alt.

To add to that, you have to do those quests in the same tunnel run order each time you do them, no variations.

I want to do other characters, i want to adventure to VR levels but i dont want to do any of that since that means the story is allready used and is just a leveling process after that.

In other TES games this was no problem since most quests had variations how to do them, you could fail them or do with different ends. You could also do in pretty much any order you wanted to do so each character had unique story.

But identical main story every time, identical guild quests every time and identical faction quests each time. What is left for an alt or after 1 character has reached level cap and done all content one can possibly find?

I need to wait for some small ar5ea to be added that lasts for moth or what?

To the point. VR content after l50 should be wiped as it is now. It should be replaced with more quests to enemy territories where you do quests in the Ebonheart Pact's point of wiev when on Daggerfall covenant areas. In point of Aldmeri Dominion when doing Ebonheart pact areas. To add to that, the order of zones should be reversed so you "advance" so to say, to enemy territory.

To add to that, all sidequests could just be as they are or have minor changes.

This all sounds wonderful to me but it requires many more hours of new voice acting and cost much but it would be better i think.

Why not ask for volunteers to do this job? There have been many great stories done for TES before by modders and voluntary voice actors and workforce. Im sure it is not illegal to ask at least if people are interested in it. I mean how many folks can say they have their own voice in major MMORPG?

Thats just my idea in "Short" form.

Add to that and discuss please.
>>PC-EU Mostly PVE. Played since BETA<<
  • SirAndy
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    I've been complaining about the grind through the other faction quests from day one. It felt like a hastily implemented "end game" look-alike then and it still feels the same way today.

    I would like to see that part replaced with something that is more thought out and does not involve cross faction questing.

    I actually think the replayablitity of the game would greatly improve if one had to roll an alt to experience the content for the other factions.

    I am playing 3 main characters, one in each faction. Right now, only one of them went through the VR grind. I just don't feel like doing that again with the other two.

    I did, however, enjoy getting all 3 up to 50 playing their own unique faction questline.

    I think ZOS is missing out on a huge opportunity by forcing us to do the cross faction grind to get to VR10.
    ;-)
    Edited by SirAndy on August 8, 2014 11:03PM
  • Rosveen
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    I'm sticking to my plan and not doing any veteran quests - just dolmens, world bosses and dungeons (including instanced). It won't be enough to keep me at level, especially since I won't ever be able to unlock the third alliance, but it's better than nothing. I'll probably find a group for Craglorn eventually. I'd love a separate zone for lower VR, but I'm afraid new zones will be designed for people at level cap. Oh well, I always have my other characters.
  • SirAndy
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    Rosveen wrote: »
    I'm sticking to my plan and not doing any veteran quests - just dolmens, world bosses and dungeons (including instanced).
    @Rosveen I call it "Adventure Mode". *NO* quests (besides the ones you can't avoid).
    One of my alts is playing like this through the normal part of the game.

    She's level 14 right now and just finished Auridon. Wearing a full set with the exploration trait going 1H and shield. The XP boost from finding things is pretty significant with 8 pieces and chests are also a stable source of XP.
    :)
    Edited by SirAndy on August 8, 2014 11:17PM
  • Nox_Aeterna
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    Well i like the option of doing all factions using one char actually , which i did :P.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Tapio75
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    Im trying to save side quests for other character and also planning to skip VR completely but there should definitely be some more options to level as VR than just the current ones.

    Maybe add new zones between faction areas to connect them so we can immersively travel to other places and do our factions quests in existing factional NPC camps that exist in enemy territories.

    Like you could help take over Foyen docks or that fort instead of defending them and similar stuff.

    Thinking more of it, it was hars of me to think that current system should be removed. In fact it should be option with all others, you choose who you are and you choose how to play. I definitely just want to go to other factions territories as member of my original faction and keep my factional pride (If i do VR stuff at all).

    I also had a poll about player stats scaling to content he or she is currently playing, much like in Cyrodil so you could start from Eastmacrh if you like or any area of you faction if you so choose but it seemed people dont want this as it would in their words, ruin the questlines that go on over zones which in my opinion was poor excuse since by doing it in wrong order, it is player that ruins quests, not the system itself.

