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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
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Eyeeater's Eyeopening Insights pt 2

Eyeeater
Eyeeater
Soul Shriven
I'm back with more thoughts on the game.
1. Let me introduce the concept of practical pets! I've heard there's some unhappiness with people being stuck with cruddy mudcrabs when there's cool new dogs running around. There should be pet shops in the main cities. The principles of feeding your horse should apply to pets, and there should be a carrying feature (like pack guars). Also, pets should be more interactive in combat (ex: attacking the enemy even if they damage they do is very low.
2. For playing in groups, there should be a 'follow' or 'hop on the back of my horse' option. This is just practical for when I have to pee in the middle of playing.
3. Minions that are summoned (only for sorcerer I think?) on the weapon/ability switch bar should remain with you when you switch over bars until they die or are unsummoned. Toggle abilities should remain active when you switch between bars without having the same ability on both bars.
4. Fighters Guild, Mages Guild, and Harborage quests should be able to be grouped. Maybe only dual player? Or maybe with increased difficulty per added player?
5. Let me introduce another concept of practical loot! I think every wild animal killed should have its hide lootable. It makes no sense to kill 2 wolves and only pick up one hide. Did I just kill a skinless wolf? No. And what's up with crocodiles dropping staffs? Did they swallow it? Or is it just a magical crocodile?
Part 3 is coming.
  • Kreetar
    Kreetar
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    I get lost in the towns as it is, and you want them to implement a pet shop? :'( ah, but my blondness aside, that would actually be nice (but I suspect no such thing will happen).

    no opinion on #2

    no opinion on #3

    I'm partially with you on #4, though I feel like the Harborage quests should remain solo. I understand that the big thing with this game is grouping and working together, but would we all feel a sense of accomplishment if we had the option to do literally every little thing (in this case, it's sort of a big thing, considering it's the main quest) with someone holding our hand? I don't know. I haven't fully made my mind up about that one.

    #5 - I find that when I kill multiple enemies and go to one to pick up their loot, it's collective. meaning that it's the loot from all nearby foes defeated. isn't that how that works? oh, what do I know. :o
    dip me in the blood of mortals and throw me to the Dremora

  • mfxdrew
    mfxdrew
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    1. let us buy pets with in game gold, you make enough money and let those pets do something useful and cool instead of just making clicking noises while their behind us fantasy and realism is what makes elderscrolls

    2. I understand risk of bots and all that but how can you have an adventure game without being able to attack from the back of your friends horse drive-bys medieval style

    3. I should not have to have mages light or summon winged twilight to keep it on when weapon swapping ( I switched to my other staff lost my concentration and unsummoned my pet?)

    4. You do have to have that sense of single epicness to really define your person but unlike the rest of the grouped game there should be serious consequential choices and decisions to make and have rewards and consequences for each one

    5. An alligator that drops staffs and pants.....enough said
  • Tremulous
    Tremulous
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    Give pets/trophies a inventory tab where you can summon them from. I rather have a bank slot then a pet.
  • mfxdrew
    mfxdrew
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    hop on it zenimax
  • Hurbster
    Hurbster
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    Not when they take up precious, precious bag/bankspace.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Malpherian
    Malpherian
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    Honestly as far as inventory is concerned I think a Carry weight determined by your stamina would be more realistic. Rather then a limited amount of slots. Can you imagine if skyrim or another TES game had had an inventory limit based on slots?

    Would have ruined the games all by itself.
  • mfxdrew
    mfxdrew
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    Malpherian wrote: »
    Honestly as far as inventory is concerned I think a Carry weight determined by your stamina would be more realistic. Rather then a limited amount of slots. Can you imagine if skyrim or another TES game had had an inventory limit based on slots?

    Would have ruined the games all by itself.

    I have never been so shocked by sense its scary
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