Just want hear other players opinions and may be make some proposals for devs since so many sets are beeing reworked.
The thing i can't understand is why those sets are focused on completely different content ?
I mean Vet dungeons are made for group fo 4 people. However, all armor set 5p bonuses are focused for buffing a whole group of up to 12 people (lets be honest, for a wearer that 5p bonus is not that much powerfull).
At the same time, all Trial sets 5p bonuses are focused on the wearer only.
For me it just doesnt make any sense.
While im happy to see Trial sets to be reworked to be usefull atlast, i think many people can agree that 5p bonuses are still not that much helpfull.
Medium armor bonus are completely useseless on boss fights.
Light Armor is somewhat ok, but there is no point of having more then 1 player with that set because the effect doesnt stack and it is just a armor slot waste for other players who also wear that set.
Heavy Armor set is yet again OK imho, but the CD is a joke. 1 Hour ? :S Even with group of Random Pugs, Trial runs usualy doesnt take more then 30-40 mins.
I personaly would rather see those Vet sets bonuses like reduce Magicka cost ,Stamina\Magicka regen, Health or resist buff e.t.c. for a whole group on Trial sets.
And on the vet sets i would rather see a static personal buff which doesnt conflict with same set on other player like:
Grant X% armor\spell penetration on every attack (personal buff, so any other armor reduction skills or effect would stack with this effect and it doesnt matter if any1 else also have this set because this effect is personal). There is a great example of this already in game - Bow and Jewelry which give 370 static armor penetration on every hit (Arms of Ancestor).
Magicka\Health\Damage shield on self with every attack\block\dodge\kill e.t.c.
P.S. Even thou almost nobody use those Vet sets nowdays, they are getting nerfed even further. I just dont get it.
Edited by killedbyping on August 1, 2014 7:10AM