    The main problem for me with whole story of adventure is that you have to go from zone a to b to c to d and then another a to b to c etch intead of d to a to f to c and so on.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Xeres14
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    The VR system seems to be put in at the last minute to pass as "end game content" until real content can be developed. I think the VR content can stay as a "faction change" system - you hit 50 and say, you want to change your faction. Maybe you need to complete the main storyline in the new faction's zones.

    From a questing perspective there are 2 avenues to go down, the faction war or the war against Oblivion. Quest hubs should be made in a phased instance of other factions zones or in an oblivion realm to gain rep to be able to buy gear or resources or even costumes. This is the leadup to grouped end game instances.
  • Dubah
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    Personally i enjoyed having the ability to do the other alliances seeing as me and my brother play together, since we both live in different states. I really didn't want to change my alliance just to do the quests. Was it quickly thrown together? I think so and i think thats the reason why they are going to change everything and eventaully get rid of the veteran ranks. One thing i did not like, was the quest caldwell's gold and silver. Was not a huge fan of having a quest i couldn't remove but needed in order to move on, i personally think if this is the route they want to go we should have the ability to do them as we please. But I can't agree more that it needs to be reformatted which i am glad they are going to add in the champion system, my only concern is how long will that last us?
  • Rhastar
    Rhastar
    My biggest concern is that vertical content like more VR levels and that additional grind after end-game scares away new subs and some old players from returning because they know a massive grind will be required.

    I much prefer horizontal endgame content like subclasses/champion levels/and other various alternates like EQ AA points games have come up with. This is much more appealing to mass audiences. I'd love to see longterm success with this game, and they're doin great so far but if that VR20 rumor is true then... ugh
  • Vahrokh
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    Rhastar wrote: »
    I much prefer horizontal endgame content like subclasses/champion levels/and other various alternates like EQ AA points games have come up with. This is much more appealing to mass audiences. I'd love to see longterm success with this game, and they're doin great so far but if that VR20 rumor is true then... ugh

    Imagine if VR20 could only be achieved by doing 4 men forced group a la Craglorn. Impossible-to-find group => Enjoy 8 levels done by purely grinding outdoor bosses with a zerg. So fun :s
  • Vahrokh
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    Tapio75 wrote: »
    But identical main story every time, identical guild quests every time and identical faction quests each time. What is left for an alt or after 1 character has reached level cap and done all content one can possibly find?

    I need to wait for some small ar5ea to be added that lasts for moth or what?

    Wait until you have a problem with your main character you invested tons of hours and money (buying Aether gear for 80k-200k a piece...) like I did, AND all the "Customer Service" tells you is to reroll a new character.
    You'll come to learn what true repetition is. :(
  • Head.hunter
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    The extra quests are amazing and real good fun. They add great content to the game but I do agree the storyline feels thin and not really there. It's like you're not really fighting for anything important. Having said that I still think you have plenty of incentive to play and finish this part of the game. Tons to do.
    I'm just a banana from another dimension.
  • pantaro30
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    I left shortly after launch when i became aware of what after 50 was.I came back after seeing the future of eso panel.

    I refuse to even go thru those zones in this manner.I really hope when wrothgar comes at 50 i can just go there and ppl who like what we have now can do that.
  • Anastasia
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    Tapio75 wrote: »
    I know, that VR content after l 50 is doing other factions quests. Those quests that im willing to do with alts. I also want to improve my character beyond l 50 but even at l20, i am hesitant to continue questing because that means it is allready done for other factions alt.

    To add to that, you have to do those quests in the same tunnel run order each time you do them, no variations.

    I want to do other characters, i want to adventure to VR levels but i dont want to do any of that since that means the story is allready used and is just a leveling process after that.

    In other TES games this was no problem since most quests had variations how to do them, you could fail them or do with different ends. You could also do in pretty much any order you wanted to do so each character had unique story.

    But identical main story every time, identical guild quests every time and identical faction quests each time. What is left for an alt or after 1 character has reached level cap and done all content one can possibly find?

    I need to wait for some small ar5ea to be added that lasts for moth or what?

    To the point. VR content after l50 should be wiped as it is now. It should be replaced with more quests to enemy territories where you do quests in the Ebonheart Pact's point of wiev when on Daggerfall covenant areas. In point of Aldmeri Dominion when doing Ebonheart pact areas. To add to that, the order of zones should be reversed so you "advance" so to say, to enemy territory.

    To add to that, all sidequests could just be as they are or have minor changes.

    This all sounds wonderful to me but it requires many more hours of new voice acting and cost much but it would be better i think.

    Why not ask for volunteers to do this job? There have been many great stories done for TES before by modders and voluntary voice actors and workforce. Im sure it is not illegal to ask at least if people are interested in it. I mean how many folks can say they have their own voice in major MMORPG?

    Thats just my idea in "Short" form.

    Add to that and discuss please.


    Good write up Tapio. And though it might get complicated, I especially love your idea of considering the player community to get involved in production/writing/voice-overs/modding for any changes that go forward for that immediately post-50 content!

    However, with all the neat player ideas being submitted, not sure ZOS is going to utilize any. They promo'd this game, marketed, did interviews etc highlighting that while it would certainly be 'possible' to create/use alts -- the original design vision was based on this somewhat unique feature: to experience this MMO fully on a single main/character. Its been promoted in other mmo's as well, but in TESO this is part of an interconnecting theme throughout Tamriel; your main can do it all. *See the multi-class-be-what-you-want-if-you-can-make-it-work thingie, and what some think of as a challenge with the bank vault/personal bag space framework, and the mounts management etc. for how the having a 'main' as your play-through was imagined on the storyboard by devs way back.



    Edited by Anastasia on August 31, 2014 2:02PM
  • Varicite
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    I see these complaints about your main being able to do all of the content, so no point to rolling alts all the time, and it always confuses me.

    Do these same people never roll alts in other games where the content is also the same?

    The point of rolling an alt for me, personally, is to try out different classes / builds. I generally accept that the content is going to mostly be the same, as that's pretty much how it works w/ every themepark MMO, which ESO firmly is.
  • felinith66
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    If VR zones were normal leveling zones,and you completed all three faction zones, what level would you be?

    150?

    That's pretty insane. We're barely 6 months since launch and our current level cap is 150. Dayum!
  • Brother_Numsie
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    Agree with the OP up until the take away and replace part.

    Never take content from a game.

    Ever.


    It can be the worst thought out, waste of time, grind fest for zero rewards content ever (*cough*VR content*cough*) and believe me, someone is going to love and enjoy it.

    Let them enjoy it.

    Just give the rest of us the option to laugh hysterically in Cadwells face, ask if he's joking, sober up a bit, decline politely and continue on with our factions story.

    You know, the faction we chose to be with.
  • Moonclaw
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    I am finding the VR content fun - BUT - I normally enjoy leveling based on adding new skills as well as just gaining loot. I am finding that if I try to level up new skills trees from scratch it is hard to survive as well as (frankly) being suboptimal - so the idea of using pretty much the same variety of skills for the next equivalent of 100 levels is not that great. It would be really nice to have more of an incentive in leveling in VR based on (for example) unlocking a new tier of morphs . I am finding it more fun to play lower level characters in new areas because of sense of growth and progression ... which then means I have experienced all of the content already when I go back with my VR guy...
    - The more I think of it - that next tier of morphs and ultimate's would be ideal -
  • Zorgon_The_Revenged
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    I really enjoy playing my character so VR content is just having more fun playing my character. I have played through lvl 1-50 in all alliances and find I enjoy the quests more with my main character even though I have done the quest before.

    Vet zone progression has flown by and I used level 50 gear till VR2, VR2 gear/weapons till VR5 and have just upgraded half my gear/weapons to VR8 now I have reached that level/zone.

    Nightblade - Dualwield/Bow (+Resto/S&B/2H/Destro), 5MA/1HA/1LA, Alchemy lvl 50.
    Edited by Zorgon_The_Revenged on September 14, 2014 10:00AM
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